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Why Don't You Want To Join A Team?

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#41 Joseph Mallan

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Posted 29 April 2014 - 11:22 AM

View PostZaggeron, on 29 April 2014 - 11:20 AM, said:



I'm not opposed to joining a unit, While I'm a casual player it is only by virtue of a lack of skill not a lack of enthusiasm or commitment :rolleyes:. It's just the lack of in-game social aspects means that I can't really get to know anyone until I join a unit ... and that kind of bugs me. So I'm sorta waiting and hoping for in-game VOIP to change that so I can get to know some people, make some friends in game, then I'd have a better idea of what I was getting myself into if one of them asked me to join their unit.
I waited till I grew to a 1.0 KDR W/L till I accepted Murphy's invite, so I understand I think.

#42 Votanin FleshRender

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Posted 29 April 2014 - 11:23 AM

View PostZaggeron, on 29 April 2014 - 11:20 AM, said:



I'm not opposed to joining a unit, While I'm a casual player it is only by virtue of a lack of skill not a lack of enthusiasm or commitment :rolleyes:. It's just the lack of in-game social aspects means that I can't really get to know anyone until I join a unit ... and that kind of bugs me. So I'm sorta waiting and hoping for in-game VOIP to change that so I can get to know some people, make some friends in game, then I'd have a better idea of what I was getting myself into if one of them asked me to join their unit.



^^^^^

#43 Clit Beastwood

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Posted 29 April 2014 - 11:23 AM

View PostDEMAX51, on 29 April 2014 - 11:22 AM, said:

A lot of groups will let you play with them as a guest while you're getting to know one-another. And just because you join a group doesn't mean you can't just ditch 'em if they turn out to be a squad of douches.


Yeah we do that over at Windbourne too, we have a "Friends" tag specifically for that purpose.
wbhmercs.com if anyone wants to party - the TS info is in the forums.

#44 Iskareot

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Posted 29 April 2014 - 11:26 AM

View PostRonyn, on 29 April 2014 - 10:24 AM, said:

Simple answer... Because we are not you...

People have their own lives, their own responsibilities and above all, their own preferences on how to do the things they enjoy.
I prefer to play in 30 minute to 2 hour stints, sometimes a 'planned' 2 hour stint turns into me being forced to log off in 10 minutes.
And above all, not everyone likes to commit to the 'absorption' of video games. The fully immersed feeling of virtual reality. I like being fully immersed in life, I play games to allow a break from that immersion.
I'm cool with your play style, please respect mine the way I respect yours.



Winning answer

#45 Vlad Ward

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Posted 29 April 2014 - 11:27 AM

View PostVotanin FleshRender, on 29 April 2014 - 11:21 AM, said:

As a recently new player, I can tell you losing 3-12 or worse was *normal*. Maybe I'm just spectacularly awful, though.


Well, no. That's exactly what I'm saying. You're not awful. That's supposed to be normal.

That's pretty much what happens when you don't have respawns. As soon as the first Mech dies, it's not 12v12 any more.

Edited by Vlad Ward, 29 April 2014 - 11:28 AM.


#46 -Natural Selection-

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Posted 29 April 2014 - 11:29 AM

View PostAbisha, on 29 April 2014 - 11:12 AM, said:


and no that's not how business models work mate, one customer is still whole 84%
why do you think it become 84% in the first place?
their is a Hugh difference and that one solo guy and that few % a group represents.


Because I know 80% of our group left due to these limits, and these are the guys who have lived the franchise for 15 years. How many of the "86%" are willing for stay latched on and spend the kinda money they did for 15 years? I cant answer that but can take a guess from their perception of things how many others followed them.

What some of those narrow minded 86% fail to realize, is yes you are the majority based on the skewed perception on how those numbers were presented. But do you honestly think this game materialized into alpha from this large pool of solo players who just happened to run across the game? I would say no, that the legacy of the game continued due to the communities that have been following this for over a decade.

If you honestly think groups mean nothing to this game, maybe you should think about if it would even be around if not for them. And be concerned as to why they are no longer around..

Edited by Dozier, 29 April 2014 - 11:31 AM.


#47 Nicholas Carlyle

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Posted 29 April 2014 - 11:33 AM

Is it too much to ask to want both options?

Sometimes I have time to log into Teamspeak and run some Premades.

Other times, I have time for a few games, and just go it solo.

Why can't I have a queue for both of those?

