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Current State Of Meta Balance?

Balance Metagame Weapons

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#21 Black Ivan

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Posted 03 May 2014 - 10:57 AM

Too much thins

View PostEl Bandito, on 03 May 2014 - 10:06 AM, said:


Too many to count, unfortunately. :unsure:

Pulse Laser improvement, to start with...


Exactly this. There are too many things to balance out-

Pulse Lasers, Heat system, many weapons etc...

Edited by Black Ivan, 03 May 2014 - 10:58 AM.


#22 Mcgral18

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Posted 03 May 2014 - 10:58 AM

View PostAbisha, on 03 May 2014 - 10:36 AM, said:


this is not really On topic, but first Ballistic not have the burst and use Tonnage in Ammo.
while it not sounds like a big deal till you run out of ammo.


Well...it is on topic, since this is about the meta. You need a low heat weapon, and ballistics give you that as well as high damage output.

The ammo weights much less than the amount of heatsinks you'll need for even 3 MPLs, which is 6 tons on its own.

The heat system simply doesn't work well with lasers or other high heat weapons because of its piss poor heat dissipation.

#23 Abisha

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Posted 03 May 2014 - 11:25 AM

View PostMcgral18, on 03 May 2014 - 10:58 AM, said:


Well...it is on topic, since this is about the meta. You need a low heat weapon, and ballistics give you that as well as high damage output.

The ammo weights much less than the amount of heatsinks you'll need for even 3 MPLs, which is 6 tons on its own.

The heat system simply doesn't work well with lasers or other high heat weapons because of its piss poor heat dissipation.


here a screenshot how specialized i am in pulse, I tell you they are fine the way they are.
any Improvement to Pulse and can results in OPness, yea that good well balanced they are.

Posted Image

#24 Mcgral18

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Posted 03 May 2014 - 11:33 AM

View PostAbisha, on 03 May 2014 - 11:25 AM, said:


here a screenshot how specialized i am in pulse, I tell you they are fine the way they are.
any Improvement to Pulse and can results in OPness, yea that good well balanced they are.

Posted Image


Well, here's my MPL stats, similar enough:

MED PULSE LASER 91 10,976 9,737 88.71% 08:47:58 41,257

In fact...a tad better. They are simply not worth it. My Banshee brings 7 of them as well as a LPL. Not even 23 DHS is enough to handle the heat they generate. 2 full alphas before you hit the wall.

Brining them back to the TT 4 heat will help.

Edited by Mcgral18, 03 May 2014 - 11:33 AM.


#25 Abisha

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Posted 03 May 2014 - 11:38 AM

View PostMcgral18, on 03 May 2014 - 11:33 AM, said:


Well, here's my MPL stats, similar enough:

MED PULSE LASER 91 10,976 9,737 88.71% 08:47:58 41,257

In fact...a tad better. They are simply not worth it. My Banshee brings 7 of them as well as a LPL. Not even 23 DHS is enough to handle the heat they generate. 2 full alphas before you hit the wall.

Brining them back to the TT 4 heat will help.


that's your problem, you don't need 7 of them, 2 is already enough, second you say your firing alphas, this is futile and overheat your mech. (Pulse NO ALPHA, no, no, no.)

why not bring a variation of pulse weapons 2 LPL + 2 MPL give you a nice edge from Long range to short range DPS with burst at short range.

#26 Mcgral18

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Posted 03 May 2014 - 11:44 AM

View PostAbisha, on 03 May 2014 - 11:38 AM, said:


that's your problem, you don't need 7 of them, 2 is already enough, second you say your firing alphas, this is futile and overheat your mech. (Pulse NO ALPHA, no, no, no.)

why not bring a variation of pulse weapons 2 LPL + 2 MPL give you a nice edge from Long range to short range DPS with burst at short range.


Well....I can't say that's a good use. My target is dead by the third alpha.

