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Voip Is Vital For Pugs

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#1 disarray

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Posted 01 May 2014 - 06:37 AM

drunkards. sociopaths. fanatics. drunkards. any one of them can step up and lead your PUG team to victory!

against sync droppers. against 4 mans. against anyone who beats you (so they must be an organised group)

you can smash the chains of the meta gamer! you can deny the skill of the veteran! you can grab the random idiot with 17 different weapons who is standing beside you and, with a word, focus your fire for the kill!

if only you could press to talk you're getting flanked, wasting time on a scout or wandering all over the map like farmer browns cows.

all the threads about grouping, roflstomping, organised groups, sync drops or the general unassailable awesomeness of the teamspeak based organised clans, all are rendered moot by a decent VOIP.

please. just copy team fortress 2's voip client. 1 mappable button to talk. easy mute facility. done.

then the random puggers amongst us can organise our peasants, sharpen our pitchforks, light the torches, and stab at least SOME of the royal family.

Edited by Egomane, 01 May 2014 - 11:29 PM.


#2 Davers

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Posted 01 May 2014 - 06:41 AM

2 years ago in Closed Beta everyone told PGI VOIP was absolutely needed. Glad they finally started to look at it.

#3 AlmightyAeng

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Posted 01 May 2014 - 06:43 AM

View Postdisarray, on 01 May 2014 - 06:37 AM, said:

drunkards. sociopaths. fanatics. drunkards. any one of them can step up and lead your PUG team to victory!

against sync droppers. against 4 mans. against anyone who beats you (so they must be an organised group)

you can smash the chains of the meta gamer! you can deny the skill of the veteran! you can grab the random idiot with 17 different weapons who is standing beside you and, with a word, focus your fire for the kill!

if only you could press to talk you're getting flanked, wasting time on a scout or wandering all over the map like farmer browns cows.

all the threads about grouping, roflstomping, organised groups, sync drops or the general unassailable awesomeness of the teamspeak based organised clans, all are rendered moot by a decent VOIP.

please. just copy team fortress 2's voip client. 1 mappable button to talk. easy mute facility. done.

then the random puggers amongst us can organise our peasants, sharpen our pitchforks, light the torches, and stab at least SOME of the royal family.


Except those drunkards, sociopaths and fanatics are often either shrill 13-year olds or adults of equivalent maturity who either want to scream about how many mechs they own, how good they are, how badly their team sucks or how so-and-so is aimbotting because DAMNIT I'M TOO AWESOME TO BE DEAD.

Enjoy your VOIP, I'll remain on TS servers where I can auto-mute or kick people who are incredibly annoying.

#4 RG Notch

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Posted 01 May 2014 - 06:43 AM

View PostDavers, on 01 May 2014 - 06:41 AM, said:

2 years ago in Closed Beta everyone told PGI VOIP was absolutely needed. Glad they finally started to look at it.

Not everyone, I think it's a total waste of PGI's limited resources. The first thing I would do if it was implemented would be to turn it off and I run solo.

#5 Davers

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Posted 01 May 2014 - 06:48 AM

View PostRG Notch, on 01 May 2014 - 06:43 AM, said:

Not everyone, I think it's a total waste of PGI's limited resources. The first thing I would do if it was implemented would be to turn it off and I run solo.

Ok my special little snowflake. :rolleyes:

Everyone but RG Notch told PGI that VOIP was needed.

Better?

#6 Joseph Mallan

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Posted 01 May 2014 - 06:52 AM

View PostDavers, on 01 May 2014 - 06:48 AM, said:

Ok my special little snowflake. :rolleyes:

Everyone but RG Notch* told PGI that VOIP was needed.

Better?

*And Me
Posted Image

It will be useful but Needed???

#7 VanillaG

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Posted 01 May 2014 - 06:54 AM

I think it better to say that making communications between members on the same team is more import. VOIP is just one way to do this and it might not be the best way to do it. Adding canned requests like "Shoot my target" or "Enemy Spotted in [grid]" would go a long ways towards improving team work.

#8 RG Notch

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Posted 01 May 2014 - 06:54 AM

View PostDavers, on 01 May 2014 - 06:48 AM, said:

Ok my special little snowflake. :rolleyes:

Everyone but RG Notch told PGI that VOIP was needed.

Better?

No, the it would be better to say lots of people told PGI that VOIP was "needed" but I guess that doesn't sound as good and who wants that right?

