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200% Done With Alpine

Maps Balance General

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#81 Koniving

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Posted 01 May 2014 - 03:24 PM

Here's a simple idea then? Remove the goldstar mountain.

An also pretty neat idea: Put tunnels going through gold star mountain to allow people who are not on the mountain be able to funnel through (underneath) in four or five different directions to come out and hit the mountain goats from multiple sides.

The original Alpine was described to have tunnels...even though there isn't a single dang tunnel in the entire map that a mech can use.

View PostAppogee, on 01 May 2014 - 03:21 PM, said:

I used to HATE Alpine.

Then they created Terra Therma...

*Wearing Skyrim guard's helm.*
"No Lolygagging."

#82 Felio

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Posted 01 May 2014 - 03:37 PM

Alpine is sort of unique in that if you don't have long-range weapons, you're pretty much boned. At least until the outcome of the match is already decided.

It's a little better on conquest after they moved the points, but even in that mode it is range-heavy. The only cover is large hills that your enemy can simply follow you around if they are mid-range or closer.

Sometimes I'm building a mech and think, "Oh yeah, but what about when I drop in Alpine?"

I'm not saying it's necessarily a bad thing, but it is an inconsistency and I understand the frustration.

#83 Wildstreak

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Posted 01 May 2014 - 03:48 PM

View PostNicholas Carlyle, on 01 May 2014 - 06:30 AM, said:

River City Assault is the worst map ever, doesn't matter, night or otherwise.

100%, anyone who disagrees is either a Sniper or has not played it!
Most turrets of any map, check 7 turrets for a small map!
Options limited, check!
Discourage anything other than a Sniperfest, check!

Your Options,
- Sniper fire across the water.
- LRM fire across the water if they remain in the open long enough.
- Flank north but not alone or in small groups.
- Get whole team to rush enemy base. (Ha ha!)

#84 MischiefSC

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Posted 01 May 2014 - 03:49 PM

View PostFelio, on 01 May 2014 - 03:37 PM, said:

Alpine is sort of unique in that if you don't have long-range weapons, you're pretty much boned. At least until the outcome of the match is already decided.

It's a little better on conquest after they moved the points, but even in that mode it is range-heavy. The only cover is large hills that your enemy can simply follow you around if they are mid-range or closer.

Sometimes I'm building a mech and think, "Oh yeah, but what about when I drop in Alpine?"

I'm not saying it's necessarily a bad thing, but it is an inconsistency and I understand the frustration.


Well, they did that because everyone only carries brawling weapons, they wanted a map that rewarded and promoted sniping, especially if you combine it with jumpjets, so there was a good reason to do so.

Oh, wait....

#85 Jonathan Paine

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Posted 01 May 2014 - 03:55 PM

I miss the old cap points on Alpine. I am also wondering how hard it would be to have a "cap point" rotation (or a base location rotation).

Why are the caps in the same place every time?

Why do the map makers keep adding invincible rubble everywhere?

Why don't we have night/day/weather rotations for all the maps?

#86 Skizzak

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Posted 01 May 2014 - 04:01 PM

View Postlockwoodx, on 01 May 2014 - 06:21 AM, said:

Sorry I had stepped away for a moment to enjoy some breakfast as I don't like food around the battlestation. This thread may seem a tad "ranty" because I had one of those perfect scenarios where not only does your pug wander about like chickens scratching at the ground, but they were the same awful players I was stuck with in a previous match prior to alpine which compounded my frustrations. By the time I was one of the only few left, I literally stopped trying and went in blazing.

BUT.... the map really does suck imo, and has been universally loathed since inception according to the several threads about it. That's undenyable. We've all known this for a long time and it constantly creates one of the worst snowball scenarios due to poor design to be displayed in a colorful image I slapdashed together below. For those who enjoy the map, good for you! Every once in a while I even enjoy it too, in a brawler no less because that's what I mainly run.

Anyways enjoy the "Cartoon" of how I feel the map is "one dimensional" and if you see me on Alpine, don't hate the player, hate the game. I wouldn't drop on that map if I had a choice. Here's the silly NSFW version that you shouldn't click if you dislike naughty language, and the censored one below. Cheers

Posted Image


I agree that the map is uninspired and spawned out of hate that there are no "long range/ bigger maps" but I disagree with alot of what the op says. This would be a perfect OP post imo.

#87 Mystere

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Posted 01 May 2014 - 04:11 PM

View PostMischiefSC, on 01 May 2014 - 01:28 PM, said:

I don't mind Alpine, I just mind that it comes up in rotation about 30% more than other maps. Literally. Look at your profile and map stats; look at how many Alpine drops you get.

Meh. Dial it back a bit plox thx.


