

Tiny Arm Target Reticle
#1
Posted 05 May 2014 - 10:17 AM
I have trouble visually keeping track of it when a lot of stuff is happening in a brawl, I'm taking fire, etc.
My suggestion...make it three times as big and fluorescent green.
#2
Posted 05 May 2014 - 10:20 AM
#3
Posted 05 May 2014 - 11:03 AM
Bilbo, on 05 May 2014 - 10:20 AM, said:
Uhm, the skillmissile reticle is absurdly large, but the arm reticle is absurdly tiny for weapons that you have to actually aim.
#4
Posted 05 May 2014 - 11:05 AM
Training Instructor, on 05 May 2014 - 11:03 AM, said:
Uhm, the skillmissile reticle is absurdly large, but the arm reticle is absurdly tiny for weapons that you have to actually aim.
Supposedly UI 2.0 is supposed to allow you to change the color of your HUD and customize your reticules...
Anyone know when UI 2.0 is coming ou---oh...wait...nevermind.
#5
Posted 05 May 2014 - 11:06 AM
#6
Posted 05 May 2014 - 11:06 AM
Training Instructor, on 05 May 2014 - 11:03 AM, said:
Uhm, the skillmissile reticle is absurdly large, but the arm reticle is absurdly tiny for weapons that you have to actually aim.
It is large enough to be seen while not being too large for accurate fire. It also doesn't completely obscure small targets up close and any target at range. Making it larger would likely do both.
#7
Posted 05 May 2014 - 11:54 AM
#8
Posted 05 May 2014 - 11:55 AM
Training Instructor, on 05 May 2014 - 11:03 AM, said:
Uhm, the skillmissile reticle is absurdly large, but the arm reticle is absurdly tiny for weapons that you have to actually aim.
If it's too large though, it'll cover up too much of your target at range...
I believe it's small for a reason.
Just look at the iron sights on rifles, just a small little dot on the end of the barrel.
However, it'd be nice if the Devs allowed us to change the colours of all the HUD elements.
Edited by Fut, 05 May 2014 - 11:56 AM.
#9
Posted 05 May 2014 - 11:56 AM
Ghost Badger, on 05 May 2014 - 11:05 AM, said:
Supposedly UI 2.0 is supposed to allow you to change the color of your HUD and customize your reticules...
Anyone know when UI 2.0 is coming ou---oh...wait...nevermind.
Dayaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaam
#10
Posted 05 May 2014 - 11:57 AM
#11
Posted 05 May 2014 - 10:10 PM
I get that you don't want targets obscured at range, but I have visual tracking issues with a tiny red circle against backgrounds that are often orange/yellow/exploding. During a brawl, there's a lot of stuff happening on the screen, and the tiny red circle gets washed out really quickly.
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