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Jagermech Tanks 240+ Damage At Close Range.

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#121 RAM

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Posted 08 May 2014 - 03:53 PM

View PostLyoto Machida, on 08 May 2014 - 01:04 PM, said:

We won? I coulda swore that was the match on Canyon where we got overrun.

In regards to this thread...I can't imagine that we're all seeing something else that he isn't from the same video. I can understand new players not knowing how the game mechanics work but he's been around a LONG time now.

Then again, he refuses to group up so he's probably just teaching himself how to pilot a mech.

Even if we lost I had a good game... might be getting them confused ;-)

Regardless of how long she has been around, she spends her time junning and thus disconnected - is it any wonder that mech piloting let alone game mechanics are lost upon her?


RAM
ELH

#122 Pjwned

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Posted 08 May 2014 - 10:29 PM

View PostPottertown, on 08 May 2014 - 12:22 PM, said:

I suppose I read it wrong. But yes, i'll see you in the field. As a smoking hulk on the side of whatever hill you're hiding behind...

And I was simply calling it like everyone else saw it. Frankly, I believe he's violating rules as much as anyone, he has by far the least to offer the thread and is just making up whatever he feels to back up whatever lies he's told.


There's no need to go on a shitposting frenzy by hurling insults everywhere and then acting like an internet tough guy when somebody says you're being stupid.

Edited by Pjwned, 08 May 2014 - 10:31 PM.


#123 Pjwned

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Posted 09 May 2014 - 12:32 AM

View PostAdiuvo, on 08 May 2014 - 10:45 AM, said:



Weren't there recently 12-man groups in solo queue games because of a bug? I would be just as annoyed if an entire team knew about that and was going around stomping people just for easy wins.

Edited by Pjwned, 09 May 2014 - 12:49 AM.


#124 Jun Watarase

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Posted 09 May 2014 - 06:09 AM

So uh i forwarded the firestarter video and screencaps to the support email. A GM responded and basically confirmed that :

-Shooting thin air to hit the mech, working as intended

-Shooting a shut down mech from the front and having it take rear armor damage, working as intended

-Shooting a mech in the chest to do damage to the legs which are not even visible and not in the fire arc, working as intended

I think i may have just discovered why hit registration hasnt been fixed in over 2 years...

#125 Joseph Mallan

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Posted 09 May 2014 - 06:36 AM

I would prefer to read what was written than take a grumblers word for it Jun.

#126 NeonKnight

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Posted 09 May 2014 - 06:54 AM

View PostJoseph Mallan, on 09 May 2014 - 06:36 AM, said:

I would prefer to read what was written than take a grumblers word for it Jun.


of course, even if we do see an email response of "working as intended" we would have to have faith the text has not be altered paint the picture as a certain someone wants it to be seen.

As one of my favorite Daytime TV Court Judges would say: "I would not trust your tongue even if it came notarized!"

#127 Adiuvo

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Posted 09 May 2014 - 10:08 AM

View PostPjwned, on 09 May 2014 - 12:32 AM, said:


Weren't there recently 12-man groups in solo queue games because of a bug? I would be just as annoyed if an entire team knew about that and was going around stomping people just for easy wins.

It wasn't a 12man group. He was complaining about my 4man group, who caught him extremely out of position in an Atlas, far away from his team.

#128 Monky

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Posted 09 May 2014 - 11:41 AM

I count 23 large laser full hits, one CT laser misses entirely and 3 partial hits at the end.

It's a known issue that lasers suffer from damage loss as well much like SRMs. Chain firing in some situations actually helps a lot, part of the game at the moment sadly.

#129 Fut

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Posted 09 May 2014 - 11:49 AM

View PostVox Potentiae, on 09 May 2014 - 11:38 AM, said:

All of this explains what you've been seeing and is backed by the actual mechanics of the game and yet you continue to argue as though being given this evidence by many, many people is trolling.


Dude's first post is to come on here and put Jun in place.
Very nice. +1 Dev!

#130 Chavette

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Posted 09 May 2014 - 11:54 AM

You have to upload it in a standard res, like 720 or 1080p.

