Scrotacus 42, on 07 May 2014 - 09:23 AM, said:
No Mr. Steele (every time I hit the quote button it doesn't do anything, ^shrugs) that's not what I or others are getting at. The point is that you cant always avoid it. Yea of course if someone puts it in front of me its easy to avoid But if someone puts it in your blind spot when you are fighting or behind you there is no one to call it out for you. The other point I just cant seem to get through is that regardless of its role it is just too strong. This game isn't all about assault mechs, 25 or 30 points per shell would be plenty strong enough to still as you correctly point out, punish them for bad position.
Furthermore, I get it, arty is to prevent deathballing to some extent. Ok fine, but then if I spread out more, Im more vulnerable to getting sniped or lrm focus fired. In a pug match, hell even in 4 mans, were not all running the same speed, pugs cant help each other stay at an optimal spread where they aren't too far apart or too close together. Sometimes the map design doesn't allow it either. You don't like my argument fine, you don't like my idea for how I think it would be cool to implement it a different way fine. But Im not alone, many others in this thread have made plenty of valid arguments why arty needs a nerf. I just wish people could understand that just because it isn't a problem for them doesn't mean it isn't a problem (and yes I understand the inverse is true too so don't bother). The reality is regardless of my mistakes in evasive maneuvering or the opponents skill, arty is a tad too strong for the cost and difficulty of its use to be considered balanced. Would it be less fun of a game if arty were nerfed just a little? No? Ok then.
I will freely admit I haven't gone back to check which of my posts on this subject this is in reference to so apologies if I err in a detail however I disagree with your last line and hence why I maintain my "nerf em both or nerf neither" view.
If artillery was less threatening, the FLD Pop tart becomes no risk and all reward. They can sit safely behind their hill with no fear of retaliation coring mechs as they like. I think that does make the game less fun, a lot less fun and it was how the game was for a few weeks until artillery became an effective counter.
Artillery is not a auto kill function, it still requires judgement to ultilise and is a one shot weapon that requires the same level of skill as pop tarting. It is not OP.
I prefer a game that has a balanced risk reward return and Artillery is (currently) an effective counter to a high reward low risk tactic.
The only people suffering from artillery regularly are those that stand still alot, and that's more common with practioners of pop tarting. People moving around the map will rarely be "hit' by artillery.
So as long as One shot FLD Aplha coring has a place in the game, so to does artillery as a real threat to a mech, however small the chance of kill is with a head shot.