LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way
Posted 04 May 2014 - 09:51 AM
I would certainly not object to some kind of loyalty thank-you for Founders (or for that matter those who have purchased any package), but it's certainly not necessary.
I'd love to see Founder mechs recieve a bump to 30% bonus c-bills.
I'd love to see anyone who has purchased a package worth 60 USD or more received lifetime Premium Private Match access.
I'd love to see anyone who has purchased the top-tier of a package (Gold, Overlord, Masakari, etc.) get a lifetime Loyalty Point boost (say, 2% per max-level package).
Do I expect PGI to do any of the above? No. Will I be disappointed if PGI does anything beyond what the package details said they'd do? No. Do I think Founders, or any package buyers, inherently deserve more than they got? No. I do think it'd be a nice gesture, but anything PGI chooses to do it does on its own and without any kind of external imperitive.
One thing, actually, the ONLY thing I really wanted as a Founder was that my Premium time should only have counted down when I was playing (the day I played was one day of premium time used), not every day for the total number of premium time days I had regardless of whether I played or not.
I'd like more respect from the kids in the game trying to tell me how to pilot my mech. Like that great dangerfield said "I ain't get no respect." If not for the founders I doubt the game would have even lasted a year then they blow all that money for a game they didn't tell us about and have to resort to other packages and bundles to break even.
How about they just give us what we thought we were funding in the first place.
2 years and STILL no CW.
You don't fund early-access games on what they promise the game will be. You fund them on what they are on the day you purchase. Anything else is just icing and more bang for your buck.
ohhhhhh.... I will so have to get on this evening. I miss those CB days of single heatsink slugfests! I'd happily refit my Founder's to old tech just for this (since I don't run them in any competitive manner anyhow!)
Is it pure stock, or just restricted to tier 1 tech? Either is fine, but that way I know what to modify them to! (Probably spelled out on the link...too in need of food to check, atm, lol)
Pure stock, what you see is what you get, so a AS7-D would have the AC/20, 4ML, SRM6 and LRM20 with 20 single heat sinks. We're starting with level 1 tech for the simplicity, but we'll also be having level 2 nights with advanced tech like ER, pulse, gauss, double heat sinks, endo etc.
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 04 May 2014 - 11:18 AM
DocBach, on 04 May 2014 - 11:10 AM, said:
Pure stock, what you see is what you get, so a AS7-D would have the AC/20, 4ML, SRM6 and LRM20 with 20 single heat sinks. We're starting with level 1 tech for the simplicity, but we'll also be having level 2 nights with advanced tech like ER, pulse, gauss, double heat sinks, endo etc.
now I'm just so sad I can't run my CN9-AH......
But just realized....some of those newer mechs I can't find a "happy" build for..... time to go stock and use them for these matches! YAY! (If only PPCs were not so nerfed now....... at least in the day an AWS-8Q could do SOME damage at PBR:::
Founders aren't really upset about the Phoenix or Clan package things.
What we're upset about is that our money funded not just MWO, but MWTactics and some other Smith and Tinker (IGP) RPG game called Sunrise or something crazy like that. Instead of expanding PGI to actually have a decent and intelligent studio of developers, it got the 'good' people working on MWTactics where here...we're still waiting 2 years later for some of the stuff that we were stated to get by "early 2013."
What we're also upset about is the game was very simulator-rooted early on.
Spoiler
It had the following great things which were removed and/or lost over time.
heat penalties at 80% heat and higher, as you maintain that heat would melt heatsinks, damage ammunition stores, damage weapons even if you haven't taken any damage at all.
It had random shutdowns at 90% to 100% heat where at 101% heat if you had any ammunition at all you'd instantly explode. The pilot skill "heat containment" originally raised the random shutdown risk to be between 98 and 100% heat instead of 90 to 100%. Not how much heat you could generate and by extension how much BIGGER your alpha strike of weapons can be.
