Straith, on 29 July 2014 - 10:44 AM, said:
For balance purposes, I would say the trade of the top player (most damage) from the winning team for the fat kid (least damage) from the losing team got us to a great balance point. So you're right Votantin, if balance isn't accounted for then it's just a stomp and half the group isn't having much fun. The SMM community is great and I really enjoy playing with the group.
On a side note, some teams suffer from a lack of leadership and will run about like some random pug. These tend to die quickly when the other team is organized.
I tried to suggest "first dead switches" a while back and this "two top damage dealers switch" seems also like a version of that. I'm glad it seemed to work so well! As far as communication...we're all on TS! I'll post a tip though:
If you're the group lead:
- Your main priority is calling a target. Chassis and letter!
- and keeping the group together (letting them know where to move EN MASSE). Yell at people who are wandering too far (except your fast Lights)
If you are just there to kill, here's how to help the group lead/the team/yourself:
- STAY WITH YOUR GROUP and follow movement orders (ie don't go chasing lights or kills)
- Fire at the same target
- Call out what you see but don't clog comms!
Examples: Out of ammo? Shh, keep it to yourself! Enemy light sneaking to the left? Call it out (Chassis and letter!) Weapons blown off? Shh, keep it to yourself! Enemy cored? Call it out (chassis and letter!)
My team is super strict on comms when we do 12's and this has been a HUGE factor...if you can't hear the calls, you can't follow the orders.
These things are easy to do even if you've never played with someone before.
Edited by TygerLily, 29 July 2014 - 12:42 PM.