Bishop Steiner, on 03 May 2014 - 02:24 PM, said:
Funny thing about this...I wonder about actual Arty/Air Strike damage buffing to scores. I have not done a scientific test where I have recorded stuff yet, but using LCT-3Sir NarcsaLot where my only offensive firepower IS Art/Air, I have seldom broken 200 damage. Now I might not be an Arty-Artiste, but I have an inkling that the matches where one's damage gets huge buffs from Arty, are a lot fewer and far between than people think (just as almost universally, I have found peoples reported "Average" match damage to shrink exponentially when one actually does the math, instead of going by gut because of the "good matches".)
Might have to try a 20 game run in the little booger and record my results. Mind you the real version I Had to strip the ams and a ton of narc ammo for heat sinks. Just never tweaked the Smurfy (do that now....LCT-3S)
Might have to try a 20 game run in the little booger and record my results. Mind you the real version I Had to strip the ams and a ton of narc ammo for heat sinks. Just never tweaked the Smurfy (do that now....LCT-3S)
Well, on a good one, I believe I actually got over 400 damage...I had died rather quickly into a match, only firing 3 or 4 alphas (at 40 damage each), which would only be 120/160 if they all hit, but my total damage was ~650.
There were 4 or more mechs clustered tightly when I used it, so I'm assuming the splash damage hit multiple.
Do we know how the arty damage is calculated? Is it 400+splash? Or when a shell hits the ground, it simply becomes splash damage with the damage getting weaker as it approaches the edge? And if a shell hits directly, just 40 damage and no splash?