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The Dumbest Complaint In All Of Mwo

Balance

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#41 AC

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Posted 30 April 2014 - 06:01 PM

Weapon fire has ALWAYS been too fast in MWO. In MW4 some weapons had a 10second recycle and things were pretty balanced. All weapons fire rates need to be cut by 20% and everyone might live longer.

Also, the fact that 5 missile mechs can unload on a single mech that gets "looked at" is pretty lame. Indirect fire was a fun experiment, but it needs to go away. Instead make missiles fire and forget once locked. That would be a great trade.

#42 Kmieciu

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Posted 02 May 2014 - 12:39 AM

View PostSirLANsalot, on 30 April 2014 - 03:43 PM, said:


Fact of the matter is, that will never change in this game. AS such there are other thing that can be done (within PGIs scheme) to increase TTK without any major rewriting of code.

In FPS games with 1 total hitbox per a person CoF works just fine. HOWEVER in a MECHWARRIOR game with multiple hitboxes per a target, CoF is a testament in frustration. If all mechs were just 1 box, ya pinpoint would be a big time issue, but when I need to pick out a Left Leg or a Right Arm, I do not want to be second guessing the game itself, if it will let me get that shot off.

I know CoF would be a good implementation of TT dice rolls, but that kind of game play is not what Mechwarrior is about. Mechwarrior is a pure skill game, not a game of knowing how CoF works and learning how to work with spreay and pray. It instead is game of pure skill, being able to pull a cockpit shot off at over 1km, if you can do that, more power to ya. This game REWARDS that kind of skill, it doesn't punish it like other games do.


I'm not talking about COF. All it takes to reduce pinpoint instant damage is to introduce burst Autocannons and PPC dealing splash damage. When a mech is moving and twisting, the damage will be spread across multiple components.

Pinpoint damage over time (like lasers) and instant spread damage (SRM\LBX) is well balanced right now. It's the instant-pinpoint damage that tips the scales. It's the reason I use 2xPPC+AC10 on every heavy and assault mech.





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