#131 Jun Watarase

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Posted 09 May 2014 - 12:37 PM

View PostVox Potentiae, on 09 May 2014 - 11:38 AM, said:


That is not what I said, you are twisting my words to suit your needs.
I said that a lot of shots hit the seams where two sides meet, which can register damage on the rear torso.
I also said that lasers do damage in rediculously small increments over the duration of the beam and that even a single increment (well under 1 point of damage) will cause the part to light up. Since the legs are beneath the torso, your aim doesn't even need to be that shaky to register a hit, and a shot in the air could have a grazed a part for a fraction of a second, registering a hit.
All of this explains what you've been seeing and is backed by the actual mechanics of the game and yet you continue to argue as though being given this evidence by many, many people is trolling.


I am confused as to how you can say that i am twisting your words.

I specifically asked twice whether you saw the screencaps. You confirmed in your last email that you did infact see the screencaps, many times, and "it looks fine to me". Seeing as how the screencaps clearly showed what i posted and you confirmed that "it looks fine to me", the logical conclusion is that you considered everything to be working as intended. Is that not what you meant?

I do accept that even a small portion of the damage will cause a body part to light up, but if that were to happen i would expect the majority of the damage to be going where i aiim, not to completely unrelated parts. I don't understand how i can show you solid proof that shooting thin air actually damages a mech and you just concluded that i "could have" grazed the torso for a fraction of a second. If i am shooting the torso, and i see all the damage going to the legs, then yes i am going to think there is a problem here.

There is no actual game mechanism here that i know of that is supposed to do that (unless you want to confirm otherwise) where players shoot the torso and the legs should be taking damage instead. If i shoot the torso and like 90% of the damage goes to the torso, 10% goes to the legs, well okay, the damage splashed a bit, but thats not a big deal. But thats clearly not what happened. The torso takes zero damage even when i clearly hit the torso on my screen. How is that a correct game mechanism?

I have never once claimed that spread damage is trolling, i'm not sure what you are referring to. In one of my earlier posts in this thread, i specifically point out that spread damage is impossible to avoid on moving targets.

Quote

I've looked at your video and your screen shots numerous time and it looks fine to me, I didn't say that off-hand the first time. Parts flash if they get hit, but lasers do damage in ~very~ small increments (like 0.001 damage or something) very rapidly over the duration of the beam. If it taps a part briefly enough to do any damage (even a single increment of it), the part will flash. With things jumping around and turning, it's no wonder that parts flashed that you might not have been aiming for. Much like the first time, I'll forward this to QA.

Vox Potentiae
GameMaster
MechWarrior® Online™


View PostMonky, on 09 May 2014 - 11:41 AM, said:

I count 23 large laser full hits, one CT laser misses entirely and 3 partial hits at the end.

It's a known issue that lasers suffer from damage loss as well much like SRMs. Chain firing in some situations actually helps a lot, part of the game at the moment sadly.


Uh how is it a known issue? And why would chain firing help?

Edited by Jun Watarase, 09 May 2014 - 01:01 PM.


#132 Clit Beastwood

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Posted 09 May 2014 - 12:42 PM

View PostJun Watarase, on 09 May 2014 - 12:37 PM, said:


I am confused as to how you can say that i am twisting your words.

I specifically asked twice whether you saw the screencaps. You confirmed in your last email that you did infact see the screencaps, many times, and "it looks fine to me". Seeing as how the screencaps clearly showed what i posted and you confirmed that "it looks fine to me", the logical conclusion is that you considered everything to be working as intended.

I do accept that even a small portion of the damage will cause a body part to light up, but if that were to happen i would expect the majority of the damage to be going where i aiim, not to completely unrelated parts. I don't understand how i can show you solid proof that shooting thin air actually damages a mech and you just concluded that i "could have" grazed the torso for a fraction of a second. If i am shooting the torso, and i see all the damage going to the legs, then yes i am going to think there is a problem here.