#27 MechB Kotare

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Posted 03 May 2014 - 12:09 PM

View PostMalorish, on 03 May 2014 - 09:59 AM, said:

Wondering what people's thoughts are after the recent buff/nerf cycle to LRMs and ACs, and the recent hitreg changes for SRMs (though perhaps we need some more time to sort this out).

Thoughts on Current Meta: Seems the current meta is still PPC/AC sniping and poptarting, though now LRM boating is a possible option as long as you have a spotter. Brawling happens a bit more often, but it's more of an end game mode than a real mech design choice.

How I'd Like the Meta to Change: Poptarting seems like a very un-fun game tactic and I'd like to see it go away. Sniping is too dominant overall. I'd like Brawler builds to be viable by bringing down combat ranges a bit.

Things I'd Change:
  • Range and damage nerf to PPCs (say 10-20% damage nerf, and 20% range reduction). They'd still have pinpoint going for them, but it would make lasers a more viable alternative.
  • OR - Have PPCs fire in 2 or 3 bolt volleys to reduce pinpoint (or both)
  • ECM Divided into personal and team variants.
    • Personal ECM same weight as current, only shields your mech.
    • Team ECM weighs 5 tons, works like the current one.
  • ​Increase armor values by weight class (light = 1 x current value, medium = 1.1 x current value, heavy = 1.2 x current value, assualt = 1.3 times current value)
What do other people think about the current meta?




What would you change?


Good thing that no one really cares about what would YOU change.

"Range and damage nerf to PPCs (say 10-20% damage nerf, and 20% range reduction). They'd still have pinpoint going for them, but it would make lasers a more viable alternative."

Yep. Lets make very balanced weapon into something totally useless.

"OR - Have PPCs fire in 2 or 3 bolt volleys to reduce pinpoint (or both)

Yep. Lets strain from canon wise stats and form of the weapon. Making it a Burst weapon.

"​Increase armor values by weight class (light = 1 x current value, medium = 1.1 x current value, heavy = 1.2 x current value, assualt = 1.3 times current value)"

Yep. Let's make combats incredibly long and boring, giving brawler builds enough time and easy way to get close aka making Brawling actual META...

/sarcasm

--------------------------

What i'd change:

"Jump Jet mechanics of the game, making it more into form of MW4/MWLL when mech wouldnt instantly fall down after you stop JJs"

"LRM mechanic of the game, buffing their damage a bit, yet decreasing their refire rate. Do others changes that would eliminate the annoying screenshaking bullcrap caused by missile swarmers, yet keeping them dangerous weapon worth taking cover from."

"Fixing SRM hit reg regarding JJ usage whether fired from JJing mech or fired on JJing mech..."

Wooow so much things i'd change. Too shame no one really cares, comming from topic that is one of 1000 on these forums.

At the end. I have to be *******. Learn to play. Jumpsniping is overestimated. It takes good aim and proper movement. Good aim + Ability to properly move = skill.

Edited by MechB Kotare, 03 May 2014 - 01:38 PM.


#28 AccessTime

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Posted 03 May 2014 - 04:36 PM

I think most of the weapons and balance is fine, just the pacing and accuracy is way off. Battletech is supposed to be based around 10-second turns, and a mech-on-mech battle can regularly take several turns or more to resolve. Hitting is much more difficult than in this game, if an average (regular) pilot shoots a weapon in the medium range at a mech moving at medium speeds, he will miss more than half the time. Aiming is only really possible against prone targets, but a good way to score head hits (or at least upper body hits) is with physical attacks, hence the benefit for full arms on mechs. Likewise kicking can be lethal to lights or any mech that wanders too close.

#29 Name140704

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Posted 03 May 2014 - 04:58 PM

Currently it is boring

#30 Khobai

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Posted 03 May 2014 - 05:06 PM

Ballistics need their max range reduced.

ERLL need their max range reduced.

ERPPC need their max range and heat reduced.

SRMs need their hit detection fixed and probably their damage increased.

Sniping has ruined the game and its time sniping and brawling are brought back into parity.

