


I refuse to buy founders until i get a beta invite.
#21
Posted 19 June 2012 - 09:21 PM

#22
Posted 19 June 2012 - 09:21 PM

Impressive sir.
Oh well, an admin anyway.
Still. Your troll powers are impressive.
Edited by Xandre Blackheart, 19 June 2012 - 09:23 PM.
#23
Posted 19 June 2012 - 09:23 PM
Jonnara, on 19 June 2012 - 09:21 PM, said:

Gratz!
Every dev team needs their funding. You have helped the team continue on... Unfortunately for me i am stuck in a crackerjack job coding for penny's cause I can not relocate so . I am not sayin dont buy it i just wanna make sure for myself. thats all.
Xandre Blackheart, on 19 June 2012 - 09:21 PM, said:

Impressive sir.
Oh well, and admin anyway.
Still. Your troll powers are impressive.
A honest side effect, not intentional lol....
#24
Posted 19 June 2012 - 09:23 PM
#25
Posted 19 June 2012 - 09:23 PM
Xenois Shalashaska, on 19 June 2012 - 09:19 PM, said:

I'm fairly sure Bryan did not mean it in that context. PGI has expressed nothing but admiration for what the team working on MWLL has done.
Cheers.
#26
Posted 19 June 2012 - 09:24 PM
#27
Posted 19 June 2012 - 09:24 PM
#28
Posted 19 June 2012 - 09:25 PM
Xenois Shalashaska, on 19 June 2012 - 09:19 PM, said:

I don't think it was meant to slight the guys over at MW:LL... it just means that PGI has available resources to get things done and not 100% constrained by being controlled by the engine.
The guys over at MW:LL did some amazing stuff with what they had
#29
Posted 19 June 2012 - 09:25 PM
#30
Posted 19 June 2012 - 09:26 PM


#31
Posted 19 June 2012 - 09:27 PM
Xenois Shalashaska, on 19 June 2012 - 09:19 PM, said:

I don't think it was a direct swipe at MWLL...he was just stating the obvious that any "professional developer" should know: real studios invest in real licenses...it's sort of necessary.
#32
Posted 19 June 2012 - 09:27 PM
Dagger6T6, on 19 June 2012 - 09:25 PM, said:
I don't think it was meant to slight the guys over at MW:LL... it just means that PGI has available resources to get things done and not 100% constrained by being controlled by the engine.
The guys over at MW:LL did some amazing stuff with what they had
Well pgames did do Duke nukem forever which has 15 years of dev and multi companies... so maybe they will pull this off.
#34
Posted 19 June 2012 - 09:28 PM
xenoglyph, on 19 June 2012 - 09:27 PM, said:
I don't think it was a direct swipe at MWLL...he was just stating the obvious that any "professional developer" should know: real studios invest in real licenses...it's sort of necessary.
Like i Said before there are different options. And the LUA engine is quite powerful.
But to accomplish what they want to do youd need a source.
Cryengine even has a direct license for free to play games.
#35
Posted 19 June 2012 - 09:28 PM
#36
Posted 19 June 2012 - 09:29 PM
My only real complaint is not knowing which of the four founder mechs is worth the blind pick... for the 'Elite' pack, I mean.
#37
Posted 19 June 2012 - 09:30 PM
#38
Posted 19 June 2012 - 09:33 PM
Some Guy, on 19 June 2012 - 09:29 PM, said:
My only real complaint is not knowing which of the four founder mechs is worth the blind pick... for the 'Elite' pack, I mean.
Yeah a informed decision is a good one. SO they are making you pick your mech first? And you dont even really know what you can put in it etc and mod it etc. hrmms.
Helmer, on 19 June 2012 - 09:23 PM, said:
I'm fairly sure Bryan did not mean it in that context. PGI has expressed nothing but admiration for what the team working on MWLL has done.
Cheers.
I actually found it funny to the extreme. Great post devs.
#39
Posted 19 June 2012 - 09:35 PM
#40
Posted 19 June 2012 - 09:35 PM
Whether or not it's in time to make a difference is still in question, however...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users