Stalker 5M - Worth Keeping?
#1
Posted 30 April 2014 - 06:20 AM
My question: is there any compelling reason to keep the 5M?
Is there any build that it does, that you can't do equally well with a -3F (which seems more "twisty" and the 6-4 hardpoint layout just seems more useful than 5-5)
It seems flat-out worse, but I'd hate to sell it and discover a really cool build I could have tried.
#2
Posted 30 April 2014 - 06:26 AM
Plus, its the only Stalker with 5 missiles. 5 streaks or 5 lrm5s is fun.
Edited by Tastian, 30 April 2014 - 06:27 AM.
#3
Posted 30 April 2014 - 06:28 AM
Dunning Kruger Effect, on 30 April 2014 - 06:20 AM, said:
My question: is there any compelling reason to keep the 5M?
Is there any build that it does, that you can't do equally well with a -3F (which seems more "twisty" and the 6-4 hardpoint layout just seems more useful than 5-5)
It seems flat-out worse, but I'd hate to sell it and discover a really cool build I could have tried.
I did exactly the same thing.
The only reason to really keep it would be for a very missile heavy build (5x SRM or 5x LRM 5 or similar) using the extra Missile hardpoint
That's about the only thing it does that is very different from the 3F.
I've kept my 5M because I don't really need the mechbay or the cbills, but I don't really have much reason to keep it either.
Edited by Ultimatum X, 30 April 2014 - 06:29 AM.
#4
Posted 30 April 2014 - 06:31 AM
Then again, you've got a misery.
The 5S is great for long range support/LRM boats due to the dual AMS, but otherwise the 3F does everything it does.
#5
Posted 30 April 2014 - 06:40 AM
*CT weapon... I've had heaps of side torsos shot out, true, but I always retain half my weapons... a single laser isn't that big a deal and a third larger laser = ghost heat
*5 missile launchers.... really not a huge advantage - I doubt I'd boat 5 streaks, SRMs = meh and you can always bump a -3F up to a LRM10 to equal the total missile volleys of 5xLRM5s, for example. I don't tend to "boat" missiles heavily on my Stalkers anyway as they seem to fare poorly in LRM duels
Edited by Dunning Kruger Effect, 30 April 2014 - 06:41 AM.
#6
Posted 30 April 2014 - 09:01 AM
Dunning Kruger Effect, on 30 April 2014 - 06:40 AM, said:
The Ghost Heat you generate for 3x LLAS is minimal.
Don't be afraid of "ghost heat" all by itself. It's just a scale that affects different weapons differently.
Here is the heat scale of each weapon group at smurfy's: http://mwo.smurfy-ne...eapon_heatscale
Here's some math for you:
3x LLAS with Ghost Heat
Total Damage = 27
Total Heat = 24.53 (ghost heat added 3.53 heat)
Optimal Range = 450m
6x MLAS (no Ghost Heat)
Total Damage = 30
Total Heat = 24
Optimal Range = 270m
As you can see, they are roughly comparable in damage, and roughly comparable in heat and that's with the heat penalty being applied to LLAS.
Edited by Ultimatum X, 30 April 2014 - 08:51 PM.
#7
Posted 01 May 2014 - 10:24 AM
#8
Posted 01 May 2014 - 10:28 AM
#9
Posted 01 May 2014 - 10:30 AM
#10
Posted 01 May 2014 - 10:30 AM
Edited by OldWateley, 01 May 2014 - 10:44 AM.
#11
Posted 01 May 2014 - 10:31 AM
2 ppc
5 srm 6
twas fun back in open/closed beta lol
xl though
#12
Posted 05 May 2014 - 01:32 PM
http://mwo.smurfy-ne...45b1ae932dfdbf5
You basically play as a 2xERPPC sniper for most of the match, but with enough firepower to do serious damage to anything that gets too close. Only 2 tons of SRM ammo, as those are your back up weapons designed to really only be used against assaults/heavies that get too close. You can't *quite* make this build work on a 3F, as the CT energy hardpoint means you can carry either an ML or a DHS more than the 3F. And since you play as a sniper first, the lesser torso twist doesn't make that much of an impact. Plus, I've got a 2xERLL, 2xLL, 3xSSRM2, BAP 3F build that I like, so owning both means I can switch back and forth whenever I feel like it without having to rejigger things in the terrible mechlab.
I, too, regret selling mechs because sooner or later the meta will change and you'll want to go back and try things. Especially with assaults, where you get back so much less than they initially cost.
Edited by Najek Yuma, 05 May 2014 - 01:33 PM.
#14
Posted 20 May 2014 - 02:02 PM
(I bought the 5M just to max out skills for my 5S and Misery, but now I spend more time riding in this 5M than the others.)
#15
Posted 20 May 2014 - 02:09 PM
2) Sell it if you are desperate to buy something/need Cbills
IMHO, I would keep all mechs and just grind
// end
Edited by ll eNeRgY ll, 20 May 2014 - 02:09 PM.
#16
Posted 01 June 2014 - 12:11 AM
Here is my build
http://mwo.smurfy-ne...a71e1d8dbdd6849
#17
Posted 12 June 2014 - 08:57 AM
TL:DR
Keep it.
#18
Posted 12 June 2014 - 09:01 AM
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