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Stock Mech Mondays


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#841 WmLowFlyer

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Posted 18 August 2014 - 08:27 PM

Thought I'd drop one of the video's I recorded.

Wish I had gotten the gameo n Crimson Straight, but technical difficulties...



#842 IraqiWalker

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Posted 18 August 2014 - 09:31 PM

I am sad I missed tonight.

#843 ImagineDwagons

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Posted 18 August 2014 - 09:45 PM

View PostWmLowFlyer, on 18 August 2014 - 08:27 PM, said:

Thought I'd drop one of the video's I recorded.

Wish I had gotten the gameo n Crimson Straight, but technical difficulties...

Nice soundtrack :lol:

I had couple of videos from Crimson Straight
Check Carl's Raven-4x damage! This bird should be banned from stock mondays! ))

Edited by EvgenS, 18 August 2014 - 09:46 PM.


#844 Lima Zulu

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Posted 18 August 2014 - 10:40 PM

Finally managed to get to european version, was extremely fun. That's what mechwarrior truly should be. I'll try to make a bit more buzz about it in friendly ru units.

#845 RF Greywolf

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Posted 19 August 2014 - 04:33 AM

I do have to say was a a blast playing last night. Now I need to get more stocks to play around with. :lol:

#846 Malleus011

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Posted 19 August 2014 - 06:43 AM

It's slightly addictive. :lol:

#847 General Taskeen

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Posted 19 August 2014 - 09:22 AM

So an actual custom Mech is being added today (19th) apparently. The Stock Mech known as the "St. Ives Blue" Vindicator (Tech 1). Requires purchase though.

#848 General Taskeen

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Posted 19 August 2014 - 11:46 AM

I recorded some matches for 8/18, I'll see if I can get em uploaded - good fun!

---

In other news, The new Stock Mechs for stock monday/saturday are:

VND-1R (Prime) (Tech 1)
  • 1 PPC, 1 LRM5, 1 ML, 1 SL
  • Armor: 288
  • Heatsinks: 16 SHS
  • Speed: 64.8 km/h
  • 4 JJ's
VND-1AA (Avenging Angel) (Tech 1) (this is if you want to "go fast" as a Vindi)
  • 1 PPC, 1 LRM5, 1 ML, 1 SL
  • Armor: 144
  • Heatsinks: 16 SHS
  • Speed: 81 km/h
  • 5 JJ's
VND-1X (Prototype) (Tech 1)
  • 1 PPC, 1 LRM5, 1 ML, 2 MG's (half ton ammo)
  • Armor: 288
  • Heatsinks: 15 SHS
  • Speed: 64.8 km/h
  • 4 JJ's
VND-1SIB ("Custom Variant" St. Ives Blue) (Tech 1) 3,375 MC
  • 1 LL, 1 LRM10, 1 ML, 1 SL
  • Armor: 288
  • Heatsinks: 15 SHS
  • Speed: 64.8 km/h
  • 4 JJ's
---



Additional buildable for Wednesday

VND-1SIC (St. Ives Compact) (Tech 1) (Basically create an "SIB" for free if you want to)
  • 1 LL, 1 LRM10, 1 ML, 1SL
  • Armor: 288
  • Heatsinks: 15 SHS
  • Speed: 64.8 km/h
  • 4 JJ's
VND-3L (Tech 2)
  • 1 ER-PPC, 1 LRM5 (CASE RT, 1 ton ammo), 1 MPL
  • Armor: 288
  • Heatsinks: 15 DHS
  • Speed: 64.8 km/h
  • 4 JJ's
VND-1R "Vong" (Tech 1)
  • 1 PPC, 1 LRM5, 1 ML (moved to LA), 1 SL
  • Armor: 288
  • Heatsinks: 16 SHS
  • Speed: 64.8 km/h
  • 4 JJ's

Edited by General Taskeen, 19 August 2014 - 11:48 AM.


#849 Carl Avery

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Posted 19 August 2014 - 02:45 PM

View PostTesunie, on 18 August 2014 - 04:32 PM, said:

unless people wish to wait around for 2-5 minutes for me to load into a match


Any idea why the load times are so long? We missed your Hunchback these two weeks.

View PostEvgenS, on 18 August 2014 - 09:45 PM, said:

I had couple of videos from Crimson Straight


I want a Locust now ... serious. The only reason I haven't already bought one is that I really don't relish the thought of levelling them in public matches. But they look to be an amazing challenge in SMM, and between Speedislife's performance and yours, I now believe the Locust to be one of the three most useful light 'mechs in stock Tech-1 matches. Of course, there's no telling without having tried it -- yet.

Edited by Carl Avery, 19 August 2014 - 02:51 PM.


#850 Tesunie

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Posted 19 August 2014 - 02:55 PM

View PostCarl Avery, on 19 August 2014 - 02:45 PM, said:


Any idea why the load times are so long? We missed your Hunchback these two weeks.


There is no idea why it suddenly got longer a few patches ago, but they have been working on optimizing the initial start of match loading time. I'm not the only person experiencing these issues, hence the August 8th hot fix. The latest patch is suppose to have something to help some of the problem, so I shall see if it helps any tonight.

It's rather strange as sometimes I barely have any problems, and other times I get into the match with 5 minutes already on the match clock, if not already killed...

