Streaks With Artemis
#1
Posted 26 April 2014 - 05:35 PM
#2
Posted 26 April 2014 - 05:37 PM
#3
Posted 26 April 2014 - 05:38 PM
#4
Posted 26 April 2014 - 05:38 PM
Best part is, they add no extra weight to your SSRM systems and are basically a free weight/crit upgrade for SSRMs.
BAP turns off ECM, permitting you to get your locks, which is also important.
Did this answer all your questions? Any farther questions I might be able to help you with?
Edited by Tesunie, 26 April 2014 - 05:39 PM.
#5
Posted 26 April 2014 - 05:45 PM
Tesunie, on 26 April 2014 - 05:38 PM, said:
Best part is, they add no extra weight to your SSRM systems and are basically a free weight/crit upgrade for SSRMs.
BAP turns off ECM, permitting you to get your locks, which is also important.
Did this answer all your questions? Any farther questions I might be able to help you with?
YEs this answered my question...and in the best possible way.....artemis for my streak boats is now going to be standard equipment
thank you!!
#6
Posted 26 April 2014 - 05:48 PM
sneeking, on 26 April 2014 - 05:42 PM, said:
Not to my knowledge or testing. Artemis speeds up lock times. LRMs and SSRMs share the same exact lock times and lock system. So, if one gets sped up, so does the other. So far, by everything I've seen (which I wont say can't be wrong, as I could) it speeds up SSRMs lock on times as well. But that is all it will do for it.
Bulletsponge0, on 26 April 2014 - 05:45 PM, said:
thank you!!
To be honest... it's standard on any SSRM mech I use, which is a fair amount of them. (I tend to use LRMs, so Artemis helps out my LRMs and the SSRMs I also place, as the two systems compliment each other very well.)
Don't be afraid to ask any questions. I'm sure Koniving is around somewhere to answer it most times. (He's probably about 5 seconds from saying something here as it is I bet! He's always roaming the new player help section, and he's very good at helping.) If Koniving gives you an answer, trust him. He's usually right...
#7
Posted 26 April 2014 - 05:56 PM
Tesunie, on 26 April 2014 - 05:48 PM, said:
Not to my knowledge or testing. Artemis speeds up lock times. LRMs and SSRMs share the same exact lock times and lock system. So, if one gets sped up, so does the other. So far, by everything I've seen (which I wont say can't be wrong, as I could) it speeds up SSRMs lock on times as well. But that is all it will do for it.
To be honest... it's standard on any SSRM mech I use, which is a fair amount of them. (I tend to use LRMs, so Artemis helps out my LRMs and the SSRMs I also place, as the two systems compliment each other very well.)
Don't be afraid to ask any questions. I'm sure Koniving is around somewhere to answer it most times. (He's probably about 5 seconds from saying something here as it is I bet! He's always roaming the new player help section, and he's very good at helping.) If Koniving gives you an answer, trust him. He's usually right...
Oh yeah..I've seen Konivings posts before..hell, he knows more about the game than most of the devs
#9
Posted 26 April 2014 - 06:58 PM
Should it affect LRM and SRM? Yes.
Does it, well in this game maybe. I have not gone into the testing grounds with a mech with Artemis with SSRMS and one without Artemis with SSRMS.
I do know that ECM when I am negating it with BAP has longer lock times for SSRMs. Now LRMs I have tag, so it is harder to tell and the ECM target is outside of the BAP bubble. This is for LRMs with and with out Artemis. These are from games played not the training grounds. I just have not noticed or looked for SSRMs and how upgrading to Artemis affect them.
#10
Posted 26 April 2014 - 07:07 PM
Jody
#11
Posted 27 April 2014 - 12:49 PM
#12
Posted 27 April 2014 - 02:17 PM
sneeking, on 26 April 2014 - 05:42 PM, said:
In order to fix this, they would have to rewrite the code for lock-on mechanics. Right now they are extremely busy coding Clan weapons, Clan mechanics (though I think that might be done), Launch Module (top of the list right now), and Community Warfare.
It is much more likely for us to see an additional half ton to ton per Streak launcher for Artemis than an actual fix.
...if anything is ever done.
#13
Posted 28 April 2014 - 07:08 AM
Artemis isn't SUPPOSED to effect streaks...and it doesn't add a crit slot or tonnage.
But it DOES decrease the lock time...so...while it's there, use it. It's "been there" for over 2 years.
#14
Posted 28 April 2014 - 07:33 AM
Same chassis, same target. I parked the vertical reticle mark just outside the target box and then measured the clock time difference from screen shots.
#15
Posted 28 April 2014 - 07:39 AM
Edited by mailin, 28 April 2014 - 07:40 AM.
#16
Posted 28 April 2014 - 09:01 AM
mailin, on 28 April 2014 - 07:39 AM, said:
yeah..Bap isn't necessary if you have ECM...just turn it to counter and light up the enemy ECM light......unless of course, you're fighting 2 enemy ECM lights......then..well..good luck
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