Jun Watarase, on 09 May 2014 - 12:37 PM, said:
It's the same problem as SRMs - damage is getting lost, somewhere, somehow. Wether it's the damage per frame issue or a litany of other issues is unknown, but it's the same basic problem. it's about a 10-20% loss rate, and the more you fire at once the more damage doesn't register.
Basically, any weapon that doesn't deal its damage in one shot will suffer this on almost every firing provided anything is happening in game (notice how, like in your videos, it is during intense action). Weapons that deal damage in 1 shot will experience it as well, but less often since it's an all or nothing thing and they produce less demand on the game/network/wherever the issue lies.
Chain firing helps - sometimes - by reducing the load on the server/game
Edited by Monky, 09 May 2014 - 01:35 PM.























