I agree that the hit detection is horrible. Weapons dont seem to be doing the dmg they are listed at. I have come up behind stationary enemy mechs in my atlas dc and hit them with 120pts+ in laser or AC dmg and not even gotten through their minimal back armor. No dmg to the arms or legs, just minimal back dmg. I am always sub 40ms ping. My 18SRM seem to only generate heat and do little dmg. It is almost like Atlas suffer from a dmg dealing penalty. If it wasnt for the ECM I am not sure I would ever play an Atlas.
163 replies to this topic
#161
Posted 20 May 2014 - 03:20 AM
#162
Posted 20 May 2014 - 05:40 AM
Jun Watarase, on 05 May 2014 - 04:53 PM, said:
I didnt miss at all (on my screen at least), i replayed the video multiple times and confirmed it. I only missed the second half of my last alpha because of the shut down, but i still got about half a second of burn time on his exposed CT before i shut down.
Check the maths in the description. 240+ damage is almost enough to take out all 3 torso sections, and his RT was still in yellow or orange armor at the end.
Check the maths in the description. 240+ damage is almost enough to take out all 3 torso sections, and his RT was still in yellow or orange armor at the end.
I watched the video frame by frame. You fired 27 large lasers and several missed or were only partial.
Right and left in text are relative to the target components .. RT, LT etc.
4 seconds - beam slides off side of target to left side of target - some are hitting terrain and all are missing by the end of the beam duration
8 seconds - torso laser is firing to left side of target and missing - at 9 seconds aim is corrected and sweeps the lasers across the target - arm lasers may have gone off target to right side of target for part of beam duration - by the time lasers are off they are again firing to right side of target
13 seconds - beams fire to left side of target - torso laser may be over the right shoulder of target - beams track across to left side of target and torso laser may have missed for part of duration over left shoulder
18 seconds - lasers fire ... initial hit obscured by light but lasers track to target left apparently hitting CT, LT and LL of target - armor stripped from LT of target by this shot
24 seconds - focused shot on LT destroys the left torso component and takes the arm off the target. torso laser starts higher than arms but still hits
35 seconds - laser fire aimed at LT of target initially which has been destroyed - this results in only 50% damage transfer to CT - rest of damage done to CT and strips CT armor
44 seconds - initial aim to right side of target - torso laser misses over right shoulder of target for part of beam duration - all lasers go off target during the flash - aiming reticles are at right edge of target hit box and likely are missing - after flash lasers track across and up to top left side of target - if they are hitting anything there is damage reduction for transfer though they may not even be hitting at this point
49 seconds - torso laser is completely missing over the head of the target - arm lasers start on CT then track onto LT which has been destroyed reducing damage done to CT by 50%
53 seconds - two lasers hit CT ... the RA laser appears to be hitting the destroyed LA of the target ... at least the point of damage drawn in the picture is not the same as the other lasers - this is common with close range fire - lasers track across CT then up onto right shoulder of the target - at 54 seconds two out of three lasers go off target over the right shoulder - RA laser appears to still be hitting target - mech overheats and powers down before beams complete firing
That is the story ... anyone can go through the video and see the same thing.
The large lasers were fired 27 times. Only about 2/3 of the potential damage was applied due to beams going off target or hitting terrain at various points. The damage that was applied was spread over CT/LT/RT ... some of the applied damage was reduced by hitting the already destroyed LT.
My Jagermechs typically have 65 to 70 CT front armor and 45 to 50 L/R T armor. In addition the LT has 30 internal structure damage required to destroy it. If the damage is spread out ... which it is in this video ... then the Jager probably can absorb 200 damage without dying. The LT destruction accounts for about 80 right there ... take 80 to 90 from the CT and the rest from the RT armor.
So ... although a frustrating fight ... we have all had them ... I don't think this video necessarily demonstrates any particular issue with the game.
The game has issues don't get me wrong ... hit registration needs work in some areas ... maybe damage application too ... and it is possible that there is a bug being demonstrated somewhere in this video ... but unfortunately it is not clear since the damage done could be more or less consistent with the state of the Jagermech at the end of the video.
#163
Posted 20 May 2014 - 05:47 AM
Fatal25, on 20 May 2014 - 03:20 AM, said:
I agree that the hit detection is horrible. Weapons dont seem to be doing the dmg they are listed at. I have come up behind stationary enemy mechs in my atlas dc and hit them with 120pts+ in laser or AC dmg and not even gotten through their minimal back armor. No dmg to the arms or legs, just minimal back dmg. I am always sub 40ms ping. My 18SRM seem to only generate heat and do little dmg. It is almost like Atlas suffer from a dmg dealing penalty. If it wasnt for the ECM I am not sure I would ever play an Atlas.
These are the situations where we need video so we can show it to the developers and they can address the issues. So far, I have seen one video which demonstrates a clear issue ... one mech firing lasers at point blank range into a disconnected and unmoving target. The lasers registered no damage at minimum range even though the laser fire appeared to converge on the target. The PPC they fired was able to hit and do damage. When they backed up a little they were able to hit with lasers.
Moral of the story for now is try to be close but not too close when firing
#164
Posted 20 May 2014 - 05:52 AM
hmmm my 18SRM+A is doing just fine generating both heat AND damage... one of my recent ~500 damage games was against mostly lights as well... I think it's because I lead my targets a little more than what seems necessary (to account for any lag)
Also, remember guys, Jun also thinks a single alpha from 18 SRMs should finish off YELLOW open CT on a Stalker.
Sure can tank when:
1) first alpha ripped off his right ST
2) second alpha hits his CT
3) third alpha he torso-twisted and you took off his left arm
4) fourth alpha the video ends and he appears to have gone down.
Seems like everything is working just fine
Also, remember guys, Jun also thinks a single alpha from 18 SRMs should finish off YELLOW open CT on a Stalker.
Quote
Open CT stalker tanks a ridiculous amount of damage. I was expecting to just pop around the corner, alpha once and he would be dead....no such luck
Sure can tank when:
1) first alpha ripped off his right ST
2) second alpha hits his CT
3) third alpha he torso-twisted and you took off his left arm
4) fourth alpha the video ends and he appears to have gone down.
Seems like everything is working just fine
Edited by Solahma, 20 May 2014 - 05:59 AM.
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