We had a game with mostly mediums as described, where lights were paid for scouting, where assaults were rare and terrifying. I mean shit, they had GLOWING EYES and could be seen in the distance in the fog!
Where nothing felt twitchy, where response times for setting the throttle and firing weapons were slightly delayed in what seemed like a feature (but it was lag sadly).
Where convergence made pinpoint difficult to achieve.
Where min/maxing could yield great rewards...but could throw you so far in debt your unborn great grandchildren will be owing money! So the "meta" was difficult to achieve and changed Daily!
Where it was better to use Ferro instead of Endo, unless you were rich, because dying with Endo would break the bank where dying with Ferro was chump change.
Where engine choice was "Play it safe... or run an XL and risk my life savings."
Where ammunition-based weapon boating, before PGI's free handouts, meant breaking the piggy bank.
But then, that whole simulator-like experience got removed. The thinking person's shooter became more of a twitch shot fest where "incredible pinpoint shots of 35 damage (or greater) is okay."
That's what founders are griping about. That and being on an island.
What we, or at least myself and anyone who likes this post are not complaining about is feeling "unloved" compared to the phoenix package players.
For 120 we got 80 dollars worth of + 4 mechs (even if just the best variant of each at the time; not only that but for 3 out of 4 those variants were not even released for a few months after I bought mine!) at 10 dollars each (at the time 25% bonus was better than anything anyone else had; though I wouldn't complain if it went up to 30%) + a credits reel (okay big deal there) + 90 days premium time that kept resetting over and over and over and over and over and over (I used my 90 days over and over again for more than 9 months).
Though what I would like to see, is to not require premium time from every group leader and/or first player in every lance to be able to start at less than 12 players in a private match. One person with it should be good enough.
(Trust me, I'm as grumpy with PGI as anyone can be. But I'm not expecting handouts.)
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 04 May 2014 - 12:05 PM
Koniving, on 04 May 2014 - 11:40 AM, said:
Founders aren't really upset about the Phoenix or Clan package things.
What we're upset about is that our money funded not just MWO, but MWTactics and some other Smith and Tinker (IGP) RPG game called Sunrise or something crazy like that. Instead of expanding PGI to actually have a decent and intelligent studio of developers, it got the 'good' people working on MWTactics where here...we're still waiting 2 years later for some of the stuff that we were stated to get by "early 2013."
What we're also upset about is the game was very simulator-rooted early on.
Spoiler
It had the following great things which were removed and/or lost over time.
heat penalties at 80% heat and higher, as you maintain that heat would melt heatsinks, damage ammunition stores, damage weapons even if you haven't taken any damage at all.
It had random shutdowns at 90% to 100% heat where at 101% heat if you had any ammunition at all you'd instantly explode. The pilot skill "heat containment" originally raised the random shutdown risk to be between 98 and 100% heat instead of 90 to 100%. Not how much heat you could generate and by extension how much BIGGER your alpha strike of weapons can be.
We had a game with mostly mediums as described, where lights were paid for scouting, where assaults were rare and terrifying. I mean shit, they had GLOWING EYES and could be seen in the distance in the fog!
Where nothing felt twitchy, where response times for setting the throttle and firing weapons were slightly delayed in what seemed like a feature (but it was lag sadly).
Where convergence made pinpoint difficult to achieve.
Where min/maxing could yield great rewards...but could throw you so far in debt your unborn great grandchildren will be owing money! So the "meta" was difficult to achieve and changed Daily!
Where it was better to use Ferro instead of Endo, unless you were rich, because dying with Endo would break the bank where dying with Ferro was chump change.
Where engine choice was "Play it safe... or run an XL and risk my life savings."
Where ammunition-based weapon boating, before PGI's free handouts, meant breaking the piggy bank.
But then, that whole simulator-like experience got removed. The thinking person's shooter became more of a twitch shot fest where "incredible pinpoint shots of 35 damage (or greater) is okay."
That's what founders are griping about. That and being on an island.
