Vox Potentiae, on 09 May 2014 - 11:38 AM, said:
That is not what I said, you are twisting my words to suit your needs.
I said that a lot of shots hit the seams where two sides meet, which can register damage on the rear torso.
I also said that lasers do damage in rediculously small increments over the duration of the beam and that even a single increment (well under 1 point of damage) will cause the part to light up. Since the legs are beneath the torso, your aim doesn't even need to be that shaky to register a hit, and a shot in the air could have a grazed a part for a fraction of a second, registering a hit.
All of this explains what you've been seeing and is backed by the actual mechanics of the game and yet you continue to argue as though being given this evidence by many, many people is trolling.
I am confused as to how you can say that i am twisting your words.
I specifically asked twice whether you saw the screencaps. You confirmed in your last email that you did infact see the screencaps, many times, and
"it looks fine to me". Seeing as how the screencaps clearly showed what i posted and you confirmed that "it looks fine to me", the logical conclusion is that you considered everything to be working as intended. Is that not what you meant?
I do accept that even a small portion of the damage will cause a body part to light up, but if that were to happen i would expect the majority of the damage to be going where i aiim, not to completely unrelated parts. I don't understand how i can show you solid proof that shooting thin air actually damages a mech and you just concluded that i "could have" grazed the torso for a fraction of a second. If i am shooting the torso, and i see all the damage going to the legs, then yes i am going to think there is a problem here.
There is no actual game mechanism here that i know of that is supposed to do that (unless you want to confirm otherwise) where players shoot the torso and the legs should be taking damage instead. If i shoot the torso and like 90% of the damage goes to the torso, 10% goes to the legs, well okay, the damage splashed a bit, but thats not a big deal. But thats clearly not what happened.
The torso takes zero damage even when i clearly hit the torso on my screen. How is that a correct game mechanism?
I have never once claimed that spread damage is trolling, i'm not sure what you are referring to. In one of my earlier posts in this thread, i specifically point out that spread damage is impossible to avoid on moving targets.
Quote
I've looked at your video and your screen shots numerous time and it looks fine to me, I didn't say that off-hand the first time. Parts flash if they get hit, but lasers do damage in ~very~ small increments (like 0.001 damage or something) very rapidly over the duration of the beam. If it taps a part briefly enough to do any damage (even a single increment of it), the part will flash. With things jumping around and turning, it's no wonder that parts flashed that you might not have been aiming for. Much like the first time, I'll forward this to QA.
Vox Potentiae
GameMaster
MechWarrior® Online™
Monky, on 09 May 2014 - 11:41 AM, said:
I count 23 large laser full hits, one CT laser misses entirely and 3 partial hits at the end.
It's a known issue that lasers suffer from damage loss as well much like SRMs. Chain firing in some situations actually helps a lot, part of the game at the moment sadly.
Uh how is it a known issue? And why would chain firing help?
Edited by Jun Watarase, 09 May 2014 - 01:01 PM.