Posted 02 May 2014 - 06:15 PM
A lot of people are saying Alpine is winnable if you just avoid the duel at Mount Pug, or that it's possible to flank it. They are making the bold assumption that the people on top of Mount Pug are idiots. With proper comms and proper distribution and a few glances over ridges, the position on the mountain is pretty much unassailable. Say all you want about flanking, but if you're on low side and you have to Assault high side, you're pretty much boned. Conquest is less of a big because of the lack of direct fire lines on the points, but that's more the fault of the minimap blocking the fov than anything.
The real crime is the upper base. Quite possibly the coolest place on the map to have a brawl, a multilevel base with streets, gates, roads, cover, and interesting approaches from west and south is overlooked by a massive sniper nest.
There's so little incentive to go to the aerial (Mount Pug is better for high side, low side has to swing way, way wide to get there and will undoubtedly be spotted), or take the low road (basically ambush valley). Even taking the hill opposite the low road means dodging massive fire from Mount Pug, to say nothing of turrets once you get into an even halfway advantageous position.
Take out the main mountain, level out the elevation between the two sides, and add some larger ridges and dunes in between and the map has potential, but right now it's just a disaster.