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Patch 1.3.286 Is Live!


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#301 no one

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Posted 30 April 2014 - 05:02 PM

View PostMischiefSC, on 30 April 2014 - 04:57 PM, said:


There has been a point of sync-dropping 12mans working effectively in pug matches now, as well as 12mans getting dropped in the PUG queue -

has that been fixed with the rollback or is that still going on?


Well, unless they fixed it in the last hour or those 12 Seiners were a complete coincidence. . .

#302 R Razor

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Posted 30 April 2014 - 05:08 PM

Naw you've still got the sync dropping issue.........and yeah they will still deny that it's a sync drop. Pretty sad that PGI allows, one might almost even think ENCOURAGES, crap like this.

So much for the thinking mans game, this is the clicking mans game.........no balance, pin point FLD, so many issues that should have been fixed before trying to sell gold mechs to gullible folks on the interwebz.

#303 Appogee

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Posted 30 April 2014 - 11:08 PM

View PostNikolai Lubkiewicz, on 30 April 2014 - 05:17 PM, said:



Thanks for the udpates Nik.

We're disappointed of course, but at least we know what's being done to address the issues.

#304 GalaxyBluestar

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Posted 30 April 2014 - 11:13 PM

View PostNicholas Carlyle, on 29 April 2014 - 11:23 AM, said:

Of all the things to complain about, rewards in private matches isn't one of them.

Private matches should not have rewards.

What should Private Matches have?

How about some social tools IN the game to help create them?

I mean good lord, is it too much to ask that a game in 2014 has a way for you to search for Private Matches INSIDE the game?


so much this.

2.5 years of building up from beta and in 2014 we still can't see who's online and try to form groups with them and matchs. FFS you have to remember names in matchs like rageoverthedyingofthelight or xXcRonIcPantSXx and type that into your friends list and find out they're offline well just a couple hundred more names to type and maybe i can get enough people together to make the lobby semi usefull.

such a ****** system. shell out hundreds on clan mech... for this game system? deathmatch puggery or that described above? LOL

Edited by GalaxyBluestar, 30 April 2014 - 11:14 PM.


#305 Alik Kerensky

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Posted 01 May 2014 - 12:38 AM

View PostLtCasey, on 30 April 2014 - 10:01 AM, said:


So you better buy some time. Do you go to the grocery without money?

Why would anyone buy premium time for a beta, released or not... I personally have months the banked premium time cause I won't use it if/till CW gets here. Since you get no credit for private matches there is no reason to pay for it and there is hardly any community features to make it useful.

Edited by Alik Kerensky, 01 May 2014 - 12:41 AM.


#306 shotokan5

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Posted 01 May 2014 - 12:56 AM

Is everyone in the shack drunk all the time? Woo to thee who does not hear the voice of reason Chapter 1. Verse 3 BT3025.

#307 IceCase88

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Posted 01 May 2014 - 07:07 AM

Niko... You guys better get it fixed really fast. Groups are definitely taking advantage of the situation to drop 12 mans in to PUG stomp. It is pretty bad today. Probably going to lose quite a few people to this non-sense.

#308 RowanE83

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Posted 02 May 2014 - 07:23 AM

My nanna is starting to loose her modules. She doesn't know anything about programming & wants to know why the UI/mechlab/checkout takes such a long time to save her loadouts.

Can anyone help shed some light?

On why those few bytes of profile data need to reach PGIs server via a combination of signal flags and singing telegram, instead of the more modern fibre optics?

And how I can explain she only needs to go through the checkout once, at the supermarket. Not every time she opens and closes her fridge at home?

#309 Rebas Kradd

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Posted 02 May 2014 - 07:29 AM

View PostGalaxyBluestar, on 30 April 2014 - 11:13 PM, said:


so much this.

2.5 years of building up from beta and in 2014 we still can't see who's online and try to form groups with them and matchs. FFS you have to remember names in matchs like rageoverthedyingofthelight or xXcRonIcPantSXx and type that into your friends list and find out they're offline well just a couple hundred more names to type and maybe i can get enough people together to make the lobby semi usefull.

such a ****** system. shell out hundreds on clan mech... for this game system? deathmatch puggery or that described above? LOL


As valid as this feedback is, the moment people put up mwolobby.com, this sort of thing probably dropped waaaayyy down PGI's list of priorities. Now that the community did it, PGI's got far less incentive to prioritize it over other important features (like movement/firing code and CW)

#310 Sandtiger

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Posted 02 May 2014 - 01:06 PM

View PostMister Blastman, on 29 April 2014 - 11:28 AM, said:

No overall hit detection fixes. I'll still have a 30-40% handicap of shots not counting, be them lasers, ppcs, acs or srms. ;)


Riddle me this. If we are paying for private matches (because you have to have premium time to play them) Why in the hell should we not be able to accumulate C-bills and xp? I mean, we literally are paying to play.

#311 Sandtiger

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Posted 02 May 2014 - 01:18 PM

View PostLtCasey, on 30 April 2014 - 10:01 AM, said:


So you better buy some time. Do you go to the grocery without money?


What part of "Free to Play" do you not understand? Do the swings at your park take money?

#312 Sandtiger

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Posted 02 May 2014 - 01:33 PM

View PostNikolai Lubkiewicz, on 02 May 2014 - 01:10 PM, said:


Please be advised that private matches are free. Premium Time holders receive the benefit of additional options within said private matches.


