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Founders Should Be More Praised Mwo..

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#21 Roughneck45

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Posted 04 May 2014 - 09:47 AM

How about they just give us what we thought we were funding in the first place.

2 years and STILL no CW.

Edited by Roughneck45, 04 May 2014 - 09:50 AM.


#22 Levi Porphyrogenitus

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Posted 04 May 2014 - 09:51 AM

I would certainly not object to some kind of loyalty thank-you for Founders (or for that matter those who have purchased any package), but it's certainly not necessary.

I'd love to see Founder mechs recieve a bump to 30% bonus c-bills.

I'd love to see anyone who has purchased a package worth 60 USD or more received lifetime Premium Private Match access.

I'd love to see anyone who has purchased the top-tier of a package (Gold, Overlord, Masakari, etc.) get a lifetime Loyalty Point boost (say, 2% per max-level package).

Do I expect PGI to do any of the above? No. Will I be disappointed if PGI does anything beyond what the package details said they'd do? No. Do I think Founders, or any package buyers, inherently deserve more than they got? No. I do think it'd be a nice gesture, but anything PGI chooses to do it does on its own and without any kind of external imperitive.

#23 DocBach

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Posted 04 May 2014 - 10:01 AM

I think if you buy a Clan pack you get a loyalty coffee mug cockpit item, right?

#24 Gremlich Johns

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Posted 04 May 2014 - 10:23 AM

One thing, actually, the ONLY thing I really wanted as a Founder was that my Premium time should only have counted down when I was playing (the day I played was one day of premium time used), not every day for the total number of premium time days I had regardless of whether I played or not.

#25 JediPanther

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Posted 04 May 2014 - 10:30 AM

I'd like more respect from the kids in the game trying to tell me how to pilot my mech. Like that great dangerfield said "I ain't get no respect." If not for the founders I doubt the game would have even lasted a year then they blow all that money for a game they didn't tell us about and have to resort to other packages and bundles to break even.

#26 Rhaythe

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Posted 04 May 2014 - 10:57 AM

View PostRoughneck45, on 04 May 2014 - 09:47 AM, said:

How about they just give us what we thought we were funding in the first place.

2 years and STILL no CW.

You don't fund early-access games on what they promise the game will be. You fund them on what they are on the day you purchase. Anything else is just icing and more bang for your buck.

#27 Bishop Steiner

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Posted 04 May 2014 - 11:02 AM

View PostDocBach, on 04 May 2014 - 08:57 AM, said:


As a founder who uses stock founder 'Mechs in private matches a lot, I would support this idea :ph34r:

Invites, please? :)

#28 DocBach

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Posted 04 May 2014 - 11:04 AM

View PostBishop Steiner, on 04 May 2014 - 11:02 AM, said:

Invites, please? :)


http://mechforceclassic.enjin.com/

#29 Bishop Steiner

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Posted 04 May 2014 - 11:06 AM

View PostDocBach, on 04 May 2014 - 11:04 AM, said:


ohhhhhh.... I will so have to get on this evening. I miss those CB days of single heatsink slugfests! I'd happily refit my Founder's to old tech just for this (since I don't run them in any competitive manner anyhow!)

Is it pure stock, or just restricted to tier 1 tech? Either is fine, but that way I know what to modify them to! (Probably spelled out on the link...too in need of food to check, atm, lol)

Edited by Bishop Steiner, 04 May 2014 - 11:07 AM.


#30 DocBach

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Posted 04 May 2014 - 11:10 AM

Pure stock, what you see is what you get, so a AS7-D would have the AC/20, 4ML, SRM6 and LRM20 with 20 single heat sinks. We're starting with level 1 tech for the simplicity, but we'll also be having level 2 nights with advanced tech like ER, pulse, gauss, double heat sinks, endo etc.

Edited by DocBach, 04 May 2014 - 11:13 AM.


