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Warhawk (Masakari)

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#81 Zieten

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Posted 06 May 2014 - 05:48 AM

View Postcdlord, on 06 May 2014 - 04:45 AM, said:

The LRM launcher should either be on top, or in the side torso...

Posted Image

to be fair, quite a few pictures in several TROs differed from the actual stats on the statssheets

#82 Joseph Mallan

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Posted 06 May 2014 - 05:50 AM

View PostZieten, on 06 May 2014 - 05:48 AM, said:

to be fair, quite a few pictures in several TROs differed from the actual stats on the statssheets

3025 anyone!

#83 Lootee

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Posted 06 May 2014 - 05:50 AM

View PostJoseph Mallan, on 06 May 2014 - 04:18 AM, said:


I'm looking into it. I have friends at Heavy MetalPro. They have the official scoop. My TROs on disc is limited. 4 of ever one takes a bunch of disk space! :)


I have the 1990 TRO:3050 in front of me and it lists the prime config's LRM10 as a LA weapon.

Guess it's like the Orion with a SRM launcher drawn in the wrong place in the first TRO (it should be in the LT, but artwork shows it in LA) and then just carried over to all subsequent artwork.

Edited by PanchoTortilla, 06 May 2014 - 05:55 AM.


#84 oldradagast

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Posted 06 May 2014 - 05:53 AM

View PostSuckyJack, on 05 May 2014 - 06:34 PM, said:

I'm noticing a few things that is going to be amusing to most players. The Center Sections of the mech jut out forward and are able to be hit from nearly any direction, much like a Stalker. This means, either Stalker styled hitboxes to make them all pretty durable -or- that jutting section gets the same treatment it did on the Awesome and Clan Mechs won't be able to TT effectively.

That and they have a lot of love for low slung weapons.

As for the amusing and possibly silly LRM-10: it's placement there compared to the original artwork would matter due to the chance of it being replaced with SRMs/SSRMs and consistency with arm reticule targeting.


Yep, this seems to be thing for Clan mechs - jutting center torsos and wide-spread sides with big, low arms. It looks cool, but will epic fail in actual game play. Still, I guess that's one way to make sure Clan stuff is not overpowered... I guess...

#85 Joseph Mallan

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Posted 06 May 2014 - 06:00 AM

View Postoldradagast, on 06 May 2014 - 05:53 AM, said:


Yep, this seems to be thing for Clan mechs - jutting center torsos and wide-spread sides with big, low arms. It looks cool, but will epic fail in actual game play. Still, I guess that's one way to make sure Clan stuff is not overpowered... I guess...

Cause PGI can't give us arms that can be raised! :)

#86 Gigastrike

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Posted 06 May 2014 - 06:44 AM

Yeah, pretty much every Clan mech is incapable of fire support beyond LRMs. Granted they're still looking pretty good for brawling.

Here's to hoping the brawling meta comes back! :)

#87 Haakon Magnusson

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Posted 06 May 2014 - 06:52 AM

View PostJoseph Mallan, on 06 May 2014 - 06:00 AM, said:

Cause PGI can't give us arms that can be raised! :)

Shoulder actuators are a lie

edit: In all honesty, I think they are afraid the game will "get too complex" if you can lift your elbows with one key... they probably should ditch missile bay doors too, very complicated.

Edited by Haakon Magnusson, 06 May 2014 - 06:53 AM.


#88 Lynx7725

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Posted 06 May 2014 - 07:15 AM

Hmm. I think I know what I'll fit into that M slot.

NARC.

Just because. xD

#89 Merrick

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Posted 06 May 2014 - 07:19 AM

downside i see with this mech is that if you cut off the arms, you have negated and assault mech entirely since it has no torso mounted weapons, not something that should be so easy IMP

Edited by Merrick, 06 May 2014 - 07:20 AM.


#90 Lynx7725

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Posted 06 May 2014 - 07:25 AM

View PostMerrick, on 06 May 2014 - 07:19 AM, said:

downside i see with this mech is that if you cut off the arms, you have negated and assault mech entirely since it has no torso mounted weapons, not something that should be so easy IMP

No surprise there. The concept of Omnimech, basic rules on Omnimech weapons mounting, and fundamental greater flexibility of the arm arcs meant a lot of Clan omnis had primary weapons in the arms.