Ahhh I get it, so we can play them, we just can't modify the options within them without paying for it. *scratches head* Ok, I'll try it tonight. Thanks for the feedback.

#313 PhoenixFire55

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Posted 02 May 2014 - 02:02 PM

View PostNikolai Lubkiewicz, on 02 May 2014 - 01:10 PM, said:

Please be advised that private matches are free. Premium Time holders receive the benefit of additional options within said private matches.


Please BS somebody else. Currently you are not providing any means for groups of 5-11 to play together, let alone for groups of any number to play with people they want to play and not some random players. Private matches were supposed to be those means, but you decided to make it pay-to-play together. Not sure about you, but I doubt that all people always have 23 friends to play with.

#314 Heffay

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Posted 02 May 2014 - 02:07 PM

View PostPhoenixFire55, on 02 May 2014 - 02:02 PM, said:


Please BS somebody else. Currently you are not providing any means for groups of 5-11 to play together, let alone for groups of any number to play with people they want to play and not some random players. Private matches were supposed to be those means, but you decided to make it pay-to-play together. Not sure about you, but I doubt that all people always have 23 friends to play with.


That right there is BS. You can easily play with any number of people you want. Just because you disagree with having only 2 of the entire group needing premium time does NOT mean they don't have the opportunity. Pony up for your special server session and quit pretending that it doesn't exist.

#315 PhoenixFire55

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Posted 02 May 2014 - 02:11 PM

View PostHeffay, on 02 May 2014 - 02:07 PM, said:

That right there is BS. You can easily play with any number of people you want. Just because you disagree with having only 2 of the entire group needing premium time does NOT mean they don't have the opportunity. Pony up for your special server session and quit pretending that it doesn't exist.


Whatever really. When people can't play together without paying for it in a FREE-to-play game, thats BS. Period.

#316 Heffay

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Posted 02 May 2014 - 02:14 PM

View PostPhoenixFire55, on 02 May 2014 - 02:11 PM, said:


Whatever really. When people can't play together without paying for it in a FREE-to-play game, thats BS. Period.


Weird, I've never had a problem playing absolutely for free when playing with 5-11 people. I did it a whole bunch last night. Would you like to see a screenshot?

Edited by Heffay, 02 May 2014 - 02:14 PM.


#317 PhoenixFire55

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Posted 02 May 2014 - 02:16 PM

View PostHeffay, on 02 May 2014 - 02:14 PM, said:

Weird, I've never had a problem playing absolutely for free when playing with 5-11 people. I did it a whole bunch last night. Would you like to see a screenshot?


As long as that screenshot shows how EVERY one in that group plays for free and not leeching off somebody elses premium ... sure.

#318 PhoenixFire55

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Posted 02 May 2014 - 02:39 PM

View PostNikolai Lubkiewicz, on 02 May 2014 - 02:23 PM, said:

In the case of Private Lobbies: The ability to drop into a match with teams of less than 12 players on either side is a special Premium Time option. Otherwise, all players are able to form a basic private 12v12 lobby at any time for free.


As I said. Most people don't always have 23 friends online. Please tell me how I can play with 5-11, 13-23 people I want to play with and only with them.

View PostNikolai Lubkiewicz, on 02 May 2014 - 02:23 PM, said:

In the case of the Public Matchmaking system: While I appreciate your concern here, adding further complexity to the matchmaking algorithms to accommodate all the possible variations of such groups would inevitably only extend the wait times of all players in the queues, giving an overall lower quality experience.


Forums are suggesting exactly how you can do it for 1.5 years. You choose not to listen. Let alone the fact that most people are willing to trade wait times for 2-10 groups queue.

View PostNikolai Lubkiewicz, on 02 May 2014 - 02:23 PM, said:

In the case of players who are looking for more people to drop with in a group: There are plenty of ways to accomplish this goal through the forums, fansites, fan TS3 and Mumble servers, and more. We will also be continuing to find ways within the game experience to further build your ability to team up, especially with Community Warfare on the way.


And none of those ways are provided by you. We are hearing about 'we are looking' into ways and 'CW saves us all' for same 1.5 years. This got old ages ago.

#319 GalaxyBluestar

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Posted 02 May 2014 - 05:40 PM

View PostRebas Kradd, on 02 May 2014 - 07:29 AM, said:


As valid as this feedback is, the moment people put up mwolobby.com, this sort of thing probably dropped waaaayyy down PGI's list of priorities. Now that the community did it, PGI's got far less incentive to prioritize it over other important features (like movement/firing code and CW)


well then i should be spending my hundreds on the people building mwolobby cause they're building more of a game than pgi is. hell between smurfy HHOD and mwo lobby the comunity has done half of pgi's job and we're expected to give pgi premium prices for this? if we still had LL and those guys got a cry3 upgrade this MWO wouldn't exsist.

and they've had over 2 years to do movement/firing code...

oh and a thks to niko for constant feedback.

#320 DirePhoenix

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Posted 04 May 2014 - 02:30 PM

View PostSandtiger, on 02 May 2014 - 01:06 PM, said:


Riddle me this. If we are paying for private matches (because you have to have premium time to play them) Why in the hell should we not be able to accumulate C-bills and xp? I mean, we literally are paying to play.


You've clearly never heard of the term 'Fight Club' in regards to exploiting MMO private match mechanics to game the system to earn rewards without effort.

EDIT: Did I just break rule #1 there?

Edited by DirePhoenix, 04 May 2014 - 02:32 PM.






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