What we, or at least myself and anyone who likes this post are not complaining about is feeling "unloved" compared to the phoenix package players.
For 120 we got 80 dollars worth of + 4 mechs (even if just the best variant of each at the time; not only that but for 3 out of 4 those variants were not even released for a few months after I bought mine!) at 10 dollars each (at the time 25% bonus was better than anything anyone else had; though I wouldn't complain if it went up to 30%) + a credits reel (okay big deal there) + 90 days premium time that kept resetting over and over and over and over and over and over (I used my 90 days over and over again for more than 9 months).
Though what I would like to see, is to not require premium time from every group leader and/or first player in every lance to be able to start at less than 12 players in a private match. One person with it should be good enough.
(Trust me, I'm as grumpy with PGI as anyone can be. But I'm not expecting handouts.)
God is miss Closed Beta. For all the bugs, the extremely limited mech options, INSANE heat control needs......... it was 10x more fun than MetaWarrior Online has become. You know how gradualism clouds your eyes to things at times, had forgotten or minimized so many of those differences.
Was RnR broken? Yes, but only because PGI put some IDIOTIC loopholes in it from the get go. Would the minmax crowd have cried had a "fixed" RnR been implemented? Of course, but thanks to them, we got the lovely descent into the quagmire we have today.
Is it all bad? No, I still play,and play a lot, and still think at its core, even now it is a better game, overall, than any MW title before it. Game Mechanics wise. Which still gives us the potential with more content to really shine. But there was a depth to the game play, even to the logistics side of things, that did indeed make it more of a "thinking man's shooter". Shame so many of the vocal minority were so against thinking and challenge, and the Devs listened to them instead (or maybe IGP forced the issue, we will likely never know).
I do know, that even though you can never go home again, I can't wait to run in the Stock Tech league that Barantor and DoCBach have been talking about!
As a founder who has bought every package they have offered, I feel that the Founders Package was as advertised. Except for the fact that shortly after closing it they started to announce the Hero mechs with 30% bonus to C-bills as an "incentive" for players to purchase to keep the cash cow going.
As a Founder I was highly upset and on the border of asking for a refund when I like everyone else found out that they spent a large chunk of that money on MW Tactics which really has gone nowhere.
As a Founder I am highly ticked that the CW that was promised as 6 months out, still is not here
As a Founder I am highly questionable why the hell they went for the Clan Invasion instead of working on CW this whole time.
As a Founder I would like the feartures that were promised over two years ago to be delivered.
As a Founder I have a lot to be concerned about when it comes to PGI. They have continued to prove their reputation to deliver what they promised as shady at best
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 04 May 2014 - 12:07 PM
Dymlos2003, on 04 May 2014 - 11:58 AM, said:
I literally don't remember any of those things you mentioned kon, and I was here at the beginning.
I do.
Rather well, actually.
I remember my K2s PPC crossing in front of targets, I remember running 90% heat in my AWS-8R, and the crosshairs and HUD would flicker and falter.....and I clearly remember the first time I had my ammo cook off..... for running the heat scale for too long..... I remember thinking...:What the heck!?!?!?---- because it was so unexpected. And such a great learning lesson.
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 04 May 2014 - 12:10 PM
Darian DelFord, on 04 May 2014 - 12:06 PM, said:
As a Founder I am highly questionable why the hell they went for the Clan Invasion instead of working on CW this whole time.
While I agree with almost all of your salient points, in Paul's interview, he explained the reasoning for the Clan Pack first, and it made sense, actually. I recommend giving it a listen if you haven't. There is certainly some head scratching logic at times, but also some input that actually does make a lot of sense.
As my Siggy says, I have fallen from the ranks of White Knights, some time ago, but I am trying to maintain some semblance of objectivity..... PGI(and oftentimes really, IGP) has certainly pooched a lot of things. But some of what is hung about their neck like an albatross has actually made sense in retrospect. Just wish they were a little more transparent about it in the first place!