

Survival In The First 5 Seconds
#1
Posted 29 April 2014 - 01:42 AM
Typically I move to a direction that friendly arrows on the minimap are not pointing. But for some reason I still take a PPC or Llas to the back on occasion. I suppose my reward for not stripping the armor off my back in the lab is that I survive.... but I was hoping to have that armor to keep the lights from having an easy target.
Helpful hint to folks who can't patiently wait ~60 seconds to load the match, or care to assess their teams mech selections: please use alt + tab to come back from browsing whatever is more interesting to you on the web than winning a match in MWO.
Pretty please.
Signed,
The armor plating formerly on the back of my mech.
#2
Posted 29 April 2014 - 01:52 AM
If they don't, I deal reciprocal damage. That helps them pay more careful attention in future.
Edited by Appogee, 29 April 2014 - 01:52 AM.
#3
Posted 29 April 2014 - 01:53 AM

The higher your Elo the less you see this.
#4
Posted 29 April 2014 - 02:02 AM
#5
Posted 29 April 2014 - 02:05 AM
It may just be Elo- getting better at the game is putting me above the kind of player that shoots you in the ass at the start of the match. ymmv
#6
Posted 29 April 2014 - 02:09 AM
#7
Posted 29 April 2014 - 02:15 AM

I haven't run into this problem for a long time. If they're alt-tabbed, you should be able to get a headstart on them though. Spam the 100% throttle key during the startup sequence, and make a hard turn to get away from the blob. You could also try turning backwards at the start; if someone accidentally shoots you in the face, you can probably expect a most emphatic apology at the least.
#8
Posted 29 April 2014 - 02:24 AM
Going up the ELO chain won't get you away from all of these people but it does thin them out.
#9
Posted 29 April 2014 - 02:42 AM
Raviir, on 29 April 2014 - 01:42 AM, said:
noobs, in ALL ELO (matching system) levels will occasionally rip off rounds for no reason. More so in newer players.
In the heat of battle, I still have players walk in front of my steady stream of dakka (ballistics rounds, going off like a machine gun) then turn and look as if somehow I should have known they were going to do that.
A light comes flying in and everyone starts shooting, hitting all their friendlies close by...
MWO NEEDS TO ADD PENALTIES, Most, most other games have reciprocal damage, or fines at the end of the match for friendly damage. its LONG freaking overdue in this rag
Appogee, on 29 April 2014 - 01:52 AM, said:
If they don't, I deal reciprocal damage. That helps them pay more careful attention in future.
I would bet my account, that does NOT help them learn crap. If anything, I've seen more nonsense spawn where now you have two, or more idiots shooting at each other at the start of the map.
that goof who just shot you may not know how to use the chat, may not speak english or is embarrassed. chronic team shooters get team killed- as in the whole team ends the annoyance. THAT I've seen a few times.
#10
Posted 29 April 2014 - 02:53 AM
ThatDawg, on 29 April 2014 - 02:42 AM, said:
They have team kill penalties, but I think FF penalties would be a bit much. I can't count the number of times I've accidentally shot a team mate (or been shot) because things get confusing in the heat of the battle. I just had a match where I was jumping over a crest to get the drop on a target (that I had seen but had lost LOS so he was off my radar), saw a mech and dumped some SRMs at him, only to realize that the guy I was shooting at was my teammate that had just killed the guy I was looking for.
#11
Posted 29 April 2014 - 02:56 AM
Once is annoying but fine, especially when a "sorry dude" follows soon after. Twice or more, especially after you have moved out of the line of fire means they will be missing their weapons and a leg soon and left for dead. Some people don't "get it" until they get a smacked on the nose. Fortunately I have only had to do that once and that was with a guy that willfully FF'ed in the course of 2 consecutive matches.
#12
Posted 29 April 2014 - 03:18 AM
ThatDawg, on 29 April 2014 - 02:42 AM, said:
that goof who just shot you may not know how to use the chat, may not speak english or is embarrassed.
I used to be a more tolerant MechWarrior, iike you. Then I took an AC20 to the knee.
#13
Posted 29 April 2014 - 03:45 AM
Buckminster, on 29 April 2014 - 02:53 AM, said:
Not me, I quickly, quickly learned to be watchful of where I shot in other games that have it.
The ONLY time its not fair is when some goof walks in front of you while you're zoomed in sniping someone in the knee
#14
Posted 29 April 2014 - 05:24 AM
#15
Posted 29 April 2014 - 05:34 AM
ThatDawg, on 29 April 2014 - 02:42 AM, said:
noobs, in ALL ELO (matching system) levels will occasionally rip off rounds for no reason. More so in newer players.
In the heat of battle, I still have players walk in front of my steady stream of dakka (ballistics rounds, going off like a machine gun) then turn and look as if somehow I should have known they were going to do that.
A light comes flying in and everyone starts shooting, hitting all their friendlies close by...
MWO NEEDS TO ADD PENALTIES, Most, most other games have reciprocal damage, or fines at the end of the match for friendly damage. its LONG freaking overdue in this rag
I see so because some idiot teammate runs in front of you while you are shooting you feel that you should be penalized for his asinine actions....you do realize that is what you are saying. If they take damage its their fault, not yours! They need to have more awareness than simply running where ever they feel the need to go, If they are that stupid to run in front of a teammate firing then they deserve to take the damage that's dealt!
Edited by Draknos, 29 April 2014 - 05:42 AM.
#16
Posted 29 April 2014 - 05:38 AM
Draknos, on 29 April 2014 - 05:34 AM, said:
I see so because some idiot teammate runs in front of you while you are shooting you feel that you should be penalized for his asinine actions....right! Do you contradict yourself much ?
Incidental damage I'd expect to be low enough that a proper penalty wouldn't hurt such rare occasions. Where penalties are needed are for willful neglect of friendly fire or intentional friendly fire.
What I mean by "willful neglect" are just that, those who test fire at the beginning of the match without first pointing away from friendlies, or those who come up behind you in their atlas (or whatever) and don't pay attention to where their arm and torso weapons are shooting their guns from just to try to get a piece of the the target.
#17
Posted 29 April 2014 - 05:42 AM
#18
Posted 29 April 2014 - 05:51 AM
#19
Posted 29 April 2014 - 05:58 AM
CapperDeluxe, on 29 April 2014 - 05:38 AM, said:
Incidental damage I'd expect to be low enough that a proper penalty wouldn't hurt such rare occasions. Where penalties are needed are for willful neglect of friendly fire or intentional friendly fire.
What I mean by "willful neglect" are just that, those who test fire at the beginning of the match without first pointing away from friendlies, or those who come up behind you in their atlas (or whatever) and don't pay attention to where their arm and torso weapons are shooting their guns from just to try to get a piece of the the target.
I honestly don't see how they could implement such a thing.A simple solution by the developers might be to not let the weapons engage for 10 seconds or so at spawn, that should give time to gain space on fellow teammates. But if a teammate walks in front of you while you are firing in the heat of battle, its their fault and the damage they take is rightfully deserved., I know I have been guilty on rare occasions and the damage I took was deserved, it made me that much more aware the next time I was in a similar situation. Not sure why the developers need to adjust the game for people simply not being aware, awareness is key in a fps game and Mechwarrior is no different!
Edited by Draknos, 29 April 2014 - 06:00 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users