#48 Jacob Side

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Posted 29 April 2014 - 11:35 AM

View Post1453 R, on 29 April 2014 - 10:33 AM, said:



Pretty much, yep! Either that or adhere to strict attendance requirements – that’s the real deal-breaker for a lot of folks. I can and have gone months at a time without playing MWO – can you think of a single group that’ll put up with a player not being around for longer than three consecutive days? I asked people if they would, once. Notice nobody took me up on it.




Yes I can. Come check out C4 where you can take as long of a break as you want and still be welcome by our lovely band of misfits.

C4 - we're a casual, layed backed, colorful language, mature gaming group that welcomes all fellow 18+ Mechwarriors to come check us out. Mostly US palyer with an growing EU timezone group.

We do trial mech runs, all locust runs, pick what ever lance has room and drop with any mech anytime.
No forcing mech or playstyle on people. We're awesome folks.

Edited by Jacob Side, 29 April 2014 - 11:41 AM.


#49 Abisha

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Posted 29 April 2014 - 11:38 AM

View PostDozier, on 29 April 2014 - 11:29 AM, said:


Because I know 80% of our group left due to these limits, and these are the guys who have lived the franchise for 15 years. How many of the "86%" are willing for stay latched on and spend the kinda money they did for 15 years? I cant answer that but can take a guess from their perception of things how many others followed them.

What some of those narrow minded 86% fail to realize, is yes you are the majority based on the skewed perception on how those numbers were presented. But do you honestly think this game materialized into alpha from this large pool of solo players who just happened to run across the game? I would say no, that the legacy of the game continued due to the communities that have been following this for over a decade.

If you honestly think groups mean nothing to this game, maybe you should think about if it would even be around if not for them. And be concerned as to why they are no longer around..


stop eating mushroom, it's makes zero sens at all.
you put in numbers based on what?, feeling? did you used the finger in the air tactics?.
basically it's based on nothing.

also you don't even know me, what can you say about my past or past of those 84%?.
only fact their is 84% of the player base launch MWO solo, meaning for whatever reason they prefers to play the game in a PuG.

#50 Khobai

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Posted 29 April 2014 - 11:42 AM

I dont want to join a team because then I have accountability when I teamkill my lancemates.

#51 Nicholas Carlyle

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Posted 29 April 2014 - 11:44 AM

View PostKhobai, on 29 April 2014 - 11:42 AM, said:

I dont want to join a team because then I have accountability when I teamkill my lancemates.


See I find it's more of the opposite. Was in a group, and guy in his Jenner jumped to attack an Atlas right as another guy in my group launched a full Alpha from his Highlander.

We proceeded to laugh at the guy in the Jenner who exploded.

It was hilarious.

#52 El Bandito

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Posted 29 April 2014 - 11:49 AM

I'm content to wait until the game has more meaning than now.

As much as I love MWO, there is no incentive for me to tryhard or seek social circles.

Edited by El Bandito, 29 April 2014 - 11:50 AM.


#53 Hillslam

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Posted 29 April 2014 - 11:54 AM

This guy nailed it pretty much across the board. ..except for the clan lore stuff. That did suck. :rolleyes:

Anyway, pre made players need to quit acting like we're drop kicking your puppy when we tell you legitimate, mature, and truthful reasons we don't want to play like you.

Honestly the world will continue to go on. As will MWO.


View Post1453 R, on 29 April 2014 - 10:33 AM, said:

.

Let me tell you!


Pretty much, yep! Either that or adhere to strict attendance requirements – that’s the real deal-breaker for a lot of folks. I can and have gone months at a time without playing MWO – can you think of a single group that’ll put up with a player not being around for longer than three consecutive days? I asked people if they would, once. Notice nobody took me up on it.



No, there really aren’t. There really, really, really aren’t. Name me one group that’d be all “Sure!” when I come back after a month-long GW2 binge and say “You know what? I’ve got an itch to run me some Durgan tonight, who wants to go and do that thing?”



No there isn’t. Every single team out there, EVERY FROGGING ONE, requires a time commitment that I am unwilling/unable to make. There is an hours-per-week requirement, or a drops-per-week, or a “be here for Saturday night gametime or you’re out.” I have other stuff to do, I have friends beyond MWO, and I will be danmed if I let some two-bit goose-stepping power tripper tell me that making my weekly drop schedule is more important.


Yep! And I understand and accept that I’m at a disadvantage when I drop solo against what may very well be a premade lance. I read the articles and guides on silent cooperation with PUGlies, and I do my best to be a valuable member of any given drop even without voice coordination or a prebuilt lance. I’m cool with it. If I’m cool with it, why shouldn’t you be cool with me being cool with it?



