Jump to content

Warhawk (Masakari)

BattleMechs

102 replies to this topic

#21 Black Arachne

    Member

  • PipPipPipPipPipPip
  • 270 posts

Posted 05 May 2014 - 05:03 PM

Did PGI announce what's being done with the targeting computer on the adder and warhawk?

#22 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 05 May 2014 - 05:04 PM

View PostProtoformX, on 05 May 2014 - 03:43 PM, said:

Boy, look at those massive side torsos. It'll definitely be taking the broad-side-of-a-barn crown from the Awesome!
There's no contest, the Awesome is still the fattest kid on the block. Now, if they had made the Warhawk the way it is in other games/books/what-have-you.... then at least the side profile would be awesome-ish.

#23 thantos911

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 57 posts

Posted 05 May 2014 - 05:19 PM

20 double heats with ghost heat and 4 er ppcs hell i tried a stalker with 23 dh's and 3 er ppcs and it about blows the hell up on a alpha on a normal heat or higher planet, lets see what they do here to balance that out.

edit: spelling

Edited by thantos911, 05 May 2014 - 05:19 PM.


#24 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,595 posts

Posted 05 May 2014 - 05:37 PM

I have a couple quibbles over the model for this 'mech:

1) I wish the missile pod was shoulder-mounted like on the current mini and the TRO3050U image. It makes more sense to me to mount LRMs there.

2) I wish the forward cockpit glass was inverted, so that the top of the glass was foremost, with the bottom closer to the pilot, like on the model and TRO, similar to many John Deere combines.

Spoiler


Other than that, I do like it. I just want to find out more about Clan weapons before I put money down on a Warhawk package!

Edited by TELEFORCE, 05 May 2014 - 05:37 PM.


#25 Firelizard

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 607 posts

Posted 05 May 2014 - 05:54 PM

View PostBlack Arachne, on 05 May 2014 - 05:03 PM, said:

Did PGI announce what's being done with the targeting computer on the adder and warhawk?


There are only two things they can do with it given this is a real-time first-person game.

Option 1: Lead computing sight. Screws you on weight and crit usage if you have beams, but easiest to implement and least likely to cause backlash.

Option 2: Some form of auto-aim. Gives you full benefit regardless of the weapon, but the backlash will make the response to 3rd-person view look like a shouting match between four-year-olds.

Edited by Firelizard, 05 May 2014 - 05:55 PM.


#26 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 05 May 2014 - 06:24 PM

That thing is DOA.

The TT version can barely handle 3 ERPPCs every other turn, much less 4. Now add MWO's 2.5x fire rate and you got a recipe for eternal shutdown.

The only one that will be half decent is the pod config with the gauss rifle and 3 energy points. Unless they have access to the full suite of Clan basic weapons. Then 4 Clan normal PPCs would probably be usable for peekaboo alpha strike shenanigans.

The model does look very good, just like the TRO came to life. Except for the weird missile pod infection growing out of its arm.

Edited by PanchoTortilla, 05 May 2014 - 06:29 PM.


#27 Firelizard

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 607 posts

Posted 05 May 2014 - 06:27 PM

View PostPanchoTortilla, on 05 May 2014 - 06:24 PM, said:

That thing is DOA.

The TT version can barely handle 3 ERPPCs a turn, much less 4. Now add MWO's 2.5x fire rate and you got a recipe for eternal shutdown.

The only one that will be half decent is the pod config with the gauss rifle and 3 energy points.

The model does look very good, just like the TRO came to life. Except for the weird missile pod infection growing out of its arm.


Given how heat is managed in this game you will JUST be able to handle firing all four.

Chain fired.

Afterwards you would be able to cook an egg on the dashboard.

Edited by Firelizard, 05 May 2014 - 06:28 PM.


#28 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 05 May 2014 - 06:29 PM

View PostPanchoTortilla, on 05 May 2014 - 06:24 PM, said:

That thing is DOA.

