Edited by King Arthur IV, 26 April 2014 - 08:38 PM.
![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/lonewolf.png)
#21
Posted 26 April 2014 - 08:29 PM
#22
Posted 26 April 2014 - 08:32 PM
Jin Ma, on 26 April 2014 - 05:36 PM, said:
Chicken walkers are affected by incorrect scaling too.
Stalker is too small for 85 tonner and Catapult is too large for 65 tonner.
Edited by El Bandito, 26 April 2014 - 08:34 PM.
#23
Posted 26 April 2014 - 08:45 PM
#24
Posted 26 April 2014 - 08:49 PM
The hunchback and centurion are just about right, and that's where the bar should end for mediums. The current status of 55 ton mechs is just too damn tall.
#25
Posted 26 April 2014 - 08:51 PM
#28
Posted 26 April 2014 - 10:24 PM
El Bandito, on 26 April 2014 - 08:32 PM, said:
Chicken walkers are affected by incorrect scaling too.
Stalker is too small for 85 tonner and Catapult is too large for 65 tonner.
i'm alright with the catapult's scaling considering that the K2 is scaled fine. But yeah the stalker is definitely definitely too small
though those two cases aren't as blatantly intentional and repeatedly committed like the gundams.
Edited by Jin Ma, 26 April 2014 - 10:27 PM.
#29
Posted 26 April 2014 - 10:34 PM
So, even though three quarters of their headcount are graphic designers, we won't get rescaled Mechs.
#30
Posted 26 April 2014 - 11:26 PM
Of course, the explanation kind of missed a really key point, which was that LITERALLY NO ONE GIVES A SHIT ABOUT WHETHER A LITTLE LADDER ON A MECH IS PROPERLY SCALED TO HUMANS WHO YOU NEVER SEE IN GAME.
The idea that elements which actually have major impacts on gameplay could be held up for such a totally irrelevant aspect which basically no one would ever even notice anyway was really disturbing.
#31
Posted 26 April 2014 - 11:34 PM
Then the Shadowhawk was released and we all realised that no one here knows anything about good mech scaling.
#32
Posted 26 April 2014 - 11:44 PM
Kanatta Jing, on 26 April 2014 - 11:34 PM, said:
Then the Shadowhawk was released and we all realised that no one here knows anything about good mech scaling.
While true, it also exposed the myth that Height gets you killed, since it's one of the absolute toughest mechs in the game.
#33
Posted 26 April 2014 - 11:46 PM
Bishop Steiner, on 26 April 2014 - 11:44 PM, said:
It has JJs. JJs are worth another 5 tons of armor on a medium.
Anyway, topic like this only make me depressed since PGI does not give a damn.
Edited by El Bandito, 26 April 2014 - 11:47 PM.
#34
Posted 26 April 2014 - 11:49 PM
El Bandito, on 26 April 2014 - 11:46 PM, said:
It has JJs. JJs are worth another 5 tons of armor on a medium.
Anyway, topic like this only make me depressed since PGI does not give a damn.
actually, JJs tend to get ya legged alot, lol. Useful, but only if you don't overuse them, ya know what I mean? But I do admit, I have trouble driving mechs without them now. Shadowhawk, Griffin and Firestarters are my boys!!!
#35
Posted 26 April 2014 - 11:51 PM
Bishop Steiner, on 26 April 2014 - 11:44 PM, said:
Because people have to lead the shot when you move laterally, and the Shawk is skinny, makes it hard to single out a hitbox to hit. That, and it has thick arms and a thin torso.
Being tall isn't that bad because it actually lets you see farther. Then again the Shadowhawk does have jump jets. But my point is that you're not always moving vertically, so being tall isn't as big a factor in how easy you are to hit.
The Centurion is taller than the Hunchback but alot tankier, provided that you find a way to use a depression to hide your legs, LOL.
The Awesome is actually kinda short compared to the other Assault mechs but he's so fat and wide, even when moving laterally as fast as possible, alot of damage still ends up hitting the torso hitboxes.
Edited by YueFei, 26 April 2014 - 11:52 PM.
#36
Posted 26 April 2014 - 11:58 PM
Just... something to make the Awesome tankier than the Victor.
#37
Posted 26 April 2014 - 11:58 PM
Bishop Steiner, on 26 April 2014 - 11:49 PM, said:
Would you prefer to let your torsi alone take all the damage or spread some of that to your legs? I always felt safer in my A1 than my K2 during a brawl.
YueFei, on 26 April 2014 - 11:58 PM, said:
Awesomes also suffer from heavy energy loadouts. Currently that is not desirable in assaults. Victors have ballistic slots to spare.
Edited by El Bandito, 27 April 2014 - 12:00 AM.
#38
Posted 27 April 2014 - 12:00 AM
El Bandito, on 26 April 2014 - 11:58 PM, said:
Would you prefer to let your torsi alone take all the damage or spread some of that to your legs? I always felt safer in my A1 than my K2 during a brawl.
There's also another perk with jump jets and that's if someone is deliberately trying to aim at your legs and you jump just before they shoot, they miss completely.
It's another disadvantage that ground-bound mechs have compared to their airborne brethren.
#39
Posted 27 April 2014 - 12:08 AM
I see no link between the size of mechs and their weight, do you?
#40
Posted 27 April 2014 - 12:13 AM
o0Marduk0o, on 27 April 2014 - 12:08 AM, said:
It is ******* up mech balance. How many Trebuchets do still see these days?
Not to mention the Quickdraw.
Edited by El Bandito, 27 April 2014 - 12:16 AM.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users