First of all, because the notion of dropping in a group alongside some of the people I see in the GD section of the forums makes me physically ill. Second of all, because the people I’d like to drop with – Koniving, Void Angel, Redshift, and others who make the Guides and New Player Help sections of the forums into the excellent and helpful community that GD most emphatically is not – are already busy dropping with their actual buddies, for which I do not even remotely blame them. Third of all, because the only guild I’ve ever found where I’m welcome to play when, where, and as I like doesn’t play MWO.



Optimistic much? There’s plenty of reasons why this statement is not nearly as true as you might like, but that’s a discussion for a different thread.



It’s not instinctive. It’s a highly practiced, well-thought-out, and quite thoroughly tested intense dislike of the gibbering bassholes who populate the forums, long experience with avoiding second-job “Here’s your schedule, here’s your kit, you get one sickday a month, and we’ll tell you what you’re doing Saturday night” competitive guilds/units/whatevers, and the knowledge that the ‘Mechs I love to run are ‘Mechs that would get me thrown out of any half-decent unit no matter how good I am with them.

Oh, also I was/am a total junkie for the Invasion and FedComm Civil War-era novels, wherein House Davion were the Good Guys, Katrina Steiner was the Bad Girl, Ulric Kerensky was a hero and Morgan Kell was a motherfrogging sorcerer until Katrina’s venomous, spiteful self had him poisoned on his flagship halfway to Strana Mechty. I grew up with those books. Victor Steiner-Davion, Kai Allard-Liao, and Phelan Kell were my childhood heroes. The very same characters, in the very same books, that all the old TT diehards claim Ruined BattleTech/MechWarrior FOREVER, and which they spit on with every ounce of spite and derision in their bones whilst exclusively flying the CapCon flag in protest (and never mind that Romano is even worse than Katrina is) and burning effigies of one of my favorite authors. So the lore-based units are just right out, aren’t they?

I play what I want, when I want, and with who I want. These three factors combine to ensure that there is not a single unit in the entirety of the greater MWO community which would take me, so why bother? I’ll just drop solo and take my lumps as I need to. It’s what I’ve done in every other MechWarrior game I’ve ever played.

Edited by Hillslam, 29 April 2014 - 12:02 PM.


#54 Lightfoot

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Posted 29 April 2014 - 12:03 PM

Unit actions are not recognized by MWO yet. I am not opposed to joining a group, but there is no need to until CW. Perhaps it is possible to set up a ranked ladder system for player Units before CW? Then just import those numbers to CW at the appropriate time.

#55 DEMAX51

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Posted 29 April 2014 - 12:06 PM

View PostLightfoot, on 29 April 2014 - 12:03 PM, said:

Unit actions are not recognized by MWO yet. I am not opposed to joining a group, but there is no need to until CW. Perhaps it is possible to set up a ranked ladder system for player Units before CW? Then just import those numbers to CW at the appropriate time.


There are plenty of reasons. Whether or not they appeal to you is another question entirely.

If you're interested in the competitive scene, there are player-run leagues like Run Hot or Die or the Marik Civil War to play in.

Some people join units to make friends and socialize while they play.

Some join units so that they can coordinate in 4-mans and have a better chance of winning.

Some join units so that they can practice together in anticipation of CW.

There's plenty of reasons one might join a group outside of CW.

#56 Screech

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Posted 29 April 2014 - 12:18 PM

Only looking to join a group to fight other groups. Hopefully when CW there will be a push for groups to fight groups and then I will try to find some folks.

#57 Lightfoot

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Posted 29 April 2014 - 12:28 PM

@Demax51

I know that. I was in a MechWarrior 3 and 4 Merc Unit for 7 years and the CO for awhile. Let's just say I know the real MWO game will start with CW and until then it's just practice. I may be Clan or I may be Inner Sphere again. Not sure how it will affect CW standings to be both. CW will reveal alot of info about units as well. I may want to be a lonewolf/hired merc until then. I can be a quick fix for alot of units in need of a solid hired lance member.

#58 Doomstryke

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Posted 29 April 2014 - 12:38 PM

I don't understand this. I play with friends. not a team or league, 2old2play.com. We use raidcall which is like teamspeak and all that stuff. There isn't any setting up involved. Play mwo and sit in the channel. Friend logs in says got time for 1 drop i drop with him or they drop without me and we meet up next round. As the above states i know guys that drop in for 1 round or even half a round. Real life happens and that's a priority. 9 times out of 10 when i log in someone in the group isn't paired up or they are ready to go and it really is. oh hey here is invite, ready drop in under 1 min.