#9 DonGardenio

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Posted 01 May 2014 - 06:55 AM

Waste of resources? Honestly VOIP seems like something so damn basic that it could be done without batting an eyelash.

But then this is the team that had to redo the UI which apparently was bottlenecking everything. And made it worse. And it took them years.

Frankly, adding VOIP wouldn't hurt. Neither would adding some basic communication hotkeys like ENEMY SPOTTED, NEED BACKUP.

#10 AdamBaines

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Posted 01 May 2014 - 06:55 AM

In all honesty, Id rather have some sort of Com Rose to use to communicate instead of having to listen to most of the rubbish that would come over an open com in a PUG.

If VOIP is the answer Ill deal with it, and hope they have a COMPREHENSIVE VOIP that allows me to block and ban certain users from my com PUG com.

#11 RG Notch

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Posted 01 May 2014 - 06:57 AM

View PostDavers, on 01 May 2014 - 06:48 AM, said:

Ok my special little snowflake. :rolleyes:

Everyone but RG Notch told PGI that VOIP was needed.

Better?

from the look of this thread you're going to have to add a bunch of other "special snowflakes" to your exceptions. ;)

#12 Davers

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Posted 01 May 2014 - 06:57 AM

View PostRG Notch, on 01 May 2014 - 06:54 AM, said:

No, the it would be better to say lots of people told PGI that VOIP was "needed" but I guess that doesn't sound as good and who wants that right?


Some people told PGI that VOIP was needed. Others, led by the folk hero RG Notch, claimed it was a waste of PGI's resources. PGI said they would create a good 'command system'. It is now 2 years later.

Better? :rolleyes:

#13 Accused

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Posted 01 May 2014 - 07:44 AM

You don't even need to talk, just listening to what people are planning is usually good enough.

#14 Randalf Yorgen

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Posted 01 May 2014 - 07:49 AM

View PostRG Notch, on 01 May 2014 - 06:43 AM, said:

Not everyone, I think it's a total waste of PGI's limited resources. The first thing I would do if it was implemented would be to turn it off and I run solo.

View PostDavers, on 01 May 2014 - 06:57 AM, said:


Some people told PGI that VOIP was needed. Others, led by the folk hero RG Notch, claimed it was a waste of PGI's resources. PGI said they would create a good 'command system'. It is now 2 years later.

Better? :rolleyes:


You guys remember the C-3 in game voip system that they had for.... 2 months in closed Beta. It failed hard because even the soloist players hardly ever used it. Why would it be any different if they brought it back now?

It would just be something else that would mess with the ping and FPS. Don't believe me? PGI is pinned to the max on what it can run on its server, that is why we have to pay for private matches after all............

Except.... private matches usually use their own voip service......

hhhmmmm...... so it would only be there for public pug drops.......

but even the 4 man teams generally use their voip service and wouldn't use the one that PGI would have to introduce.......

so in game voip for 16 out of 24 players in public random matches.......

but many players have who are team players are using the private system already.......

so we will use resources to put VOIP in game for 2/3 of the player base who is using public matches and dropping solo and who most likely are not putting a whole lot of money into the game.....

The whole Idea falls on its face with where PGI has put the game over the last two years. What you have is what you have and that will be all you ever get. That's not me ranting, that is pretty much what IS happening in the game now.

#15 disarray

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Posted 01 May 2014 - 07:52 AM

View PostGhost Badger, on 01 May 2014 - 06:43 AM, said:

Except those drunkards, sociopaths and fanatics are often either shrill 13-year etc. etc.


/mute

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Enjoy your VOIP, I'll remain on TS servers where I can auto-mute or kick people who are incredibly annoying.


thanks for your opinion but this thread isn't for you.

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Not everyone, I think it's a total waste of PGI's limited resources.


you're privy to information on PGI resources? do tell.

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The first thing I would do if it was implemented would be to turn it off and I run solo.


then this thread is not for you also

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Adding canned requests like "Shoot my target" or "Enemy Spotted in [grid]" would go a long ways towards improving team work.


it's hard enough getting people to spot in battlefield 4. sometimes they don't even spot in this game. simple, easily muteable VOIP is the way to go.

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Waste of resources? Honestly VOIP seems like something so damn basic that it could be done without batting an eyelash


seriously. voip is garden variety common.

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If VOIP is the answer Ill deal with it, and hope they have a COMPREHENSIVE VOIP that allows me to block and ban certain users from my com PUG com.


ease of mute ability is primary for in game comms.

