#1
Posted 30 April 2014 - 12:39 AM
I recently (all of a half hour ago) found out about gaining experience with particular chasis and getting them "mastered". I currently run an HBK-4P that I'm using as a hit-and-run walking laser. But to master the chasis I need to elite 3 variants. Trying to stay within the same playstyle (and perhaps branch out) what would you all recommend as the other two variants to use?
Again I appreciate all the help and look forward to hearing what you all have to say.
#2
Posted 30 April 2014 - 01:24 AM
#4
Posted 30 April 2014 - 01:52 AM
#5
Posted 30 April 2014 - 05:25 AM
Vanrian, on 30 April 2014 - 12:39 AM, said:
I recently (all of a half hour ago) found out about gaining experience with particular chasis and getting them "mastered". I currently run an HBK-4P that I'm using as a hit-and-run walking laser. But to master the chasis I need to elite 3 variants. Trying to stay within the same playstyle (and perhaps branch out) what would you all recommend as the other two variants to use?
Again I appreciate all the help and look forward to hearing what you all have to say.
I don't run Hunchbacks...but I can tell you that every time I see one, the FIRST thing I aim for is that shoulder hunch. Just be aware that players see it and realize that taking it out will SEVERELY neuter your build...so pilot to protect it, across the board.
If you're looking to spark your creativity, try giving mechspecs.com a shot. Lots of builds, lots of discussion, and some voting on builds people like...so check out the Hunchbacks and see if any catch your eye!
#6
Posted 30 April 2014 - 06:11 AM
#7
Posted 30 April 2014 - 07:19 AM
4sp used to be the "best" when i first joined, since then it has dropped in rank. One thing people liked about the 4sp was the lack of "hunch". The G allows you to mount more ballistics, but if you prefer lasers take the H.
#8
Posted 30 April 2014 - 07:53 AM
#9
Posted 30 April 2014 - 08:08 AM
For an AC20+lasers, your options are the HBK-4H and the HBK-4G. The 4G has additional ballistic hardpoints in case you'd like to try dual-AC5s or something similar, while the 4H has additional energy hardpoints in case you'd like more energy weapons with a smaller ballistic.
For missiles+lasers, your options are the HBK-4J and the HBK-4SP. The 4SP has symmetrical hardpoints giving it more lasting firepower, and the 4SP has most of the energy hardpoints in the arms making it easier to aim the lasers. The 4J has the missile hardpoints in the hunch giving it a tighter missile spread, and the 4J has an extra energy hardpoint. The 4SP is generally preferred over the 4J but the 4J does have its strengths.
Edited by Metafox, 30 April 2014 - 08:10 AM.
#10
Posted 30 April 2014 - 08:08 AM
Maybe grab a -4SP or -4J and make a missile striker (twin LRM10s, TAG and some MLs). There's always the classic AC/20 build. Or you could make a twin UAC5 build, for a HBK-4G pocket dakka machine.
Either way, I like to take the opportunity to try new stuff. Worst thing that happens is that I don't like it and the mech sits and collects some dust once it's been through Elite.
Edited by Buckminster, 30 April 2014 - 08:09 AM.
#11
Posted 30 April 2014 - 09:35 AM
For example the Hunchback 4J is pretty good as a missile boat for SRMs or LRMs. Or you can leave out the missiles and load up on the hip mounted lasers/PPCs. No hunch to worry about and no one expects the hip PPC combo! Great for horizontal combat.
The 4SP can do LRMs and SRMs all the same, but has fewer energy hardpoints and focuses them all on the arms and head. This is better suited for vertical combat and good for tracking and shooting fast targets or precision aiming.
The 4H is basically a 4J with a ballistic weapon instead of a missile weapon. However that Hunch can only be reduced not removed. Only get one cannon, make it count.
The 4G, my favorite and the prime variant, has 3 ballistics and 3 energy for a well rounded and energy efficient build. My favorite things to do include AC/5 / AC/10 or LB-10 + 2 MGs + 3 SPL for a brawling menace that devastates most things it fights. Alternatively I've also done triple AC/2s for a ranged fire support/brawler and a few other fun rigs. PPCs + MGs is also great fun.
The Grid Iron has me bashing my head against the wall.
One thing to note... is that even 100% stock can do something amazing. But I do NOT recommend doing it.
Edited by Koniving, 30 April 2014 - 09:39 AM.
#12
Posted 30 April 2014 - 09:46 AM
The 4G is really fun when you add the MGs into the mix. The LB10/MG combo is fun because its pretty light and still lets you go about 90kph. On the other hand slowing the mech down to the mid 70's allows you to load up an AC20 with a pair of MGs and a pair of Medium lasers. This build has been named the Can-Opener.
The Grid Iron has become my standard AC20+3MLas build since I didn't know what to do with it... Its also a very effective build when you understand how to use the mech.
#13
Posted 30 April 2014 - 09:51 AM
#14
Posted 30 April 2014 - 09:54 AM
Celebration!
Lordred's video of me getting 711 damage with 7 kills in the very first time I tried the LB/MG rig.
And my own version of the AC/20 MG can opener in this awesome little quicky of perfect pug and group cohesion. Dat support fire!
dr lao, on 30 April 2014 - 09:51 AM, said:
Oh definitely much love for the 4P. (The original poster says he already has one and wanted suggestions for 2 more which is why no one's mentioning it).
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