Mine is at 13% of all drops, along with Tourmaline and Crimson Straight. Add Caustic and they make 50%.

View PostAppogee, on 01 May 2014 - 03:21 PM, said:

I used to HATE Alpine.

Then they created Terra Therma...


Terra Therma is my best map at 5.0 W/L. :) :P :ph34r:

#88 Mystere

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Posted 01 May 2014 - 04:14 PM

View PostKoniving, on 01 May 2014 - 03:24 PM, said:

Here's a simple idea then? Remove the goldstar mountain.

An also pretty neat idea: Put tunnels going through gold star mountain to allow people who are not on the mountain be able to funnel through (underneath) in four or five different directions to come out and hit the mountain goats from multiple sides.

The original Alpine was described to have tunnels...even though there isn't a single dang tunnel in the entire map that a mech can use.


Here's a better idea. Give us a new map similar to Alpine but with tunnels.

Just because people do not like it does not mean they can take it away from those who do. And I currently run an FS9-A armed with only small lasers. So I'm an ankle biter, not a sniper. I just love legging mechs.

Edited by Mystere, 01 May 2014 - 04:21 PM.


#89 Koniving

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Posted 01 May 2014 - 04:21 PM

View PostMystere, on 01 May 2014 - 04:14 PM, said:

Here's a better idea. Give us a new map similar to Alpine but with tunnels.

Doesn't fix the issue with Alpine, though.

#90 Mystere

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Posted 01 May 2014 - 04:22 PM

View PostKoniving, on 01 May 2014 - 04:21 PM, said:

Doesn't fix the issue with Alpine, though.


I like Alpine, always have.

#91 Sigilum Sanctum

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Posted 01 May 2014 - 04:36 PM

View Postlockwoodx, on 01 May 2014 - 06:21 AM, said:

Sorry I had stepped away for a moment to enjoy some breakfast as I don't like food around the battlestation. This thread may seem a tad "ranty" because I had one of those perfect scenarios where not only does your pug wander about like chickens scratching at the ground, but they were the same awful players I was stuck with in a previous match prior to alpine which compounded my frustrations. By the time I was one of the only few left, I literally stopped trying and went in blazing.

BUT.... the map really does suck imo, and has been universally loathed since inception according to the several threads about it. That's undenyable. We've all known this for a long time and it constantly creates one of the worst snowball scenarios due to poor design to be displayed in a colorful image I slapdashed together below. For those who enjoy the map, good for you! Every once in a while I even enjoy it too, in a brawler no less because that's what I mainly run.

Anyways enjoy the "Cartoon" of how I feel the map is "one dimensional" and if you see me on Alpine, don't hate the player, hate the game. I wouldn't drop on that map if I had a choice. Here's the silly NSFW version that you shouldn't click if you dislike naughty language, and the censored one below. Cheers

Posted Image


This is so accurate it hurts.

#92 InspectorG

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Posted 01 May 2014 - 05:38 PM

I used to like Alpine, then i took an AC20 to the knee.

Alpine isnt that bad. Maps are puzzles to solve with teh tools(team) you have.

Terra Badda isnt too bad either.

But PGI needs more maps. Ones that force different tactics.

A decent flat space with low visibility and hampered radar.
A dense jungle.
A small space with little to hide behind that forces the fighting within 10 seconds of drop.
A cavernous space with a low ceiling. Possibly with only stalactites/mites for cover. Side-humping instead of ridgehumping,
A surface of a jumpship?
A marsh where all mechs are partiallly submerged.
A mechfactory with mechs scattered everywhere(good for hiding/power down)
A plains with a severe rainstorm.
A Skyrim with a blizzard.
A scale sized castle for mechs.
A giant hex grid map with contour lines to hide behind....maybe some paper buildings.
A 8-bit land. 8-BIT!!!

PGI needs to remember PUGgles are attracted to circles and centers...

#93 Dark Aura

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Posted 01 May 2014 - 09:24 PM

View PostPygar, on 01 May 2014 - 09:32 AM, said:


Anymore when reading these forums- I think people just throw the word "meta" around in an act of regurgitation, and have no clue what they are actually saying when doing so.

As for the Alpine map, it is not my most hated map...I only get annoyed with it if I see it too many times in a row or if I just brought the totally wrong mech. Really I feel the same way about all the maps.

If I have an actual complaint about Alpine, it's that much of it's space is kind of a waste...and I think players settle for extreme range sniping that does little or no damage too often.


When I read the word meta, I hear "People who are better players than me and it's not my fault". There's a lot more excuses than actual problem. If there's a 0.0001% advantage in a build the competitive players will adopt it, that does not mean it needs a massive nerf.