#31 Bishop Steiner

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Posted 04 May 2014 - 11:18 AM

View PostDocBach, on 04 May 2014 - 11:10 AM, said:

Pure stock, what you see is what you get, so a AS7-D would have the AC/20, 4ML, SRM6 and LRM20 with 20 single heat sinks. We're starting with level 1 tech for the simplicity, but we'll also be having level 2 nights with advanced tech like ER, pulse, gauss, double heat sinks, endo etc.

now I'm just so sad I can't run my CN9-AH......

But just realized....some of those newer mechs I can't find a "happy" build for..... time to go stock and use them for these matches! YAY! (If only PPCs were not so nerfed now....... at least in the day an AWS-8Q could do SOME damage at PBR::::)

#32 DocBach

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Posted 04 May 2014 - 11:22 AM

The thing about the Awesome is its the only PPC boat in the stock 'mech game - if you stay back and have screeners it actually lives up to its name.

#33 InRev

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Posted 04 May 2014 - 11:26 AM

View PostDocBach, on 04 May 2014 - 11:22 AM, said:

The thing about the Awesome is its the only PPC boat in the stock 'mech game - if you stay back and have screeners it actually lives up to its name.


I can attest to this, having been on the receiving end of DocBach's Awesome. It inspires terror on comms.

I bet most people would never associate MWO's Awesome with the word terror, but there you have it!

#34 senaiboy

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Posted 04 May 2014 - 11:30 AM

No. Having Closed Beta Access, MC worth more than the price of Founders package themselves, and a Founder mech are more than enough.

Asking for more is just being greedy. It'll just alienate the non-Founder players and cause unnecessary misdirected envy.

#35 Koniving

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Posted 04 May 2014 - 11:40 AM

Founders aren't really upset about the Phoenix or Clan package things.
What we're upset about is that our money funded not just MWO, but MWTactics and some other Smith and Tinker (IGP) RPG game called Sunrise or something crazy like that. Instead of expanding PGI to actually have a decent and intelligent studio of developers, it got the 'good' people working on MWTactics where here...we're still waiting 2 years later for some of the stuff that we were stated to get by "early 2013."

What we're also upset about is the game was very simulator-rooted early on.
Spoiler

But then, that whole simulator-like experience got removed. The thinking person's shooter became more of a twitch shot fest where "incredible pinpoint shots of 35 damage (or greater) is okay."

That's what founders are griping about. That and being on an island.

What we, or at least myself and anyone who likes this post are not complaining about is feeling "unloved" compared to the phoenix package players.

For 120 we got 80 dollars worth of + 4 mechs (even if just the best variant of each at the time; not only that but for 3 out of 4 those variants were not even released for a few months after I bought mine!) at 10 dollars each (at the time 25% bonus was better than anything anyone else had; though I wouldn't complain if it went up to 30%) + a credits reel (okay big deal there) + 90 days premium time that kept resetting over and over and over and over and over and over (I used my 90 days over and over again for more than 9 months).

Though what I would like to see, is to not require premium time from every group leader and/or first player in every lance to be able to start at less than 12 players in a private match. One person with it should be good enough.

(Trust me, I'm as grumpy with PGI as anyone can be. But I'm not expecting handouts.)

Edited by Koniving, 04 May 2014 - 11:47 AM.


#36 Dymlos2003

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Posted 04 May 2014 - 11:58 AM

I literally don't remember any of those things you mentioned kon, and I was here at the beginning.

#37 Bishop Steiner

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Posted 04 May 2014 - 12:05 PM

View PostKoniving, on 04 May 2014 - 11:40 AM, said:

Founders aren't really upset about the Phoenix or Clan package things.
What we're upset about is that our money funded not just MWO, but MWTactics and some other Smith and Tinker (IGP) RPG game called Sunrise or something crazy like that. Instead of expanding PGI to actually have a decent and intelligent studio of developers, it got the 'good' people working on MWTactics where here...we're still waiting 2 years later for some of the stuff that we were stated to get by "early 2013."

What we're also upset about is the game was very simulator-rooted early on.
Spoiler


But then, that whole simulator-like experience got removed. The thinking person's shooter became more of a twitch shot fest where "incredible pinpoint shots of 35 damage (or greater) is okay."

That's what founders are griping about. That and being on an island.

