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Time To Nerf Arty

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#441 LastPaladin

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Posted 07 May 2014 - 10:05 AM

View PostMystere, on 28 April 2014 - 07:13 AM, said:


Do you mean to tell me people rely solely on others for their situational awareness? People do not look around while standing or moving?



Man, I hope I never end up with you on my team, since you must waste a lot of time spinning in a 360 degree circle every four seconds.

#442 LastPaladin

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Posted 07 May 2014 - 10:11 AM

View PostScrotacus 42, on 07 May 2014 - 02:00 AM, said:

This **** of lights playing peek-a-poop wth it or running trough your team and using glitch hitboxes and dropping it at your feet is annoying not tactical.


Don't forget the lamers who drop it at their own feet when your brawlers move in to finish them off, as a last desperate attempt to pump up their damage numbers. That might be "tactical" under some definition of the word, but it's not a tactic that adds anything good to the game.

#443 Joseph Mallan

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Posted 07 May 2014 - 10:16 AM

View PostLastPaladin, on 07 May 2014 - 10:11 AM, said:


Don't forget the lamers who drop it at their own feet when your brawlers move in to finish them off, as a last desperate attempt to pump up their damage numbers. That might be "tactical" under some definition of the word, but it's not a tactic that adds anything good to the game.

I don't disagree with you often Last, But if I am 7/8 dead and Arty 75% of your team hard and my team mops up after. That is a tactical/strategic Bonus for my team! Specially if we win.

#444 LastPaladin

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Posted 07 May 2014 - 10:23 AM

View PostJoseph Mallan, on 07 May 2014 - 10:16 AM, said:

I don't disagree with you often Last, But if I am 7/8 dead and Arty 75% of your team hard and my team mops up after. That is a tactical/strategic Bonus for my team! Specially if we win.


Maybe, but I don't think I have ever seen such guys hit 75% of a team. Usually they kill themselves and maybe damage one or two enemies in the process.

#445 Joseph Mallan

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Posted 07 May 2014 - 10:26 AM

View PostLastPaladin, on 07 May 2014 - 10:23 AM, said:


Maybe, but I don't think I have ever seen such guys hit 75% of a team. Usually they kill themselves and maybe damage one or two enemies in the process.

Thats the risk they take. I'd be that guy if I ever took Arty. Last great act of defiance!

#446 LastPaladin

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Posted 07 May 2014 - 10:40 AM

View PostJoseph Mallan, on 07 May 2014 - 10:26 AM, said:

Thats the risk they take. I'd be that guy if I ever took Arty. Last great act of defiance!


Meh, that's just lame gameplay to me. Brawlers are already the red-headed stepchildren of this game, they really don't need another thing to worry about in the few situations where they can actually get the upper hand.

#447 Joseph Mallan

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Posted 07 May 2014 - 10:46 AM

View PostLastPaladin, on 07 May 2014 - 10:40 AM, said:


Meh, that's just lame gameplay to me. Brawlers are already the red-headed stepchildren of this game, they really don't need another thing to worry about in the few situations where they can actually get the upper hand.

Don't forget not everybody likes to play the same way. I will be happy taking a bunch of you with me, if doing so can help my team succeed.

I did spend a few years as property of the US Government. I think differently that some.

#448 3rdworld

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Posted 07 May 2014 - 11:01 AM

Well the official tournament coming may bring to light why they are ridiculous. Specifically in skirmish & assault modes when people camp a hill.

#449 Joseph Mallan

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Posted 07 May 2014 - 11:05 AM

View Post3rdworld, on 07 May 2014 - 11:01 AM, said:

Well the official tournament coming may bring to light why they are ridiculous. Specifically in skirmish & assault modes when people camp a hill.

What Tourney?

#450 3rdworld

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Posted 07 May 2014 - 11:08 AM

View PostJoseph Mallan, on 07 May 2014 - 11:05 AM, said:

What Tourney?


http://www.mwomercs....irst-engagement

#451 smokefield

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Posted 07 May 2014 - 11:12 AM

nerf arty ? its one of few things they got right. not too powerfull but not to be ignored either. everyone can get it at a decent price. not too expensive so even if you lose the game at worst you come on par, not too cheap either so even with a win it is at least 1/3 of your winnings. it is a strategic weapon and yes, maybe seems abused because a lot of ppl use it, but in the end its an arty strike not a nuclear weapon. any mech company should have a dozen ready at any time...

#452 ProtoformX

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Posted 07 May 2014 - 11:20 AM

Here's one "nerf" I'd suggest:

With BAP equipped, Betty should give an 'incoming bombardment alert' immediately when the strike is placed. As a bonus, more of the team will bring BAP, further negating the ECM issue.

#453 LastPaladin

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Posted 07 May 2014 - 12:15 PM

View PostProtoformX, on 07 May 2014 - 11:20 AM, said:

Here's one "nerf" I'd suggest:

With BAP equipped, Betty should give an 'incoming bombardment alert' immediately when the strike is placed. As a bonus, more of the team will bring BAP, further negating the ECM issue.


What's the point? We hardly get a warning anymore for incoming missiles.

#454 Screech

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Posted 07 May 2014 - 12:36 PM

View PostLastPaladin, on 07 May 2014 - 10:11 AM, said:


Don't forget the lamers who drop it at their own feet when your brawlers move in to finish them off, as a last desperate attempt to pump up their damage numbers. That might be "tactical" under some definition of the word, but it's not a tactic that adds anything good to the game.


