ca_thread = 0 e_ParticlesThread = 0 r_MultiThreaded = 1 d3d10_TripleBuffering = 1 d3d11_TripleBuffering = 1 d3d9_TripleBuffering = 1 r_multiGPU = 0 r_MultiThreaded = 1 r_stereodevice = 0 r_UsePOM = 0 sys_budget_soundCPU = 5 sys_budget_videomem = 512 sys_job_system_max_worker = 2 r_TexturesStreaming = 2 s_NumLoadingThreadsToUse = 2 sys_budget_fps = 30 sys_MaxFPS = 30 e_AutoPrecacheCgfMaxTasks = 2 e_CoverageBuffer = 2 r_ShadersAsyncMaxThreads = 2 r_silhouettePOM = 0 e_ViewDistMin = 1 g_ragdollUnseenTime = 1 r_Beams = 2 e_PhysFoliage = 0 sys_spec_Physics = 1 v_vehicle_quality = 1 es_MaxPhysDistInvisible = 1 e_CullVegActivation = 1 e_ObjectLayersActivationPhysics = 0 e_OnDemandPhysics = 0 e_PhysOceanCell = 2 p_cull_distance = 1 p_num_threads = 2 sys_limit_phys_thread_count = 0 sys_physics = 1 e_DeferredPhysicsEvents = 1 e_ParticlesCullAgainstViewFrustum = 1 e_ParticlesGI = 0 e_ParticlesLights = 0 e_ParticlesObjectCollisions = 0 e_ParticlesPoolSize = 0 r_UseGSParticles = 1 r_UseParticlesGlow = 0 r_UseSoftParticles = 0 e_GsmCache = 1 r_ShadowBlur = 0 q_ShaderWater = 0 e_WaterTessellationAmountX = 1 e_WaterTessellationAmountY = 1 r_WaterCaustics = 0 r_WaterGodRays = 0 r_WaterReflections = 0 r_WaterReflectionsQuality = 0 r_WaterTessellationHW = 1 r_WaterUpdateDistance = 2 r_WaterUpdateFactor = 0.9 ca_thread0Affinity = 0 ca_thread1Affinity = 0 r_WaterUpdateThread = 0 sys_main_CPU = 0 sys_physics_CPU = 0 sys_streaming_CPU = 0 sys_TaskThread0_CPU = 0 sys_TaskThread1_CPU = 0 sys_TaskThread2_CPU = 0 sys_TaskThread3_CPU = 0 sys_TaskThread4_CPU = 0 sys_TaskThread5_CPU = 0
Die Zeile sys_budget_videomem = 512 muss auf den Arbeitsspeicher der Graka angepast werden.
Hier für geht das Danke an IraqiWalker