The TT version can barely handle 3 ERPPCs a turn, much less 4. Now add MWO's 2.5x fire rate and you got a recipe for eternal shutdown.

The only one that will be half decent is the pod config with the gauss rifle and 3 energy points. Unless they have access to the full suite of Clan basic weapons. Then 4 Clan normal PPCs would probably be usable for peekaboo alpha strike shenanigans.

The model does look very good, just like the TRO came to life. Except for the weird missile pod infection growing out of its arm.

The loadout I'm thinking of for the Prime might be 2 ERLL, 2 ERPPC, and then DHS from head to toe.

EDIT: Oh wait, might not have enough critslots to fill up all of the remaining tonnage with DHS. Darn it.

Edited by FupDup, 05 May 2014 - 06:32 PM.


#29 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 05 May 2014 - 06:32 PM

View PostFupDup, on 05 May 2014 - 06:29 PM, said:

The loadout I'm thinking of for the Prime might be 2 ERLL, 2 ERPPC, and then DHS from head to toe.


You could simply build that on a Stalker, and hill hump much better.

Let us ponder what the value of Clan DHS happens to be...

#30 SweetJackal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 968 posts

Posted 05 May 2014 - 06:34 PM

I'm noticing a few things that is going to be amusing to most players. The Center Sections of the mech jut out forward and are able to be hit from nearly any direction, much like a Stalker. This means, either Stalker styled hitboxes to make them all pretty durable -or- that jutting section gets the same treatment it did on the Awesome and Clan Mechs won't be able to TT effectively.

That and they have a lot of love for low slung weapons.

As for the amusing and possibly silly LRM-10: it's placement there compared to the original artwork would matter due to the chance of it being replaced with SRMs/SSRMs and consistency with arm reticule targeting.

#31 Phlinger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 595 posts

Posted 05 May 2014 - 06:40 PM

Never did like the Camper/Caravan sleeping bay hanging over the head on this mech to be honest. And yeah, the LRM rack looks like a little girls purse dangling from their wrist. Pretty:P

#32 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 05 May 2014 - 06:44 PM

View PostDeathlike, on 05 May 2014 - 06:32 PM, said:


You could simply build that on a Stalker, and hill hump much better.

Let us ponder what the value of Clan DHS happens to be...

Well, teh Clanz might possibly have higher damage ERPPCs (if piggy allows), which if true would have the alpha power of 3 PPCs plus a pair of ERLL as backup. You can peek around corners rather than over hills to sort of mitigate the weaknesses of low-mounted arms.

Also, I played around in SSW. I can almost create a "ghetto Hellstar" out of the Warhawk. The only issue is 0.5 free tons of weight after adding 8 extra DHS to the chassis (total of 28). I can't subtract armor for the tonnage to add an extra DHS because of critslot issues (1 critslot open on each arm, need 2 open slots in the same body part). I dunno what to do with those extra 0.5 tons. :\

Edited by FupDup, 05 May 2014 - 06:45 PM.


#33 EgoSlayer

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,909 posts
  • Location[REDACTED]

Posted 05 May 2014 - 06:45 PM

View PostFirelizard, on 05 May 2014 - 05:54 PM, said:


There are only two things they can do with it given this is a real-time first-person game.

Option 1: Lead computing sight. Screws you on weight and crit usage if you have beams, but easiest to implement and least likely to cause backlash.

Option 2: Some form of auto-aim. Gives you full benefit regardless of the weapon, but the backlash will make the response to 3rd-person view look like a shouting match between four-year-olds.


Option 3: Its a dead component that does nothing and is immediately removed (a la Command Console from Atlas D-DC) and replaced with something else.

Option 4: Its a dead component that does nothing and can't be moved or removed to make space for anything else to prevent certain other things from fitting (clan balance nerf).

Of the options most likely to happen; I am hoping for #3, but wouldn't be surprised by # 4.