There is no actual game mechanism here that i know of that is supposed to do that (unless you want to confirm otherwise) where players shoot the torso and the legs should be taking damage instead. If i shoot the torso and like 90% of the damage goes to the torso, 10% goes to the legs, well okay, the damage splashed a bit, but thats not a big deal. But thats clearly not what happened.

I have never once claimed that spread damage is trolling, i'm not sure what you are referring to. In one of my earlier posts in this thread, i specifically point out that spread damage is impossible to avoid on moving targets.





Uh how is it a known issue? And why would chain firing help?


Jun just stop. Any further replies are really just obvious trolling. Threads like this are why General Discussions went away in the first place. Don't be the reason we can't have nice things. Your understanding or acceptance of something is *not* going to change the way the game works at this time. If you feel there is a problem with hit detection, submit a ticket. Further fluffing of this forum post is just silly; this is internet arguing. There are many people who think you are wrong - you're not going to change your mind because you're stubborn, and nobody else is going to change their minds because there's no proof. Just stop. You're only going to continue frustrating yourself, and everyone else is going to keep egging you on because it's entertaining.

Edited by Fierostetz, 09 May 2014 - 12:46 PM.


#133 Jun Watarase

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Posted 09 May 2014 - 12:47 PM

View PostFierostetz, on 09 May 2014 - 12:42 PM, said:


Jun just stop. Any further replies are really just obvious trolling. Threads like this are why General Discussions went away in the first place. Don't be the reason we can't have nice things.


GD went away for a very different reason other than attempting to discuss hit registration. I'm not breaking any rules here, contrary to the people flooding the thread with multiple off topic posts, violations of the naming and shaming policy, repeated personal attacks, etc.

Kindly stick to discussion of the thread topic instead of attempting to derail it even further, thanks.

#134 Clit Beastwood

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Posted 09 May 2014 - 12:57 PM

View PostJun Watarase, on 09 May 2014 - 12:47 PM, said:


GD went away for a very different reason other than attempting to discuss hit registration. I'm not breaking any rules here, contrary to the people flooding the thread with multiple off topic posts, violations of the naming and shaming policy, repeated personal attacks, etc.

Kindly stick to discussion of the thread topic instead of attempting to derail it even further, thanks.


Install OBS and stream a few hours of unedited gameplay to twich, then post a link to the stream back here. That'll provide a better sample of your playstyle and capability. If in fact there are issues, they'll become evident. If, however, the issue is with your ability to aim a laser and hold it on target, that also will become evident. Not trying to argue with you, simply recommending you provide overwhelming proof to back yourself up. Not a single youtube video. Not an edited photo. Pure, unaltered twitch source footage. Remember to turn on archiving, and don't clip it into highlights. The burden of proof is on you, just back up your claims and you should be good to go. If you need help setting up OBS and getting a stream going, I'd be glad to help. PM me on the forums, message me on twitch, whatever. Continual arguing without proof simply doesn't accomplish anything. You want people to agree with you - but you're not going to get it based on the words you're writing. A scant few are talented enough to sway hearts and minds with written words alone, but I don't think that's going to happen here. Make a claim, back it up with proof, and let the results stand for themselves. I *want* you to get the validation you seek, but I haven't seen a single indication that your claim is valid.

This post was on topic and an example of our community trying to help one of our own.

Edited by Fierostetz, 09 May 2014 - 12:58 PM.


#135 NeonKnight

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Posted 09 May 2014 - 01:01 PM

View PostVox Potentiae, on 09 May 2014 - 11:38 AM, said:


That is not what I said, you are twisting my words to suit your needs.
I said that a lot of shots hit the seams where two sides meet, which can register damage on the rear torso.
I also said that lasers do damage in rediculously small increments over the duration of the beam and that even a single increment (well under 1 point of damage) will cause the part to light up. Since the legs are beneath the torso, your aim doesn't even need to be that shaky to register a hit, and a shot in the air could have a grazed a part for a fraction of a second, registering a hit.
All of this explains what you've been seeing and is backed by the actual mechanics of the game and yet you continue to argue as though being given this evidence by many, many people is trolling.