People are just making excuses or think its like hard core WOW raiders where you had to dedicate 5 hours a night or you weren't good enough. MWO isn't like that and i bet that most teams out there aren't either. If that is what you are finding then you are looking for the wrong UNITS/guilds/whatever.

It's a lot more fun to at least hang out in same chat room while doing your thing regardless. But out right I WILL NOT Blahblahl is just bs unless you just hate other people then yah groups aren't for you.

#59 Monky

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Posted 29 April 2014 - 12:38 PM

I can't take the game seriously. If I take it seriously, it starts to bother me how wrong things are and how easy it is to fix them, and that makes the game less fun for me.

I don't play mechwarrior, I play 'giant robot game x' which is what they've made the game into.

#60 Gyrok

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Posted 29 April 2014 - 01:32 PM

View Post1453 R, on 29 April 2014 - 10:33 AM, said:

Let me tell you!


Pretty much, yep! Either that or adhere to strict attendance requirements – that’s the real deal-breaker for a lot of folks. I can and have gone months at a time without playing MWO – can you think of a single group that’ll put up with a player not being around for longer than three consecutive days? I asked people if they would, once. Notice nobody took me up on it.



No, there really aren’t. There really, really, really aren’t. Name me one group that’d be all “Sure!” when I come back after a month-long GW2 binge and say “You know what? I’ve got an itch to run me some Durgan tonight, who wants to go and do that thing?”



No there isn’t. Every single team out there, EVERY FROGGING ONE, requires a time commitment that I am unwilling/unable to make. There is an hours-per-week requirement, or a drops-per-week, or a “be here for Saturday night gametime or you’re out.” I have other stuff to do, I have friends beyond MWO, and I will be danmed if I let some two-bit goose-stepping power tripper tell me that making my weekly drop schedule is more important.


Yep! And I understand and accept that I’m at a disadvantage when I drop solo against what may very well be a premade lance. I read the articles and guides on silent cooperation with PUGlies, and I do my best to be a valuable member of any given drop even without voice coordination or a prebuilt lance. I’m cool with it. If I’m cool with it, why shouldn’t you be cool with me being cool with it?



First of all, because the notion of dropping in a group alongside some of the people I see in the GD section of the forums makes me physically ill. Second of all, because the people I’d like to drop with – Koniving, Void Angel, Redshift, and others who make the Guides and New Player Help sections of the forums into the excellent and helpful community that GD most emphatically is not – are already busy dropping with their actual buddies, for which I do not even remotely blame them. Third of all, because the only guild I’ve ever found where I’m welcome to play when, where, and as I like doesn’t play MWO.



Optimistic much? There’s plenty of reasons why this statement is not nearly as true as you might like, but that’s a discussion for a different thread.



It’s not instinctive. It’s a highly practiced, well-thought-out, and quite thoroughly tested intense dislike of the gibbering bassholes who populate the forums, long experience with avoiding second-job “Here’s your schedule, here’s your kit, you get one sickday a month, and we’ll tell you what you’re doing Saturday night” competitive guilds/units/whatevers, and the knowledge that the ‘Mechs I love to run are ‘Mechs that would get me thrown out of any half-decent unit no matter how good I am with them.

Oh, also I was/am a total junkie for the Invasion and FedComm Civil War-era novels, wherein House Davion were the Good Guys, Katrina Steiner was the Bad Girl, Ulric Kerensky was a hero and Morgan Kell was a motherfrogging sorcerer until Katrina’s venomous, spiteful self had him poisoned on his flagship halfway to Strana Mechty. I grew up with those books. Victor Steiner-Davion, Kai Allard-Liao, and Phelan Kell were my childhood heroes. The very same characters, in the very same books, that all the old TT diehards claim Ruined BattleTech/MechWarrior FOREVER, and which they spit on with every ounce of spite and derision in their bones whilst exclusively flying the CapCon flag in protest (and never mind that Romano is even worse than Katrina is) and burning effigies of one of my favorite authors. So the lore-based units are just right out, aren’t they?

I play what I want, when I want, and with who I want. These three factors combine to ensure that there is not a single unit in the entirety of the greater MWO community which would take me, so why bother? I’ll just drop solo and take my lumps as I need to. It’s what I’ve done in every other MechWarrior game I’ve ever played.


We have members who are active duty military, their interruptions run up to 18 months...we accommodate them.

If you are looking for someone to jump on with when you can, we have less active portions of the unit. You can even hop into our 12 man practice drops if you want when you are around. You just would not be on the competitive roster unless you had the time to be around for the practice nights regularly.

Edited by Gyrok, 29 April 2014 - 01:32 PM.






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