Never Play Again - Lrms
#41
Posted 04 May 2014 - 11:40 AM
#42
Posted 04 May 2014 - 12:00 PM
Quote
??
All members are members.
Everyone starts out as "Rookie", after your first 10 posts it changes to "Member".
Edited by Warblood, 04 May 2014 - 12:01 PM.
#43
Posted 04 May 2014 - 12:03 PM
Let's get this clear: MW:O is not Call of Duty or all those other mindless FPS games that flood the market, It requires some thinking, both in your mech's loadout, and how you go about defeating your opponents. It is a very team-oriented game, glory-hogging lone wolves are more often a detriment to their team rather than a boon, and some loadouts, particularly missile boats are only optimal if you have a team mate acting as a spotter, sure, you can carry your own TAG, but that means you have to get within a range where you can be targeted, and you have to maintain LoS for the TAG bonus to be effective. If you can't figure out how to counter a missile boat relying on direct fire, perhaps the problem is you and not the game. (perish the thought.) If you are being hit by indirect fire, then you should be gunning for the light mech that is most likely spotting for that missile boat, especially if said spotter is carrying a TAG or NARC.
Yeah, the game has some broken mechanics, (I for one am still waiting for PGI to re-implement knockdowns so I can bitchslap the next light mech that dares to pin me against a building.) but LRM builds are one of those mechanics that is about where it should be.
In summary: quit whining, grit your teeth, take your hard knocks, and actually learn to play.
#44
Posted 04 May 2014 - 12:06 PM
Warblood, on 04 May 2014 - 12:00 PM, said:
??
All members are members.
Everyone starts out as "Rookie", after your first 10 posts it changes to "Member".
Pretty sure the Recruit tag (shows up as teal under the newest of players' avatars{faction tag}) is only there for people that haven't finished their cadet matches.
#45
Posted 04 May 2014 - 12:57 PM
MischiefSC, on 03 May 2014 - 11:16 AM, said:
That's some serious QFT right there. Go ahead and run some LRMs for 10 matches, then see what you think. The first thing you'll do is say '******* ECM!'
Then you'll say '******* BUILDINGS!'
Then you'll say '******* LIGHTS!'
The nyou'll say '******* AMS!'
Then you'll say 'Hey, guys, quit going so fast and leaving me behind, I get killed all alone!'
Then you'll say 'Well, at least people are idiots on Caustic, trying to stick and poptart around the Caldera where even if they back up I'm going to mostly hit them anyway and if a teammate hits them with NARC they're going to eat my LRMs with no hope of escape for about 8 volleys.'
Then you'll say 'For every game I get 1,000 damage, I get 3 games with 100-300. This sucks, LRMs are too easy to avoid and defeat!'
Then you will (and should) feel like a nitwit for this post.
Ran the A1, 24 matches. 16 wins 8 losses. 23 kills 11 deaths. Not the first time I've used lrms. I was having trouble with them, till I used them. So reread my first post. It's honest advice.
I suggest you evaluate your outlook on life.
#46
Posted 04 May 2014 - 01:48 PM
Flaming oblivion, on 03 May 2014 - 10:45 AM, said:
Still they work FANTASTICALLY in the low skill bracket because new players tend to panic when the missle warn rings and you just need one spotter with tag or bap to KILL ONE MECH.
I know that this is no problem for skilled players (like everyone commenting here is) but since you get shot in the ass all day as a beginner, LRMs are not actually helping overcoming the frustration.
#47
Posted 04 May 2014 - 02:00 PM
#48
Posted 04 May 2014 - 02:03 PM
#49
Posted 04 May 2014 - 02:08 PM
#50
Posted 04 May 2014 - 02:26 PM
If people who moan about LRMs actually play them they will realise that you only die to them if you are clueless or impatient.
AMS is a massive importance but once fitted massively helps out not only the individual but the other team players...
I'm a big LRM user and have played them throughout there changes and at this point in the game they are the most balanced, AMS kicks their ass when a targeted mech stays with it's team and using buildings and hills etc to protect yourself.
The only reason you will die to LRMs is when your all alone in an open space in a slow mech with no AMS, if that's the case then you deserve to die, as you would if you had a PPC pop tart or other meta build against you.
LRM boats usually have no weapons or only med lasers so they die easy below 180m, use this to your advantage!
#51
Posted 04 May 2014 - 02:43 PM
dbassa, on 03 May 2014 - 10:40 AM, said:
i rly liked this game, as i liked all the MW games before this.
BUT
Im just askin me;
Why are Players, that have to make thoughts about engines, balanced loadouts, heatsinks etc not earned?
They got to aim, they are playin in the frontlines or at least in the forward 70% battlefield.
Instead, little noobs earn so much CBills, do so much DMG and all they got to do is to wait for a ******* red circle.
Just wanted to get rid of my frustration, because of LRMS i will never play this game again and i hope more ppl follow me and show the developers, that balance is a need for a good game,
This is NOT a good game.
Thx and **** you all.
Edited by xMEPHISTOx, 04 May 2014 - 02:44 PM.
#52
Posted 04 May 2014 - 02:56 PM
#53
Posted 04 May 2014 - 03:01 PM
Mainerd, on 04 May 2014 - 02:56 PM, said:
That it does my first day was spent pointing one way and wondering why I was going another , Firing lrms without holding lock or at 20m , Firing at friendlies because I could see a red arrow over theyre head turned out the enemy was behind them , I was making the other guys on my team jealous of my skillz.
