

#41
Posted 02 May 2014 - 09:16 AM
#42
Posted 02 May 2014 - 09:20 AM
Trauglodyte, on 02 May 2014 - 09:09 AM, said:
You wouldn't. Both are Kurita garbage anyway so you'd be cruising in your Commando and Firestarter. Regardless, the Panther IS the PPC Jenner so you'd be running the mech built around the PPC and not playing Mech Warrior haberdashary.
Sorry but I spend many years playing "This quarter is my Atlas, and the beer cap is my Rifleman" BattleTech. I do not prescribe to WYSIWYG so much.
Edited by Joseph Mallan, 02 May 2014 - 09:20 AM.
#43
Posted 02 May 2014 - 09:27 AM
Mcgral18, on 02 May 2014 - 09:11 AM, said:
The PPC goes on an arm. The jenner has 2 MLs on each arm. Each ML is 1 tons. If you have 2 ton on one arm, and 7 tons on another...what kind of balance do you get? 5 more on one side.
Doesn't matter. Stock Urbie configs pack a 12 or 14 ton ballistic weapon in its right arm and just a small laser on the left without issues and it's even lighter than the Jenner.
Edited by PanchoTortilla, 02 May 2014 - 09:36 AM.
#44
Posted 02 May 2014 - 09:31 AM
Joseph Mallan, on 02 May 2014 - 09:20 AM, said:
That is just straight up bad BT. You either have the miniature or you don't have the mech. Bad, Joe! Bad bad bad!!!
#46
Posted 02 May 2014 - 09:36 AM
Trauglodyte, on 02 May 2014 - 09:31 AM, said:
That is just straight up bad BT. You either have the miniature or you don't have the mech. Bad, Joe! Bad bad bad!!!
LOL First world problems man! The first 6 months I played the game I would not have been able to have played.
Plus this ain't Warhammer.
Edited by Joseph Mallan, 02 May 2014 - 09:37 AM.
#47
Posted 02 May 2014 - 09:40 AM
PanchoTortilla, on 02 May 2014 - 09:27 AM, said:
And it's designed that way.
But I guess MWO doesn't have any Gyro implications.
#48
Posted 02 May 2014 - 09:42 AM
CapperDeluxe, on 02 May 2014 - 05:06 AM, said:

Looks like a wannabe Argus
http://www.sarna.net/wiki/Argus
#49
Posted 02 May 2014 - 09:43 AM
#51
Posted 02 May 2014 - 09:50 AM
Joseph Mallan, on 02 May 2014 - 09:36 AM, said:
Plus this ain't Warhammer.
"ironman" Battletech was always interesting. Your mech lost an arm? Pull out the wire cutters and snip that miniature. We never played it like that but I knew of a group that did. That is just a little too hard core for my tastes.
#52
Posted 02 May 2014 - 09:57 AM
#54
Posted 02 May 2014 - 09:59 AM
PanchoTortilla, on 02 May 2014 - 09:45 AM, said:
I would burn you where you stand for even mentioning that abomination!
Seriously though, I had Mini bases with names written on them cause it was cheaper to buy 4 bases than 4 Mechs.
#55
Posted 02 May 2014 - 10:35 AM
Barantor, on 02 May 2014 - 09:05 AM, said:
I'd argue the opposite.
It certainly diverges from "purist" battletech, but what we have here is "the flavor of" battletech while also being a better fit for a somewhat broader gaming audience. (Gamers like myself who have played MW video games in the past, but not TT).
Barantor, on 02 May 2014 - 09:05 AM, said:
Just seems silly to me and yeah I know "lore doesn't matter, yadda, yadda, yadda...."
It's not that lore doesn't matter, but a bit of flexibility is needed in online gaming.
Also, and I'm sure I'll be popular after this...I've spent a bit of time perusing sarna.wiki since playing this game.
IMO there really wasn't a need for a bajillion and one mechs. Sure some have "specialist" load outs - but a great many of them just come across as generalists.
So why have all those mechs?
Well, it sells supplement books...and miniatures.

