Featherwood, on 30 April 2014 - 02:13 PM, said:
it
Edit: forgot to mention weather. I can keep dreaming still...
Well, back in the MW4 planetary leagues, we would represent PA's by having multiple drops take place on a sequence of randomly selected maps, where the map selection pool was determined as some subset of the overall map selection based upon the environment of the planet being fought on.
For instance, some planet with a hot, arid climate would have PA's that primarily took place on the desert maps (i.e. canyon, dustbowl, etc.) as well as urban environments.
I would expect that MWO will eventually have a similar system if they implement CW, although it will require the development of a significant number of new maps to match the variety we had in MW4.
EDIT:
Oh, we also had randomly generated environmental settings to mix things up... so you would have different fog conditions, as well as different day/night settings... sometimes you'd have things like rainstorms, etc.
Back then though, those settings weren't part of the terrain itself.. they were just environmental settings you could adjust, on any map.
Edited by Roland, 30 April 2014 - 02:26 PM.