Welcome to the Jun-SideTM. At least we have cookies :)!

#136 Jun Watarase

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Posted 09 May 2014 - 01:03 PM

View PostChavette, on 09 May 2014 - 11:54 AM, said:

You have to upload it in a standard res, like 720 or 1080p.


Well since i play in 1600x900, i guess 1080p doesnt work? So i have to manually scale down to 720p first?

#137 Jun Watarase

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Posted 09 May 2014 - 01:08 PM

View PostFierostetz, on 09 May 2014 - 12:57 PM, said:


Install OBS and stream a few hours of unedited gameplay to twich, then post a link to the stream back here. That'll provide a better sample of your playstyle and capability. If in fact there are issues, they'll become evident. If, however, the issue is with your ability to aim a laser and hold it on target, that also will become evident. Not trying to argue with you, simply recommending you provide overwhelming proof to back yourself up. Not a single youtube video. Not an edited photo. Pure, unaltered twitch source footage. Remember to turn on archiving, and don't clip it into highlights. The burden of proof is on you, just back up your claims and you should be good to go. If you need help setting up OBS and getting a stream going, I'd be glad to help. PM me on the forums, message me on twitch, whatever. Continual arguing without proof simply doesn't accomplish anything. You want people to agree with you - but you're not going to get it based on the words you're writing. A scant few are talented enough to sway hearts and minds with written words alone, but I don't think that's going to happen here. Make a claim, back it up with proof, and let the results stand for themselves. I *want* you to get the validation you seek, but I haven't seen a single indication that your claim is valid.

This post was on topic and an example of our community trying to help one of our own.


I was using shadowplay because it doesnt cause my computer to lag. What about twitch?

Also, there's not going to be any difference if i post an unedited video anyway. The same people are going to derail it by posting about how much my build sucks or just spam some variation of "learn2play!". There were some people who were able to engage in constructive discussion earlier, so i'm not sure why you think the stuff posted in the thread isn't enough?

Do you think the video is too blurry or something? Because i can upload the high res version if you want it. And of course i will take another video if i come across any more weird occurences.

#138 Jonathan Paine

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Posted 09 May 2014 - 01:08 PM

As an alternative to locking your arms to help convergence with the torso mounted laser, you might want to actually use turning the atlas while keeping the arms still. This works very well against bigger targets, such as the jager and to a certain extent against circling lights. Work on ignoring the flashing impacts on your cockpit, the mg's do not do enough damage to warrant losing valuable burn time (and the torso mounted ER PPCs are unlikely to score a head shot that up close and personal.

#139 Jun Watarase

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Posted 09 May 2014 - 01:09 PM

View PostJonathan Paine, on 09 May 2014 - 01:08 PM, said:

As an alternative to locking your arms to help convergence with the torso mounted laser, you might want to actually use turning the atlas while keeping the arms still. This works very well against bigger targets, such as the jager and to a certain extent against circling lights. Work on ignoring the flashing impacts on your cockpit, the mg's do not do enough damage to warrant losing valuable burn time (and the torso mounted ER PPCs are unlikely to score a head shot that up close and personal.


What do you mean by turning the atlas while keeping the arms still? You mean trying not to move the crosshair while turning?

#140 Clit Beastwood

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Posted 09 May 2014 - 01:21 PM

View PostJun Watarase, on 09 May 2014 - 01:08 PM, said:


I was using shadowplay because it doesnt cause my computer to lag. What about twitch?

Also, there's not going to be any difference if i post an unedited video anyway. The same people are going to derail it by posting about how much my build sucks or just spam some variation of "learn2play!". There were some people who were able to engage in constructive discussion earlier, so i'm not sure why you think the stuff posted in the thread isn't enough?

Do you think the video is too blurry or something? Because i can upload the high res version if you want it. And of course i will take another video if i come across any more weird occurences.


No but 10-12 back to back drops is a better sample than one drop. If you record 10 drops, unedited, all just one continuous video, it's much harder for the general public to pick apart.

Edited by Fierostetz, 09 May 2014 - 01:22 PM.






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