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Tiny Arm Target Reticle


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#1 Training Instructor

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Posted 05 May 2014 - 10:17 AM

Seriously, make it bigger and put it in a color that actually distinguishes it from the background.

I have trouble visually keeping track of it when a lot of stuff is happening in a brawl, I'm taking fire, etc.

My suggestion...make it three times as big and fluorescent green.

#2 Bilbo

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Posted 05 May 2014 - 10:20 AM

Please, God, No!!!! I already don't use the Lock-on missiles because that reticule is absurdly large.

#3 Training Instructor

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Posted 05 May 2014 - 11:03 AM

View PostBilbo, on 05 May 2014 - 10:20 AM, said:

Please, God, No!!!! I already don't use the Lock-on missiles because that reticule is absurdly large.


Uhm, the skillmissile reticle is absurdly large, but the arm reticle is absurdly tiny for weapons that you have to actually aim.

#4 AlmightyAeng

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Posted 05 May 2014 - 11:05 AM

View PostTraining Instructor, on 05 May 2014 - 11:03 AM, said:


Uhm, the skillmissile reticle is absurdly large, but the arm reticle is absurdly tiny for weapons that you have to actually aim.


Supposedly UI 2.0 is supposed to allow you to change the color of your HUD and customize your reticules...

Anyone know when UI 2.0 is coming ou---oh...wait...nevermind.

#5 Joseph Mallan

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Posted 05 May 2014 - 11:06 AM

He has a point Bilbo, The lil o in the middle of the rest is fairly easy to lose in a hectic moment. Now Bigger... I don't know. Neon green I could see as a first step... Unless it is a bad color for those with color blindness.

#6 Bilbo

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Posted 05 May 2014 - 11:06 AM

View PostTraining Instructor, on 05 May 2014 - 11:03 AM, said:



Uhm, the skillmissile reticle is absurdly large, but the arm reticle is absurdly tiny for weapons that you have to actually aim.

It is large enough to be seen while not being too large for accurate fire. It also doesn't completely obscure small targets up close and any target at range. Making it larger would likely do both.

#7 Levi Porphyrogenitus

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Posted 05 May 2014 - 11:54 AM

It'd be far better to let us recolor our HUD elements (would mostly fix color blind problems too, as those who suffer would simply need to change their HUD colors to taste). The arm reticule is pretty much fine size-wise.

#8 Fut

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Posted 05 May 2014 - 11:55 AM

View PostTraining Instructor, on 05 May 2014 - 11:03 AM, said:


Uhm, the skillmissile reticle is absurdly large, but the arm reticle is absurdly tiny for weapons that you have to actually aim.


If it's too large though, it'll cover up too much of your target at range...
I believe it's small for a reason.
Just look at the iron sights on rifles, just a small little dot on the end of the barrel.

However, it'd be nice if the Devs allowed us to change the colours of all the HUD elements.

Edited by Fut, 05 May 2014 - 11:56 AM.


#9 Nicholas Carlyle

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Posted 05 May 2014 - 11:56 AM

View PostGhost Badger, on 05 May 2014 - 11:05 AM, said:


Supposedly UI 2.0 is supposed to allow you to change the color of your HUD and customize your reticules...

Anyone know when UI 2.0 is coming ou---oh...wait...nevermind.


Dayaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaam

#10 101011

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Posted 05 May 2014 - 11:57 AM

I prefer the smaller size, as I never have lost it in the midst of combat, and if it were to big, it would obscure my vision.

#11 Training Instructor

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Posted 05 May 2014 - 10:10 PM

They could change it to an upside down V, which is a feature I've seen and used on red dot AR-15 sights. It's much more effective than a circle.

I get that you don't want targets obscured at range, but I have visual tracking issues with a tiny red circle against backgrounds that are often orange/yellow/exploding. During a brawl, there's a lot of stuff happening on the screen, and the tiny red circle gets washed out really quickly.





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