Malorish, on 03 May 2014 - 09:59 AM, said:
Wondering what people's thoughts are after the recent buff/nerf cycle to LRMs and ACs, and the recent hitreg changes for SRMs (though perhaps we need some more time to sort this out).
Thoughts on Current Meta: Seems the current meta is still PPC/AC sniping and poptarting, though now LRM boating is a possible option as long as you have a spotter. Brawling happens a bit more often, but it's more of an end game mode than a real mech design choice.
How I'd Like the Meta to Change: Poptarting seems like a very un-fun game tactic and I'd like to see it go away. Sniping is too dominant overall. I'd like Brawler builds to be viable by bringing down combat ranges a bit.
Things I'd Change:
- Range and damage nerf to PPCs (say 10-20% damage nerf, and 20% range reduction). They'd still have pinpoint going for them, but it would make lasers a more viable alternative.
- OR - Have PPCs fire in 2 or 3 bolt volleys to reduce pinpoint (or both)
- ECM Divided into personal and team variants.
- Personal ECM same weight as current, only shields your mech.
- Team ECM weighs 5 tons, works like the current one.
- Increase armor values by weight class (light = 1 x current value, medium = 1.1 x current value, heavy = 1.2 x current value, assualt = 1.3 times current value)
What do other people think about the current meta?
What would you change?
Good thing that no one really cares about what would YOU change.
"Range and damage nerf to PPCs (say 10-20% damage nerf, and 20% range reduction). They'd still have pinpoint going for them, but it would make lasers a more viable alternative."
Yep. Lets make very balanced weapon into something totally useless.
"
OR - Have PPCs fire in 2 or 3 bolt volleys to reduce pinpoint (or both)
Yep. Lets strain from canon wise stats and form of the weapon. Making it a Burst weapon.
"
Increase armor values by weight class (light = 1 x current value, medium = 1.1 x current value, heavy = 1.2 x current value, assualt = 1.3 times current value)"
Yep. Let's make combats incredibly long and boring, giving brawler builds enough time and easy way to get close aka making Brawling actual META...
/sarcasm
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What i'd change:
"Jump Jet mechanics of the game, making it more into form of MW4/MWLL when mech wouldnt instantly fall down after you stop JJs"
"LRM mechanic of the game, buffing their damage a bit, yet decreasing their refire rate. Do others changes that would eliminate the annoying screenshaking bullcrap caused by missile swarmers, yet keeping them dangerous weapon worth taking cover from."
"Fixing SRM hit reg regarding JJ usage whether fired from JJing mech or fired on JJing mech..."
Wooow so much things i'd change. Too shame no one really cares, comming from topic that is one of 1000 on these forums.
At the end. I have to be *******. Learn to play. Jumpsniping is overestimated. It takes good aim and proper movement. Good aim + Ability to properly move = skill.
Edited by MechB Kotare, 03 May 2014 - 01:38 PM.