AUSwarrior24, on 25 April 2014 - 04:29 PM, said:
With all due respect, do you guys really know that much about game development?
To build new maps, developers and designers have to dedicate a large amount of time towards designing the maps, which is important for a relatively tactical game, and creating it, which is no easy feat due to the amount of little (unnecessary imo) details on each.
'Expanding the maps' indeed. What they need to spend time on is the damn core features of the game, like the Clans, and something other than this god forsaken deathmatch gameplay.
I would so love a way more complex game. The game looks good and the gameplay is a lot of fun. But there isnt any depth to it. But look at all the other games released all the time.
I can understand the developers. Ppl love totally easy 3-button playstyle games where you don't have to do anything than just 'jump right in'.
Apart from that deathmatch is getting absolutely boring. There are so many cool game modes I could think of right this very moment which somebody prolly suggested somewhere.
-protect one mech
-escort one mech to a certain location (or multiple possible locations) in a specific time (and vice versa)
-have 3 small 2-mech groups try to get from one side of the map to another breaching a 12 man defense line
-a real assault mode where you get respawned if your team manages to secure 'drop locations' mimicking constant resuplies and a big battle with strategic resources (you either take the artillery/airstrike location for dominacne in a certain area or your team tries to get the drop locations for respawns, etc. etc.)
-shit there is so much that would be hell of a lot more fun than just deathmatch. And quite frankly, skirmish or assault....they are the same.
But what I miss most is that we don't have to put any thought into maintencance cost (maybe buying and selling from an always changing market to be able to finance your mechs, hiring staff, etc).
And that you would really have to think how to spend your earnings; do you hire more engineers or do you need all money to repair your mech because you like to drop in heavies and assaults, and so on.
Some complexity where there is a game 'outside' the battlefield. A real simulation. But those times are prolly over. PPl wanne play arcade and deathmatch in every single game nowadays.
It must all be casual. I truly hate this idea of the 'casual' gamer haha. It robbs games of innovation, depth and more satisfying holisitc experiences.