#34 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 05 May 2014 - 06:46 PM

View PostFupDup, on 05 May 2014 - 06:44 PM, said:

Well, teh Clanz might possibly have higher damage ERPPCs (if piggy allows), which if true would have the alpha power of 3 PPCs plus a pair of ERLL as backup. You can peek around corners rather than over hills to sort of mitigate the weaknesses of low-mounted arms.

Also, I played around in SSW. I can almost create a "ghetto Hellstar" out of the Warhawk. The only issue is 0.5 free tons of weight after adding 8 extra DHS to the chassis (total of 28). I can't subtract armor for the tonnage to add an extra DHS because of critslot issues (1 critslot open on each arm, need 2 open slots in the same body part). I dunno what to do with those extra 0.5 tons. :\


Put an A-Pod :(

#35 Lynx7725

    Member

  • PipPipPipPipPipPipPipPip
  • 1,710 posts

Posted 05 May 2014 - 06:46 PM

View PostFirelizard, on 05 May 2014 - 05:54 PM, said:

There are only two things they can do with it given this is a real-time first-person game.

Truth be told I'll probably just dump the tarcomp for more DHS anyway...

#36 Hollow Earth

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 300 posts
  • LocationIntergalactic House of Pancakes

Posted 05 May 2014 - 06:48 PM

While i disagree with the LRM placement, the Warhawk looks quite faithful to the original. in that it looks like a camper van with legs. :(
Posted Image

#37 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 05 May 2014 - 06:54 PM

4x ERPPCs...... roflmao! You can't run 3x ERPPCs on the AWS-9M with 20 DHS 1.4's now. It's going to be amusing to watch all these Warhawks blow themselves to bits on the third salvo of 4x stagger-fired ERPPCs.

DHS 1.4, time for this dinosaur of the Closed Beta to go PGI. You have Ghost Heat to control more than 2x group-fired weapons and only Energy weapons are affected by Ghost heat anyway.

#38 Lynx7725

    Member

  • PipPipPipPipPipPipPipPip
  • 1,710 posts

Posted 05 May 2014 - 07:12 PM

View PostLightfoot, on 05 May 2014 - 06:54 PM, said:

4x ERPPCs...... roflmao! You can't run 3x ERPPCs on the AWS-9M with 20 DHS 1.4's now. It's going to be amusing to watch all these Warhawks blow themselves to bits on the third salvo of 4x stagger-fired ERPPCs.

The Warhawks may not need a third salvo to put an IS mech down.

#39 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 05 May 2014 - 07:34 PM

View PostLynx7725, on 05 May 2014 - 07:12 PM, said:

[/size]
The Warhawks may not need a third salvo to put an IS mech down.


Good luck, but I assure you at least one of these ERPPCs is just dead weight. With the AWS-9M you can really only use two. Do the math. They recycle in 4 seconds and it takes 10 seconds to shed the heat from just two. That means that just two will fill your firing rotatation and the mech will shut down after 5 single-fired ERPPCs in this pattern. MWO needs desperately to drop DHS 1.4. It just doesn't support the Battletech configs which MWO is locked in to using.

#40 EgoSlayer

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,909 posts
  • Location[REDACTED]

Posted 05 May 2014 - 08:14 PM

View PostLightfoot, on 05 May 2014 - 07:34 PM, said:


Good luck, but I assure you at least one of these ERPPCs is just dead weight. With the AWS-9M you can really only use two. Do the math. They recycle in 4 seconds and it takes 10 seconds to shed the heat from just two. That means that just two will fill your firing rotatation and the mech will shut down after 5 single-fired ERPPCs in this pattern. MWO needs desperately to drop DHS 1.4. It just doesn't support the Battletech configs which MWO is locked in to using.


QFT

The first thing to do with one of these is ditch two ERPPCs and swap them for something usable. With ghost heat and the wacked MWO heat scale they are dead weight. You would think that stock configs would at least be exempt from ghost heat as a quirk...

Edited by EgoSlayer, 05 May 2014 - 08:16 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users