3rdworld, on 28 April 2014 - 06:47 AM, said:
If you just want to be purposefully ignorant or simply hyperbolic that is fine. But pretending you are making a valid point is ridiculous.
My statement is 30% of a heavy mech. My CTF runs 376 armor. It takes 178 damage to = 30% of my life or 6 alphas. Now either make an honest statement for the purpose of furthering the discussion, or keep trolling. I don't give a shit.
Actually I was using humour to demonstrate to you how lopsided your argument is, sorry if it was too subtle for you.
I'll be blunt.
Artillery is not OP. It takes the same skill set to hold the cross hairs over a mech and press Boom Jager alpha or artillery strike.
The only difference is you get one artillery strike and multiple ammo rounds.
The net result for both applications is the same, a mech of virtually any size wrecked or hors de combat (hiding).
Both have the same chances of evasion (arguable it is easier to evade artillery as it is not instant) and the mechanic to do so is to move.
So if you are arguing this strongly for Artillery to be nerfed, you should also be very comfortable with one shot FLD Alpha's also being nerfed.
After all, its the same mechanic / outcome / mitigant, just a different cost to equip and number of times usage in game.
Edited by Craig Steele, 28 April 2014 - 06:54 AM.