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Jagermech Tanks 240+ Damage At Close Range.

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#141 Monky

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Posted 09 May 2014 - 01:30 PM

View PostJun Watarase, on 09 May 2014 - 12:37 PM, said:

Uh how is it a known issue? And why would chain firing help?


It's the same problem as SRMs - damage is getting lost, somewhere, somehow. Wether it's the damage per frame issue or a litany of other issues is unknown, but it's the same basic problem. it's about a 10-20% loss rate, and the more you fire at once the more damage doesn't register.

Basically, any weapon that doesn't deal its damage in one shot will suffer this on almost every firing provided anything is happening in game (notice how, like in your videos, it is during intense action). Weapons that deal damage in 1 shot will experience it as well, but less often since it's an all or nothing thing and they produce less demand on the game/network/wherever the issue lies.

Chain firing helps - sometimes - by reducing the load on the server/game

Edited by Monky, 09 May 2014 - 01:35 PM.


#142 KharnZor

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Posted 09 May 2014 - 01:40 PM

Op still blaming everything other than what the actual problem is. Garbage thread.

#143 Karmen Baric

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Posted 09 May 2014 - 02:21 PM

OP not holding lazors on target and cries about it....

#144 KharnZor

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Posted 09 May 2014 - 02:24 PM

Give this thread the cake and be done with it.

#145 Clit Beastwood

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Posted 09 May 2014 - 05:05 PM

View PostJun Watarase, on 09 May 2014 - 01:09 PM, said:


What do you mean by turning the atlas while keeping the arms still? You mean trying not to move the crosshair while turning?


It works well but takes practice.

#146 Pottertown

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Posted 09 May 2014 - 08:55 PM

View PostPjwned, on 08 May 2014 - 10:29 PM, said:


There's no need to go on a shitposting frenzy by hurling insults everywhere and then acting like an internet tough guy when somebody says you're being stupid.

How was I being an internet tough guy? And I think there is a reason to go on a posting frenzy when someone is flat out making things up and trying to pass it off when they are called on it. I hate it in real life, and I hate it online.

#147 Jun Watarase

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Posted 09 May 2014 - 10:30 PM

View PostMonky, on 09 May 2014 - 01:30 PM, said:


It's the same problem as SRMs - damage is getting lost, somewhere, somehow. Wether it's the damage per frame issue or a litany of other issues is unknown, but it's the same basic problem. it's about a 10-20% loss rate, and the more you fire at once the more damage doesn't register.

Basically, any weapon that doesn't deal its damage in one shot will suffer this on almost every firing provided anything is happening in game (notice how, like in your videos, it is during intense action). Weapons that deal damage in 1 shot will experience it as well, but less often since it's an all or nothing thing and they produce less demand on the game/network/wherever the issue lies.

Chain firing helps - sometimes - by reducing the load on the server/game


Hmm...with SRMs though, they actually acknowledged that the problem exists. I dont think they have acknowledged a problem with other weapons though, if they have, link please?

Chain firing lasers isnt very feasible as it spreads more and you cant dissipate heat during burn time....

But i think everyone will agree that single damage weapons are much more consistent. I never have any similar issues with ballistics.

View PostFierostetz, on 09 May 2014 - 05:05 PM, said:


It works well but takes practice.


The torso crosshair will inevitably move though, as your torso is turning.

#148 Jun Watarase

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Posted 09 May 2014 - 10:51 PM

Heres another video that i managed to take earlier today, not very conclusive though.

www.youtube.com/watch?v=lYQCLOfHisU&feature=youtu.be

A Cataphract has a max of 30 leg internal hp. It was yellow when i started shooting the left leg, and it still took 3 alphas to kill him. Which is rather surprising given that 4 med pulse lasers do 24 damage on paper over 0.6 seconds.

Obviously some of it missed, but for the second alpha at least, most of it was spot on but still only went from orange to red...allowing the cataphract ample time to shoot me again.

Im guessing there was a desync and the up/down nature of the jump jets caused me to miss a lot of the burn duration...while i was shooting at what i thought was the leg in mid air, the server was going "nope, the leg was somewhere else, you missed!". Thats what HSR is supposed to prevent (you deal damage based on where you aim on YOUR screen, not where the server sees), but it clearly doesnt work completely.

#149 Pjwned

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Posted 09 May 2014 - 11:01 PM

View PostAdiuvo, on 09 May 2014 - 10:08 AM, said:

It wasn't a 12man group. He was complaining about my 4man group, who caught him extremely out of position in an Atlas, far away from his team.


Fair enough then I guess.

#150 Lynx7725

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Posted 10 May 2014 - 01:10 AM

View PostJun Watarase, on 09 May 2014 - 10:51 PM, said:

www.youtube.com/watch?v=lYQCLOfHisU&feature=youtu.be

A Cataphract has a max of 30 leg internal hp. It was yellow when i started shooting the left leg, and it still took 3 alphas to kill him. Which is rather surprising given that 4 med pulse lasers do 24 damage on paper over 0.6 seconds.

Obviously some of it missed, but for the second alpha at least, most of it was spot on but still only went from orange to red...allowing the cataphract ample time to shoot me again.