#54
Posted 04 May 2014 - 03:05 PM
Bobzilla, on 04 May 2014 - 12:57 PM, said:
I suggest you evaluate your outlook on life.
Come back at 100 matches. If you're at a 2.0 win/loss pugging and over a 2.0 KDR that's amazing - you should pilot that all the time. I've had 18 game winning streaks with terrible mechs; I've had an 8 kill match in a 4xPPC Battlemaster. LRMs tend to be feast/famine. You had a nice feast chunk; LRMs, like all other weapons, average out over time.
#55
Posted 04 May 2014 - 03:09 PM
Mainerd, on 04 May 2014 - 02:56 PM, said:
Let's see. . .
No chatspeak, has tried LRMs, knows they're strengths and weaknesses, knows he's not Rambo, tries to help his team, tries to improve. . .
You. I like you.
Edited by Osric Lancaster, 04 May 2014 - 04:01 PM.
#56
Posted 04 May 2014 - 03:26 PM
condor1X1, on 03 May 2014 - 02:40 PM, said:
look at the damage scores you get when you play one or someone else does......and if there is like 3 or 4 LRM boats on one team....ouch
they are to strong...i play them too.... simply because of that fact...you can roll the match with them
I've run with an LRM-focused lance. Me, two fellow LRM boats, and a Raven-3L with NARC.
We focus-fired. Shit died.
I've run with a lance of Jagermechs. We focus-fired. Shit died even faster. Very much faster. Why?
Because when my buddies put nine AC/5's into someone's torso and I chainsaw 6 MG's through the hole, none of us put up huge damage numbers but the bad 'Mech fall down go boom.
When we put about 100-120 LRMs per salvo into something, it falls down- but it takes a lot more salvos and ammo to do it, because our LRMs have to bludgeon the entire 'Mech repeatedly until the area-effect sandblasting finally hits something vital. Jager kills look like a donut- crunchy on the outside with a hole in the middle. LRM kills look like we flayed the target to death- damage everywhere, in large amounts, much of it wasted on sanding away armor in non-lethal locations. Our damage numbers are considerably higher, but our kill rate really isn't and our time spent killing you in terms of number of shots fired goes way up. The advantage generally lies in that we can put those missiles into anything anyone sees on the battlefield, vs. having to go find them ourselves...the disadvantage is if we can't see it or they're smart enough to cover, all the NARC beacon in the world means nothing and we just dumped ammo into terrain for 0 effect or our DPS is 0 while trying to get locks, direct or otherwise. The direct-fire kills faster, but it also has the higher risk of having to fire while exposed and hence taking hits back, which on Jagers can seriously go downhill fast- I end most matches missing half the 'Mech if I don't drop outright. LRM boats in the back don't spread damage by taking fire, meaning your front is more fragile. Direct-fire is, of course, what it is.
People who don't understand that good LRM play is a delicate balancing act of teamwork and overspecialization don't understand why it's so rare to see that at the top. It's situationally good AND horrible at the same time, and it all depends on the opponent and the map you get. All the LRMs in the world don't matter under the docks at Crimson, trying to kill the wolfpack circling you at 100m, while you're blanked by ECM or watching six streams of tracers ripping your salvos apart in mid-air, while your opponent is dancing back and forth snap-shooting from a cluster of buildings on River City while your missiles just blow up concrete- because nobody on your team can force them out of cover. You need your spotters, your fire angles, the people who can position the targets so you can bring down the rain. The better your opponents are, the more you depend on those people to do the job you came to do when you loaded some LRM tubes on your 'Mech.
You have to avoid tunnel vision, the illusion that "far away" is "safe" that's shattered the second a few lights or mediums jump on you like lions on a lame gazelle, the urge to keep that perfect firing position long after it no longer becomes a safe firing position, remembering that your missiles arcing up tell every person smart enough to look up "The guy who fights like a gimp up close is right there, go mess him up". You don't know where every opponent is, you either get paranoid or you get ganked, but it's SO easy when you keep getting hits and firing not to move, because you want to keep firing and not mess up that perfect conjunction.
But when you've got newbies who don't know how to deal with it, it's the quietest job in the game. You stay visible, I keep my crosshairs on you, eventually you die from my stupidity-seeking ordinance.
#57
Posted 04 May 2014 - 03:31 PM
Now, I don't even have AMS on any mech except my assaults...(of course I have a Raven 3L )...but even my Cataphract and my Kintaros...I don't carry AMS cause I don't need it anymore (inb4 "you're hurting your team by not giving them extra AMS protection")...I learned to not stay out in the open, how to watch for spotters...how to shoot and get back to cover before the LRMs can get to me...
I still get hit by LRMs, everyone does, but they don't kill me (unless I made a serious tactical mistake...and that does happen)...but they don't upset me anymore...i just go and kill the boat
#58
Posted 04 May 2014 - 04:56 PM
#59
Posted 04 May 2014 - 05:48 PM
3 stalkers unloading when you cant see them but an ECM spider can see you is the issue.
The ease of targeting indirecly and its effect is the problem but not in random games usually only with a dedicated team.
Is this good or bad? I just think indirect fire should be less effective apart form that LRMs are ok right now IMO
#60
Posted 05 May 2014 - 10:47 AM
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