Triordinant, on 02 May 2014 - 08:23 PM, said:
Lights are supposed to fight lights (and possibly mediums). In this universe, Assaults are supposed to be practically invulnerable to lights. Note: I don't own any Assaults.
Not quite true. All mechs have limitations and weaknesses, a key one being arcs of fire. The higher speed of the light mechs in the TT does a few things:
A ) It worsens the To Hit values of the enemy mechs targeting them.
B ) Allows the faster mech to win initiative more often.
C ) Allows the ability to exploit the areas behind the mech, therefore facing little to no return fire.
Light Mechs survive, cripple and kill by using the limitations of weapon ranges, penalties, arcs of fire, Line Of Sight and Terrain to avoid getting hit in place of using more armor to absorb hits. The introduction of the BP system then allowed a each Heavy and Assault to be facing more of their number in Lights and Mediums. A good design despite how broken the BP system was and how easy it was to exploit BP.
The limitations of turning from a TT game and Single player campaign to a Closed Match Multiplayer is the design of setting a strict number of players per side. This limitation cripples the point of the BP design, meaning that changes made to the game from the transition from Turn Based Table Top to Real Time Multiplayer FPS need to put everyone on an equal "BP" scale. Being that, a Light Mech needs to be worth as much impact as an Assault.
So in the TT -AND- in MWO it's not that an undamaged Jenner is fighting an undamaged Atlas. It is about
-how- that undamaged Jenner fights that undamaged Atlas. In both cases Light Mechs are killed faster by mistakes.
There is no backing at all in Lore or Mechanics in the Table Top that says that Light Mechs should be practically harmless to Assault mechs. The same armor and weapons that are on an Atlas are on a Jenner, just less of it.
Edit:
Also going to point out that Battletech is a nice little setting where Power Armor, Infantry and Armored Vehicles were a real threat to Battlemechs, including Assaults. Many Assaults tailored to exclusively Mech combat lacked firepower tailored to dealing with this small units, meaning either massive overkill in terms of both potential damage and economics or that the mech was very vulnerable to swarm tactics.
Also, IIRC, the first battlemechs were in the Assault Class. Light and Medium mechs were later advancements in design. If Lights were weaker in every way and 'worthless' compared to an Assault mech then advancements would never have taken Battlemechs in that direction.
Edited by SuckyJack, 02 May 2014 - 08:55 PM.