This is rather interesting. Your first Alpha didn't hit the leg fully -- your right side pulse lasers at least nicked the left arm of the Cataphract, taking if off. Part of the strike also hit the left torso, as the paper doll flashed. This looked like it's due to the jump jets, the torso hit box came down on your pulse laser stream. The second Alpha looks to have hit mostly, though I think due to the movement of the jump jets your pulse lasers may have skimmed the hit boxes and part of the damage went into the rock behind it. The third alpha hit the leg, and also the left torso via damage transfer.

#151 Chavette

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Posted 10 May 2014 - 01:58 AM

View PostJun Watarase, on 09 May 2014 - 01:03 PM, said:


Well since i play in 1600x900, i guess 1080p doesnt work? So i have to manually scale down to 720p first?

It seems like your only choice.

#152 Joseph Mallan

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Posted 10 May 2014 - 04:12 AM

View PostJoseph Mallan, on 09 May 2014 - 06:36 AM, said:

I would prefer to read what was written than take a grumblers word for it Jun.

View PostVox Potentiae, on 09 May 2014 - 11:38 AM, said:


That is not what I said, you are twisting my words to suit your needs.
I said that a lot of shots hit the seams where two sides meet, which can register damage on the rear torso.
I also said that lasers do damage in rediculously small increments over the duration of the beam and that even a single increment (well under 1 point of damage) will cause the part to light up. Since the legs are beneath the torso, your aim doesn't even need to be that shaky to register a hit, and a shot in the air could have a grazed a part for a fraction of a second, registering a hit.
All of this explains what you've been seeing and is backed by the actual mechanics of the game and yet you continue to argue as though being given this evidence by many, many people is trolling.

I wasn't expecting to see a response from THE DEV in question, but I AM happy to see it. Its pretty sad when a Legit response is twisted this way. Thanks for explaining your actual response and sorry that you needed to defend yourself against deception.

#153 Dakkath

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Posted 10 May 2014 - 10:09 AM

Ahem....

There have been a couple of reports generated from this thread. Please keep the posts on-topic and avoid personal jabs however slight they may be.

Thank you all.

-Dak

#154 Roughneck45

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Posted 10 May 2014 - 03:02 PM

You also don't torso lock your arms when you fire, so that CT laser is never on the same point as your arms while you are tracking your target, spreading your damage even more.

Edited by Roughneck45, 10 May 2014 - 03:02 PM.


#155 Jun Watarase

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Posted 12 May 2014 - 12:14 AM

www.youtube.com/watch?v=1wgPnx_PuIs&feature=youtu.be

Two things i noticed :

00:16 i begin firing at the thunderbolt
00:24 a point blank CT shot splashes to both LT and CT...okay fine, but most of the damage is lost...the CT was orange and the LT was yellow. Neither changed color after the point blank shot...so where did the damage go...

00:52 : I hit the stationery Raven's right leg, which had yellow internals, with a 24 point alpha. Instead of losing his leg, the raven took no damage and i died a second later.

Other than that, im surprised by how much of a beating the raven took at close range, although i did have the disadvantage of spread damage. At 00:46 i was expecting the raven to go from red leg armor to more than just yellow internals.

#156 Jun Watarase

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Posted 12 May 2014 - 11:43 PM




I shoot the mech itself, i do no damage. I shoot thin air, i do damage. This is in a 2014 game...

Posted Image

#157 Nryrony

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Posted 13 May 2014 - 12:07 AM

If its a recent match, consider that dmg now is delayed, due to server authority or in short lag. This is most noticeable when the12th man of a team gets killed and the match ends.

Another thing is that what you see is nit necessarily"reality" the server migth see your enemy at a different position, same deal with you enemy seeing you. You can only judge by what YOU see, this is a Problem produced by hsr.

Anny ways, for now there is no good solution. Main problem is lag due to distance, but cutting the player base into regional chunks isn't a good solution too. Even than lag would still be a factor...

In the end lasers deal always less dmg then they should on a moving target. Backstabbing however works usually fine, if the target doesn't move.

Edited by Nryrony, 14 May 2014 - 02:40 AM.


#158 Jun Watarase

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Posted 13 May 2014 - 12:21 AM

Well according to PGI, HSR is supposed to fix that...

#159 Dymlos2003

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Posted 13 May 2014 - 12:40 AM

View PostJun Watarase, on 13 May 2014 - 12:21 AM, said:

Well according to PGI, HSR is supposed to fix that...


Jun if you have 200 ping then this will happen. HSR isn't a miracle no lag ever thing. Just helps in a some cases or doesn't in others.

#160 Solahma

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Posted 19 May 2014 - 07:45 AM

View PostJun Watarase, on 12 May 2014 - 11:43 PM, said:

I shoot the mech itself, i do no damage. I shoot thin air, i do damage. This is in a 2014 game...

A game can't adjust for your lag, no matter what year you are playing in.

If you need to lead a MOVING target, LEAD THE MOVING TARGET. Stop expecting to register a hit if you are not aiming in the proper place for your own limitations. Get used to aiming ahead and accounting for your own lag. We all have to do it to some extent.





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