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You guys remember the C-3 in game voip system that they had for.... 2 months in closed Beta.


2 months in a closed beta for an obscure game is not the same as an established game with a popular IP.

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The whole Idea falls on its face with where PGI has put the game over the last two years


so you're saying their economic model has made it not worthwhile for them to put in the functionality to attract and maintain casuals? that VOIP and private matches is just another chargeable premium service?

that's a good point.

Edited by disarray, 01 May 2014 - 07:58 AM.


#16 Joseph Mallan

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Posted 01 May 2014 - 08:00 AM

View PostAdamBaines, on 01 May 2014 - 06:55 AM, said:

In all honesty, Id rather have some sort of Com Rose to use to communicate instead of having to listen to most of the rubbish that would come over an open com in a PUG.

If VOIP is the answer Ill deal with it, and hope they have a COMPREHENSIVE VOIP that allows me to block and ban certain users from my com PUG com.

The few times I used the NA and NG:NG servers I didnt run into a problem player ever. YMMV

@Dissaray, being that the conversation is about Comms and if they are needed, He IS in the right place. :rolleyes:

Edited by Joseph Mallan, 01 May 2014 - 08:02 AM.


#17 Enigmos

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Posted 01 May 2014 - 08:01 AM

If every member in your drop is experienced and alert there is likely little to gain from VoIP except in those cases where others do not see something unexpected.

VoIP also facilitates fire control, everyone shooting the same target at he same time. That sort of concentration f fire can quickly turn a match around. But truly every experienced pilot knows to focus fire on the greatest threat so, again, with an experienced and alert team you really don't need VoIP.

That scenario does not happen often unless you form up a premade, and I have never seen a premade that didn't also use VoIP.

So those things are objective fact. Some of you might know I don't practice what I preach in this matter, mostly because in order to drop with a premade group my time isn't my own. That doesn't mean it's better to drop solo into a PUG, it just means I'm selfish. And I pay for that selfishness. So you can give of yourself for the team and reap the rewards of coordination and situational awareness or you can do as I do and sacrifice your performance for the sake of your personal values.

#18 Agent of Change

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Posted 01 May 2014 - 08:04 AM

View PostJoseph Mallan, on 01 May 2014 - 08:00 AM, said:

The few times I used the NA and NG:NG servers I didnt run into a problem player ever. YMMV


I have but my threshold for 'problem player' is really really really low. I mean what i'm saying s i can be easily annoyed.

But your point stands I've played on the Comstar, Marik, NGNG, a couple private servers and even the Goons old Mumble server. And on none of them were there even a significant minority of people that were too bothersome for even my own low threshold of annoyance. The fact of the matter is contrary from what these forums would imply most MWO players are actual adults.

#19 Joseph Mallan

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Posted 01 May 2014 - 08:06 AM

View PostOriginalTibs, on 01 May 2014 - 08:01 AM, said:

If every member in your drop is experienced and alert there is likely little to gain from VoIP except in those cases where others do not see something unexpected.

VoIP also facilitates fire control, everyone shooting the same target at he same time. That sort of concentration f fire can quickly turn a match around. But truly every experienced pilot knows to focus fire on the greatest threat so, again, with an experienced and alert team you really don't need VoIP.

That scenario does not happen often unless you form up a premade, and I have never seen a premade that didn't also use VoIP.

So those things are objective fact. Some of you might know I don't practice what I preach in this matter, mostly because in order to drop with a premade group my time isn't my own. That doesn't mean it's better to drop solo into a PUG, it just means I'm selfish. And I pay for that selfishness. So you can give of yourself for the team and reap the rewards of coordination and situational awareness or you can do as I do and sacrifice your performance for the sake of your personal values.

Or you can do like me and play in both sides of the pool! Three options are better than two! :rolleyes:

#20 Bhael Fire

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Posted 01 May 2014 - 08:08 AM

View PostGhost Badger, on 01 May 2014 - 06:43 AM, said:


Except those drunkards, sociopaths and fanatics are often either shrill 13-year olds or adults of equivalent maturity who either want to scream about how many mechs they own, how good they are, how badly their team sucks or how so-and-so is aimbotting because DAMNIT I'M TOO AWESOME TO BE DEAD.

Enjoy your VOIP, I'll remain on TS servers where I can auto-mute or kick people who are incredibly annoying.


This is only a problem if you yourself are also among the underhive, where these types of players dwell.

Most skilled solo players do NOT act that way.





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