(Though you may see me in the St. Ives Blue a little... just wondering if I can do as well in that as I can in the 4J.)

#851 General Taskeen

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Posted 19 August 2014 - 04:15 PM

View PostCarl Avery, on 19 August 2014 - 02:45 PM, said:


I want a Locust now ... serious. The only reason I haven't already bought one is that I really don't relish the thought of levelling them in public matches. But they look to be an amazing challenge in SMM, and between Speedislife's performance and yours, I now believe the Locust to be one of the three most useful light 'mechs in stock Tech-1 matches. Of course, there's no telling without having tried it -- yet.


This essentially reflects how Locusts are and have been in Battle Tech stock and the previous games that had stock mode. The Locust was dirt cheap, but also an effective, fast scout, and one of the most common Light Mechs used by all IS factions.

#852 Rhaythe

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Posted 19 August 2014 - 04:45 PM

View PostCarl Avery, on 19 August 2014 - 02:45 PM, said:

I want a Locust now ... serious.


Locusts are awesome.



#853 ImagineDwagons

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Posted 19 August 2014 - 11:55 PM

Yes, the Locust is fragile but very agile mech. That is why I like Stock Mechs Monday as almost any kind of mech can be effectively used and you are not limited by "meta" mechs.



#854 Jaeger Gonzo

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Posted 24 August 2014 - 01:28 AM

I propose lowering tonnage per player to 50 tons.
That way we will have more classic roster, where most common mechs in order are mediums, lights, heavys and then assoults.

Edited by Jaeger Gonzo, 24 August 2014 - 01:31 AM.


#855 Jaeger Gonzo

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Posted 24 August 2014 - 01:32 AM

And id somehow easier to count.

#856 IraqiWalker

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Posted 24 August 2014 - 02:01 AM

View PostJaeger Gonzo, on 24 August 2014 - 01:28 AM, said:

I propose lowering tonnage per player to 50 tons.
That way we will have more classic roster, where most common mechs in order are mediums, lights, heavys and then assoults.

Actually, that means we'd only see mediums, and nothing else.

Right now, we have tonnage restrictions and limits, that usually make the games more along the lines of lots of mediums, with a few assaults, and heavies in between.

#857 Jaeger Gonzo

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Posted 24 August 2014 - 07:11 AM

The weight is balanced toward heavy. On 50 would balanced just center toward medium, as I want to, and as is fluffy correct.
I would say I see too many atlases now.

#858 Tesunie

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Posted 24 August 2014 - 05:00 PM

View PostJaeger Gonzo, on 24 August 2014 - 07:11 AM, said:

I would say I see too many atlases now.


Personally, I didn't think we had that many assaults, and the teams that did had a lot of lights (by choice).
If the teams seemed unbalanced, I feel it's more because those that chose to take a light mech were rather skilled with them.

My opinion (which is just that) is that tonnage does not necessarily mean/indicate balance. It's skill within each individual chassis that impacts the game. (My example is I know I went out in the Thunderbolt 9SE on Wednesday to "upton" the team. Each time I did, I did not preform as well as I normally do in my "humble" 4J. I may have taken more tonnage into the match, but I wasn't as effective with that tonnage as I would have been in my lighter mech.)
Maybe last Monday was different, as I couldn't join because of a major bug (now fixed).



By the way, I'm thinking of setting a challenge for myself. To try and expand my skills (and get me out of the 4J for a bit maybe), I was wondering if you guys wished to decide what stock chassis (I think I should at least get to choose variant) I should play in one of the upcoming SMM? I'll save up the C-bills and purchase the mech. Might give me something new and challenging to pilot, instead of my normal, and it could be a mech we don't normally see in SMM. Any requests?

#859 IraqiWalker

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Posted 25 August 2014 - 12:48 AM

View PostTesunie, on 24 August 2014 - 05:00 PM, said:


Personally, I didn't think we had that many assaults, and the teams that did had a lot of lights (by choice).
If the teams seemed unbalanced, I feel it's more because those that chose to take a light mech were rather skilled with them.

My opinion (which is just that) is that tonnage does not necessarily mean/indicate balance. It's skill within each individual chassis that impacts the game. (My example is I know I went out in the Thunderbolt 9SE on Wednesday to "upton" the team. Each time I did, I did not preform as well as I normally do in my "humble" 4J. I may have taken more tonnage into the match, but I wasn't as effective with that tonnage as I would have been in my lighter mech.)
Maybe last Monday was different, as I couldn't join because of a major bug (now fixed).



By the way, I'm thinking of setting a challenge for myself. To try and expand my skills (and get me out of the 4J for a bit maybe), I was wondering if you guys wished to decide what stock chassis (I think I should at least get to choose variant) I should play in one of the upcoming SMM? I'll save up the C-bills and purchase the mech. Might give me something new and challenging to pilot, instead of my normal, and it could be a mech we don't normally see in SMM. Any requests?


Might sound rough, but I have a suggestion, or two, for each weight class:

1- Lights: Locust, or commando

2- Mediums: Centurion, Trebuchet, Kintaro

3- Quickdraw, Dragon, Orion

4- Assaults: Highlander, Awesome, Stalker.

Hope those entice you.

#860 Rhaythe

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Posted 25 August 2014 - 03:53 AM

I'm fine with a 50 ton per player limit. I like the idea of quicker skirmishes. But I'm primarily a light pilot, so...





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