It's one of the perks and drawbacks of Clan design philosophy. Remember that Clan attitude is aggression, while IS is more a balance or leaning towards defensive fighting.

#91 Merrick

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Posted 06 May 2014 - 07:32 AM

true enough, it's why i'm not a great fan of a lot of clan designs, if i can lose 20% of my mech and be renderd completely useless, it's not a great design

#92 Rizzelbizzeg

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Posted 06 May 2014 - 07:49 AM

Clan LRMS have no minimum range. It doesn't really matter how low slung that lrm 10 is, either you're fully under cover launching with blind locks, or you can see your enemy running at you and you're basically SSRM10'ing them in their face.

Mech looks pretty neato.

#93 MeiSooHaityu

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Posted 06 May 2014 - 07:55 AM

The Warhawk was never my favorite mech in the looks department. It is actually pretty ugly, but MWO's reimagining of it seems about spot on.

#94 Sable

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Posted 06 May 2014 - 08:16 AM

I look foward to killing the freebirths that laugh at its design. What does it matter how it looks when 4 Clan ERPPCs to the face at 1000m? It may be wide but when its the size of a spec at that range does it matter?

#95 Lootee

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Posted 06 May 2014 - 08:24 AM

View PostSable, on 06 May 2014 - 08:16 AM, said:

I look foward to killing the freebirths that laugh at its design. What does it matter how it looks when 4 Clan ERPPCs to the face at 1000m? It may be wide but when its the size of a spec at that range does it matter?


The only thing you'll be killing is yourself if you fired all 4 at once.

How much ghost heat is that?

92.4 heat according to Smurfy.

Edited by PanchoTortilla, 06 May 2014 - 08:32 AM.


#96 Dragunz Pryde

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Posted 06 May 2014 - 08:30 AM

View PostHollow Earth, on 05 May 2014 - 06:48 PM, said:

While i disagree with the LRM placement, the Warhawk looks quite faithful to the original. in that it looks like a camper van with legs. :)
Posted Image

OK, this had me almost spitting my coffee all over my keyboard!!! But yeah, i call this mech beautiful ugliness. I have never been a big fan of this design, always liked the Daishi better anyways. But yeah, i see that LRM10 comming out for a Streak 6 and two of those ER PPC's getting replaced with L pulse.

#97 Malcolm Vordermark

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Posted 06 May 2014 - 08:31 AM

View PostPanchoTortilla, on 06 May 2014 - 08:24 AM, said:

The only thing you'll be killing is yourself if you fired all 4 at once.

How much ghost heat is that? Like 75, 80, 95?


Clan pilots receive advanced "weapons grouping" training.

#98 Zieten

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Posted 06 May 2014 - 08:31 AM

the Warhawk was one of my clan favorite designs (optics and crunch-wise), but i have to say that from all the MWO clan designs thus far, i like it the least. it was always kind of a blocky mech (which isnt too surprising at that weight), but it had some design-features which gave it a lithe-n-lethal look which is totally absent in MWOs version. especially the missing protruding "roof" above the cockpit(hoping im using the right words here, english is not my 1st language) takes away its unique look and makes it look like a fat bloated stormcrow / direwolf crossbreed.
i guess its too early to make any assumptions about its ingame-value, but the arms seem to be more or less at atlas-level which will hurt the design on all but very flat maps

#99 Lootee

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Posted 06 May 2014 - 08:37 AM

View PostRouken, on 06 May 2014 - 08:31 AM, said:



Clan pilots receive advanced "weapons grouping" training.


Yes, apparently by skipping basic arithmetic classes. 2 <> 4

#100 Strum Wealh

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Posted 06 May 2014 - 09:42 AM

View PostJoseph Mallan, on 06 May 2014 - 03:11 AM, said:


I have Several Warhawks Both old and new. That Shoulder pod is... new! And it HAS moved.


If you check it, check all the TRO3050s(Revised,Upgrade &amp; Update as well). I am positive it is not Arm mounted originally.

The original TRO 3050 lists the Masakari Prime's LRM-10 as mounted in/on the Left Arm on page 38.
Additionally, the ammo for the LRM-10 is also stored in the Left Arm.





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