#94 El Bandito

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Posted 01 May 2014 - 09:58 PM

View PostDark Aura, on 01 May 2014 - 09:24 PM, said:


When I read the word meta, I hear "People who are better players than me and it's not my fault". There's a lot more excuses than actual problem. If there's a 0.0001% advantage in a build the competitive players will adopt it, that does not mean it needs a massive nerf.



Current LDF meta has significant advantage over others. As long as energy and ballistic weapon fall out range is 2-3 times longer than default range, it will continue.

Edited by El Bandito, 01 May 2014 - 10:06 PM.


#95 A banana in the tailpipe

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Posted 01 May 2014 - 10:10 PM

View PostDark Aura, on 01 May 2014 - 09:24 PM, said:


When I read the word meta, I hear "People who are better players than me and it's not my fault". There's a lot more excuses than actual problem. If there's a 0.0001% advantage in a build the competitive players will adopt it, that does not mean it needs a massive nerf.



You bring up an interesting point. The other day, dueling a buddy he had an ac/20 and I didn't in mediums, starting each round at around 200m. Needless to say who won the majority. Now, I really wasn't frusterated with the weapon because I made him earn his shots. The fact he went there and used it in a friendly duel was just an unfriendly reminder this game is full of people like him (it's like using a pot in a duel for you world of warcraft fans). People who are extremely gifted playing to win at the cost of trying too hard and driving away their competition until the ecosystem has depleated itself.

Call me a digial hippie but, in the wrong hands balance wise, it can be a destructive thing to the integrity of the game. Then PGI steps in to correct the situation and players develop a "meta game" (I infiltraited a Laws of the Night LARP back in the late 90s in order to hook up with goth chicks so trust me I know exactly what "meta gaming is) around the most effective playstyle despite how much PGI attempts to correct the situation. So when I refer to something as "meta" what I mean to convey the kind of play-style of people who 'went there', and or are willing to.

The reality of the situation is, after losing the first time, I should know where the Ac/20 is located and disable it asap in subsequent rounds. It becomes my responsibilty to win, and not rely on luck any further. Failing to do so is failure in itself, but on the other hand the opposing player should be intelligent enough to observe this advantage they posess, and a make a moral decision whether to exploit it or not. It's not their fault they want to win either, just the the tip of the ugly truth PGI provides the very tools that cause the destruction in the first place by laxing in intervention. The last time they were successful was way back at the gauss mechanic change.

But you're not wrong either.

View PostSkizzak, on 01 May 2014 - 04:01 PM, said:


I agree that the map is uninspired and spawned out of hate that there are no "long range/ bigger maps" but I disagree with alot of what the op says. This would be a perfect OP post imo.


Understood, and while not every OP post comes out perfect the first time the fact you continued reading thread until reaching more of my posts and some wonderful ones by others makes me happy the thread evolved in the direction it did.

Cheers

Edited by lockwoodx, 01 May 2014 - 10:57 PM.


#96 Appogee

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Posted 01 May 2014 - 10:47 PM

View PostMystere, on 01 May 2014 - 04:11 PM, said:

Terra Therma is my best map at 5.0 W/L. :P :huh: :mellow:

Please tell me your secret? Every time I drop on that map the PUGs conga line up in the cauldron, stand in the doorway, get artyed while shooting each other in the back, and then eventually the enemy pour out of the cauldron and kill the remaining four of us who were smart enough not to stand in the door.

#97 Kilo 40

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Posted 01 May 2014 - 10:53 PM

alpine is an easy fix. all they need to do is make that one trail up the right hand side of the mountain just a tad steeper.

#98 A banana in the tailpipe

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Posted 01 May 2014 - 11:04 PM

Alpine heard about me talking sh*t about it.

Posted Image
Posted Image

Yeah... falling through the world. Keep it classy PGI.

Edited by lockwoodx, 02 May 2014 - 05:31 AM.


#99 Turist0AT

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Posted 02 May 2014 - 12:53 AM

I guess we better get used to playing in uneven and unfull teams. Because for every jerk who dont like alpine we have ppl not liking, Terra, River city, HPG and so on and so on. Lets us all just bail on maps we dont like, huh op? would you like that?

Because showing respect and sportmanship its soo 2000 and late.

#100 A banana in the tailpipe

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Posted 02 May 2014 - 05:19 AM

View PostTurist0AT, on 02 May 2014 - 12:53 AM, said:

Lets us all just bail on maps we dont like, huh op? would you like that?


I love getting less value for the time spent invested on my hobbies.



As previously stated I'd like an option to avoid problemetic maps. Bailing from them is the result of a feeling of disatisfaction from time wasted but I try to take one with me on my way, and about half the time I do. :P

Edited by lockwoodx, 02 May 2014 - 05:30 AM.






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