What we, or at least myself and anyone who likes this post are not complaining about is feeling "unloved" compared to the phoenix package players.

For 120 we got 80 dollars worth of + 4 mechs (even if just the best variant of each at the time; not only that but for 3 out of 4 those variants were not even released for a few months after I bought mine!) at 10 dollars each (at the time 25% bonus was better than anything anyone else had; though I wouldn't complain if it went up to 30%) + a credits reel (okay big deal there) + 90 days premium time that kept resetting over and over and over and over and over and over (I used my 90 days over and over again for more than 9 months).

Though what I would like to see, is to not require premium time from every group leader and/or first player in every lance to be able to start at less than 12 players in a private match. One person with it should be good enough.

(Trust me, I'm as grumpy with PGI as anyone can be. But I'm not expecting handouts.)

God is miss Closed Beta. For all the bugs, the extremely limited mech options, INSANE heat control needs......... it was 10x more fun than MetaWarrior Online has become. You know how gradualism clouds your eyes to things at times, had forgotten or minimized so many of those differences.

Was RnR broken? Yes, but only because PGI put some IDIOTIC loopholes in it from the get go. Would the minmax crowd have cried had a "fixed" RnR been implemented? Of course, but thanks to them, we got the lovely descent into the quagmire we have today.

Is it all bad? No, I still play,and play a lot, and still think at its core, even now it is a better game, overall, than any MW title before it. Game Mechanics wise. Which still gives us the potential with more content to really shine. But there was a depth to the game play, even to the logistics side of things, that did indeed make it more of a "thinking man's shooter". Shame so many of the vocal minority were so against thinking and challenge, and the Devs listened to them instead (or maybe IGP forced the issue, we will likely never know).

I do know, that even though you can never go home again, I can't wait to run in the Stock Tech league that Barantor and DoCBach have been talking about!

#38 Darian DelFord

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Posted 04 May 2014 - 12:06 PM

As a founder who has bought every package they have offered, I feel that the Founders Package was as advertised. Except for the fact that shortly after closing it they started to announce the Hero mechs with 30% bonus to C-bills as an "incentive" for players to purchase to keep the cash cow going.

As a Founder I was highly upset and on the border of asking for a refund when I like everyone else found out that they spent a large chunk of that money on MW Tactics which really has gone nowhere.

As a Founder I am highly ticked that the CW that was promised as 6 months out, still is not here

As a Founder I am highly questionable why the hell they went for the Clan Invasion instead of working on CW this whole time.

As a Founder I would like the feartures that were promised over two years ago to be delivered.

As a Founder I have a lot to be concerned about when it comes to PGI. They have continued to prove their reputation to deliver what they promised as shady at best

#39 Bishop Steiner

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Posted 04 May 2014 - 12:07 PM

View PostDymlos2003, on 04 May 2014 - 11:58 AM, said:

I literally don't remember any of those things you mentioned kon, and I was here at the beginning.

I do.

Rather well, actually.


I remember my K2s PPC crossing in front of targets, I remember running 90% heat in my AWS-8R, and the crosshairs and HUD would flicker and falter.....and I clearly remember the first time I had my ammo cook off..... for running the heat scale for too long..... I remember thinking...:What the heck!?!?!?---- because it was so unexpected. And such a great learning lesson.

#40 Bishop Steiner

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Posted 04 May 2014 - 12:10 PM

View PostDarian DelFord, on 04 May 2014 - 12:06 PM, said:


As a Founder I am highly questionable why the hell they went for the Clan Invasion instead of working on CW this whole time.


While I agree with almost all of your salient points, in Paul's interview, he explained the reasoning for the Clan Pack first, and it made sense, actually. I recommend giving it a listen if you haven't. There is certainly some head scratching logic at times, but also some input that actually does make a lot of sense.

As my Siggy says, I have fallen from the ranks of White Knights, some time ago, but I am trying to maintain some semblance of objectivity..... PGI(and oftentimes really, IGP) has certainly pooched a lot of things. But some of what is hung about their neck like an albatross has actually made sense in retrospect. Just wish they were a little more transparent about it in the first place!





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