Redshift2k5, on 06 May 2014 - 04:14 AM, said:
The current stats for the clan mechs only lists the bare-minimum stock-required hardpoints. This does not mean, however, that they will not add more hardpoints. They have also said different omnipods can have different quirks, so we should expect arms with fewer hardpoints will offer increased arm motion/speed compared to arms with more hardpoints.
Yep. 2 ERPPC, 2 ERLLas, 2 SSRM4, 1 ton ammo, and ~23 DHS is possible, even, with hardpoint swapping. Can even put those SSRM4 in the side torso. So much negativity and premature naysaying going about, no?
Karl Streiger, on 06 May 2014 - 04:16 AM, said:
Given the current heat system yes
Given the chance that this baby gets Ghost Heat yes
Given the chance that ER-PPC stays at 15 heat and won't get 15dmg (dunno) yes
Its not the question of the Alpha strike - its the question of versatility
The best config for the prime - maybe to swap 2 ER-PPCs for ER-Large Laser - and remove the LRM - and add 8 additional Heatsinks.
That may give you the ability to cool down - 1 ER-PPC in 4seconds
But in the thick of a fight you will go up straithg to your heat cap of 75 - and then "endgame"
The abiliity to have some smaller energy weapons instead of the big ones (always considering ghost heat) is not the question of quantity its a question of quality too.
And last not least . 2 AC 5 and 2 PPC are poor weapons if not used on a high mobile chassis
Two ERPPC, 2 LPLas, decent versatility right there. At 810 meters, each ERPPC putting out 15 damage, so 30 damage at that range, when entire mech builds THRIVE off of that damage output. With the heatsinks required to fire those nonstop. CLPLas hitting for 10 damage at ~600 meters, 20 damage right there, and excellent for hitting any light mech that shows itself. Combined salvo of 50 alpha, spammable, and capable of handling assault class to light class mechs fairly easily. And that is just sticking to the original 4 E hardpoints on the Prime.
This is without even taking custom omni-fits into consideration.
No, the
mindset of
more hardpoints are needed needs to go away when it comes to Clan mechs. Warhawk is a better Energy platform than anything else, and the Direwolf is a better Ballistic platform, but when your energy weapons, specifically ERPPC and LPLas, are just as good as FLD ballistics and you can actually cool them effectively? Zero problem there.
Clan tech has always demanded a change in perspective. The way you build a Clan mech is you center it around one or two big guns, and anything else is supplemental at best.
Edited by Pariah Devalis, 06 May 2014 - 04:24 AM.