I have died only twice to arty and both times were as you described, in a 1 legged Jenner. Both times I died I took at least 1 enemy. I then watched Platoon and giggled.

#455 Mystere

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Posted 07 May 2014 - 01:57 PM

View PostLastPaladin, on 07 May 2014 - 10:05 AM, said:


Man, I hope I never end up with you on my team, since you must waste a lot of time spinning in a 360 degree circle every four seconds.


Actually, I am the one quietly scouting out your team and arranging an ambush. :unsure:

And if you're spinning 360 degrees just to watch your back, then you're most definitely doing it wrong. ;)

#456 Craig Steele

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Posted 07 May 2014 - 04:27 PM

View PostScrotacus 42, on 07 May 2014 - 09:23 AM, said:

No Mr. Steele (every time I hit the quote button it doesn't do anything, ^shrugs) that's not what I or others are getting at. The point is that you cant always avoid it. Yea of course if someone puts it in front of me its easy to avoid But if someone puts it in your blind spot when you are fighting or behind you there is no one to call it out for you. The other point I just cant seem to get through is that regardless of its role it is just too strong. This game isn't all about assault mechs, 25 or 30 points per shell would be plenty strong enough to still as you correctly point out, punish them for bad position.

Furthermore, I get it, arty is to prevent deathballing to some extent. Ok fine, but then if I spread out more, Im more vulnerable to getting sniped or lrm focus fired. In a pug match, hell even in 4 mans, were not all running the same speed, pugs cant help each other stay at an optimal spread where they aren't too far apart or too close together. Sometimes the map design doesn't allow it either. You don't like my argument fine, you don't like my idea for how I think it would be cool to implement it a different way fine. But Im not alone, many others in this thread have made plenty of valid arguments why arty needs a nerf. I just wish people could understand that just because it isn't a problem for them doesn't mean it isn't a problem (and yes I understand the inverse is true too so don't bother). The reality is regardless of my mistakes in evasive maneuvering or the opponents skill, arty is a tad too strong for the cost and difficulty of its use to be considered balanced. Would it be less fun of a game if arty were nerfed just a little? No? Ok then.


I will freely admit I haven't gone back to check which of my posts on this subject this is in reference to so apologies if I err in a detail however I disagree with your last line and hence why I maintain my "nerf em both or nerf neither" view.

If artillery was less threatening, the FLD Pop tart becomes no risk and all reward. They can sit safely behind their hill with no fear of retaliation coring mechs as they like. I think that does make the game less fun, a lot less fun and it was how the game was for a few weeks until artillery became an effective counter.

Artillery is not a auto kill function, it still requires judgement to ultilise and is a one shot weapon that requires the same level of skill as pop tarting. It is not OP.

I prefer a game that has a balanced risk reward return and Artillery is (currently) an effective counter to a high reward low risk tactic.

The only people suffering from artillery regularly are those that stand still alot, and that's more common with practioners of pop tarting. People moving around the map will rarely be "hit' by artillery.

So as long as One shot FLD Aplha coring has a place in the game, so to does artillery as a real threat to a mech, however small the chance of kill is with a head shot.

#457 ProtoformX

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Posted 07 May 2014 - 09:34 PM

View PostLastPaladin, on 07 May 2014 - 12:15 PM, said:


What's the point?

An audible warning to move your ass. Even if you can't see the smoke, you can always hear Betty.

View PostLastPaladin, on 07 May 2014 - 12:15 PM, said:


We hardly get a warning anymore for incoming missiles.

I'm not sure what you're getting at. What do missiles have to do with artillery and air strikes?

#458 YueFei

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Posted 07 May 2014 - 10:10 PM

View PostMystere, on 07 May 2014 - 01:57 PM, said:


Actually, I am the one quietly scouting out your team and arranging an ambush. -_-

And if you're spinning 360 degrees just to watch your back, then you're most definitely doing it wrong. :)


One time I was hill-humping in a Griffin to shoot at Banshee. That Banshee, relative to my position, was basically out in the open with *zero* cover. And I changed positions every time I popped up to shoot. And yet, every single time I stuck my head out, he hit me first.

For a while I wondered if maybe he just had amazing reflexes and I was just too tired. Then I turned around to look around myself and noticed a goddamn enemy scout had me painted the whole time. That Banshee had a target lock on me the entire time and knew exactly when and where I was poking my head out.

Spotting&Scouting: it's not just for LRMs!

#459 Osric Lancaster

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Posted 08 May 2014 - 12:13 AM

I'd like to know the numbers on how often arty takes off a 'Mechs head compared to normal weapons fire, because as it stands I am never going down to a head-shot from anything other than arty. I don't see any argument against breaking artillery into more, less damaging shells for greater area saturation and a lower chance of head-shot. Possibly a longer bombardment duration. That just seems like the common sense change to make. 40x10 points of damage in one location is simply too focused. 20x20 would be in line with TT Long Toms. 10x40 (sniper) or 5x80 (thumper) for different arty types would be reasonable. Make it selectable. A little flavor mechanics change would be nice too. Require that they be TAG guided or an arty piece at each base.

Edited by Osric Lancaster, 08 May 2014 - 12:17 AM.


#460 Haakon Magnusson

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Posted 08 May 2014 - 12:30 AM

View PostThe Mechromancer, on 27 April 2014 - 09:58 PM, said:

I got headshoted/killed 2 games in a row by arty ;_;

... In a Banshee

Got headshotted by arty, was funny, laughed up in chat, congratulated for well placed arty and moved on

Edited by Haakon Magnusson, 08 May 2014 - 12:31 AM.






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