Edited by Ultimatum X, 02 May 2014 - 10:36 AM.
#57
Posted 02 May 2014 - 10:40 AM
Ultimatum X, on 02 May 2014 - 10:35 AM, said:
I'd argue the opposite.
It certainly diverges from "purist" battletech, but what we have here is "the flavor of" battletech while also being a better fit for a somewhat broader gaming audience. (Gamers like myself who have played MW video games in the past, but not TT).
It's not that lore doesn't matter, but a bit of flexibility is needed in online gaming.
Also, and I'm sure I'll be popular after this...I've spent a bit of time perusing sarna.wiki since playing this game.
IMO there really wasn't a need for a bajillion and one mechs. Sure some have "specialist" load outs - but a great many of them just come across as generalists.
So why have all those mechs?
Well, it sells supplement books...and miniatures.

And keeps players interested in the Game!
Bulletsponge0, on 02 May 2014 - 10:38 AM, said:
AC20 Ravens are a variant of the Hollander or Blitzkrieg.
Edited by Joseph Mallan, 02 May 2014 - 10:40 AM.
#58
Posted 02 May 2014 - 10:59 AM
Ultimatum X, on 02 May 2014 - 10:35 AM, said:
Also, and I'm sure I'll be popular after this...I've spent a bit of time perusing sarna.wiki since playing this game.
IMO there really wasn't a need for a bajillion and one mechs. Sure some have "specialist" load outs - but a great many of them just come across as generalists.
So why have all those mechs?
Well, it sells supplement books...and miniatures.

Honestly, there were absolutely NO need for new variants other than to continue to sell the game. Someone said in another thread, I think about the Tbolt 9S, that it was boring because it didn't do anything that any of the other 65 tonners couldn't do. That was the thing with Battletech. You only have 3 classes of weapons and 17 weight classes on which to mount those weapons. After that, the only thing left to ask was, "does it have JJs?" You can only go through so many variants before you simply end up with the same exact mech only 5+ tons in the different direction. This is also like asking why FASA continued on with new equipment...well, to sell products, duh! We went from the AC5 to the UAC5 to the Rotary 5, from the PPC to the ER PPC to the Heavy PPC to the Snub Nosed PPC. With each new technical addition, they'd release a whole new TRO with new mechs that are simply the 3025/2750 mechs with new shiney stuff.
Anyway, I don't mind player creativity because we're simply doing what FASA did. The only difference is we're not playing by BT rules or restrictions. That is ok, though.
#59
Posted 02 May 2014 - 10:59 AM
Barantor, on 02 May 2014 - 04:55 AM, said:
I'm not worried about them either, just seems silly to me that they even have the option to.
*shrug* Whatever though, I am having a good time with private matches and stock mechs.

Never underestimate the Bullseye69 in a jenner for there will be pain.
In all serious you could customize any inner sphere mech as long as followed the constructing rule it just easier here with no downsize.
Yes I would really like to see the panther and the wolfhound in the game since they are canon and played a large role in the inner sphere and the clan invasion. remeber the panther is Kurita go to light and the wolfhound was heavuly favored by Steiner and Kell Hounds, beside be a great 35 ton mech.
One of the many things that erk me with this game beside the performance sucking even if you have the recommend specs is no King Crab. everyone seems to fear this mech we already have the king crab it called the Jagermech with dual ac20 and the Catapult K2 with dual ac 20. Yes ou have to respect any mech mounting a ac20 but everyone is in for a rude awakening the clans don't play they mount ultra ac20 in there mechs so people you should get ready for being cored out in one shot Up walks the clan mech and bam the twin ultra ac20 just did 80 points of damage to your atlas ct or the mad cat or vulture mounting 6 clan streak 6 launchers for a total whopping damage of 72 points yes it spreads out and not all in one place but that way more than the inner sphere can do.
So I don't have any problem with a jenner mounting a PPC for there is a lot more things to fear with the clans coming.
Yes I know tactics can trump superior mechs just like the books say but going to harder on the maps we have since there are a lot were the long range firepower of clan mechs will really hurt.
Only thing I am looking forward to is the second line clan mechs the highlander 2c and the hunchback 2c.
#60
Posted 02 May 2014 - 11:27 AM
Who in their right mind would want to tall mech with low slung weapons and a maximum 200 engine (automatically sacrificing 1.2 HS and 10 Critical slots (that is 4 for arm actuators and 6 for heat sinks).
Allowing every mech to carry every weapon is an amateur move by PGI, they painted themselves into a corner because now every mech has to be better than the last or it is considered DOA. And for a company that is good at one thing (producing lots of mechs), that is a bad business decision.
I harp on PGI for their implementation of ECM, but the one thing they did right was rarity. It ensures that the few mechs that can carry it are guaranteed a function on the battlefield despite any other limitations.
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