Friendly fire?
#1
Posted 17 November 2011 - 01:07 PM
Will you be able to join games with and without it?
What about crashing full speed into a enemy/friendly mech, will that do damage to your own/enemy mech?
What will happen if a mech jumps on top of another mech?
#2
Posted 17 November 2011 - 01:09 PM
#3
Posted 17 November 2011 - 01:10 PM
#5
Posted 17 November 2011 - 01:26 PM
#6
Posted 17 November 2011 - 01:29 PM
Andrimner, on 17 November 2011 - 01:07 PM, said:
Always on, in real war there is no setting to turn off friendly fire
Will you be able to join games with and without it?
No, it will always be on, watch where you are shooting, or that tin can you call a mech will be turned to scrape metal.
What about crashing full speed into a enemy/friendly mech, will that do damage to your own/enemy mech?
I damn hope so, got to watch and be aware of your enviroment
What will happen if a mech jumps on top of another mech?
DEATH FROM ABOVE!
Edited by CoffiNail, 17 November 2011 - 01:30 PM.
#7
Posted 17 November 2011 - 01:32 PM
#8
Posted 17 November 2011 - 01:35 PM
1. It will make ALL MechWarriors (and not just the assault pilots) have to choose their targets carefully. Pay attention to the HUD and sensors to make sure you are not hitting a friendly with something regrettable.
2. Will hopefully create the need for coordination with your team. Now this might be the kicker but if you are working with friends through Mumble, Vent, TS2/3 or another VOIP option such as Steam-chat then this will help so you will watch your fire and have to work as a lance.
I see it as nothing but positive for a game trying to create true immersion with its game-play.
The only problem arising from this would be how to deal with griefers? Simple, if you down a friendly 100% then you are either given no pay / exp for your mission, ejection from the game, OR a vote option for the player killed to do one of the two options. This creates a possibility for fair trial IF it was a true accident. Who knows?
Point is that FF to be has always been a positive thing and there is no reason not to play with it enabled.
Edited by cattra kell, 17 November 2011 - 01:41 PM.
#9
Posted 17 November 2011 - 02:05 PM
Problems with griefers? Vote kick, and any friendly damage results in a penalty to the griefing account (on purpose or not, it doesn't matter. The damage has been done. Don't shoot your friends.) Penalty would be relative to the actual damage done by the fire, damaging the armor is a lot less of a problem than destroying a component or the whole of the mech.
If you end up killing a team mate, massive penalty.
#10
Posted 17 November 2011 - 05:37 PM
Having to deal with griefers is much less of an evil than having to deal with the vast majority of the playerbase being even more brainless.
Penalties: Damaging friendlies reduces what you earn after the match. (and not by a trivial amount)
Edited by Dsi1, 17 November 2011 - 05:38 PM.
#11
Posted 17 November 2011 - 06:53 PM
Its one thing when you play on servers with admins and friends you know, like previous MW games, its very different in a MMO/Matchmaking type situation. Moreover, you can't simply ban a griefer or teamkiller. Its a free-to-play game, you just make a new account.
Friendly Fire not only added nothing to world of tanks, but in fact, detracted greatly due to griefing. They recently added a punishment system but it is still greatly inefficient and abusable, although, it does get rid of the worst cases.
I'm not saying "FF Should be off" but its not as simple as saying "Always on, all the time". You need a manage to deal with it. There has to be penalties for friendly fire beyond the meta-game.
#13
Posted 17 November 2011 - 07:56 PM
Collision damage and DFA's are in, too, though having recently seen the Mechwarrior 4 pods at GenCon, I vote we leave the actual damage to the initial impact. Currently, it's possible to just continually rub up against a more damaged mech until it dies.
#14
Posted 17 November 2011 - 09:19 PM
#15
Posted 17 November 2011 - 09:20 PM
#16
Posted 17 November 2011 - 10:53 PM
#17
Posted 18 November 2011 - 03:18 AM
#18
Posted 18 November 2011 - 03:30 AM
mithril coyote, on 17 November 2011 - 09:20 PM, said:
Hey, this actually has a gem of merit in it. The Devs have continually stated that they want to provide depth of experience without making the game inaccessbile. Why not have IFF targeting simply be a toggle? Choose on or off by default, and switch it on and off in-game as much as you like. Playing a snipermech and not able to ID that Hunchback at the end of the alley? IFF says it's your buddy. In a scrum with 4 enemy mechs and 1 ally? Toggle it off. Not confident in your ability to ID a target in a split second? Turn on Controlled Fire - Double trigger press to confirm fire against enemies when allies are danger close.
Edited by GreyGriffin, 18 November 2011 - 03:32 AM.
#19
Posted 18 November 2011 - 03:53 AM
#20
Posted 18 November 2011 - 04:13 AM
J Echo, on 18 November 2011 - 03:40 AM, said:
That is why I suggest you be able to turn it off.
B. Billy, on 18 November 2011 - 03:53 AM, said:
The problem there is that when you open the grief door to Rude Loudmouths, you also open it to newbies asking honest questions that sound dumb to people who have been playing the game. Do you shoot those guys, too? I bet there are a ton of people who would.
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