#31 East Indy

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Posted 03 May 2014 - 05:19 PM

The game remains under the influence of multiplied weapons of the same class. It's not quite sniping, it's not quite poptarting, it's not quite indirect bombardment, and it's not even quite pinpoint. Players can take a reasonably balanced gun or launcher, link it two or three or nine times over, and destroy a target more easily than the spirit of the game intends.

Only two ways to break all that: 1) sized hardpoints or 2) time-based limits to damage-per-volley. Pick your solution to fantasize about.

Edited by East Indy, 03 May 2014 - 05:19 PM.


#32 80sGlamRockSensation David Bowie

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Posted 03 May 2014 - 05:21 PM

Current state of meta is as such


If you want to win, get all yourself and your friends in 3D's Victors , Shadowhawks and Highlanders, then equip JJ's with PPC+AC combo.


Otherwise, good luck.

#33 Khobai

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Posted 03 May 2014 - 05:28 PM

Quote

If you want to win, get all yourself and your friends in 3D's Victors , Shadowhawks and Highlanders, then equip JJ's with PPC+AC combo.


pretty much. and erll ravens with ecm. thats your 3/3/3/3 meta group.

#34 FupDup

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Posted 03 May 2014 - 05:44 PM

View Postmwhighlander, on 03 May 2014 - 05:21 PM, said:

Current state of meta is as such


If you want to win, get all yourself and your friends in 3D's Victors , Shadowhawks and Highlanders, then equip JJ's with PPC+AC combo.


Otherwise, good luck.

Don't forget the Airstrikes and Artillery Strikes.

#35 InRev

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Posted 03 May 2014 - 05:53 PM

View PostMechB Kotare, on 03 May 2014 - 12:09 PM, said:

At the end. I have to be *******. Learn to play. Jumpsniping is overestimated. It takes good aim and proper movement. Good aim + Ability to properly move = skill.


It's only overestimated by people who think they're gods of war because they hit spacebar before clicking their left mouse button.

If finding a ridge, sitting behind it and only exposing yourself during JJ burn is "skill" then this game has one of the lowest "skill" thresholds on the internet.

I know you don't want anyone to touch your precious stat-padding machine, but don't pretend that poptarting is somehow difficult. The only reason everyone doesn't use it is because some of us find it boring as shit and actually want a challenge when we play.

#36 MechB Kotare

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Posted 03 May 2014 - 06:39 PM

View PostInRev, on 03 May 2014 - 05:53 PM, said:


It's only overestimated by people who think they're gods of war because they hit spacebar before clicking their left mouse button.

If finding a ridge, sitting behind it and only exposing yourself during JJ burn is "skill" then this game has one of the lowest "skill" thresholds on the internet.

I know you don't want anyone to touch your precious stat-padding machine, but don't pretend that poptarting is somehow difficult. The only reason everyone doesn't use it is because some of us find it boring as shit and actually want a challenge when we play.


Dont go "I know you don't want anyone to touch your precious stat-padding machine" on me, i like using ac 20s and ER LLs as much as i love using PPC/Gauss combo.

You just cant face the fact that in that second when you "poop behind the mountain" you have to aim. Aim takes skill. This is FPS sim. Poptart without aim is as useless as anything else with shit aim.

At the end. All complaining about poptarting are made by those being unsuccesfull to counter it, thinking that only another poptart can counter poptart.

Why do i say its overrated? Because i actually tried using ERLLs and UACS beyond 540m (optimal range of poptart pinpoint 2xPPC/2xAC5 combo) with speed of 86.5 (CTF 3d) and it was well efficient. Raven 3Ls Or Spider 5Ds with ERLLs are deadly against your "metas", when played correctly.

You just cant face the fact, wanting to play shit builds and actually wanting them to be great above all. I personally dont care about whats gonna happen "to my precious builds". Nerfing one "Meta" will create another.

At the end. Lamers gonna loose, loosers gonna cry. Enjoy this talk that wont change anything.

Edited by MechB Kotare, 03 May 2014 - 06:41 PM.






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