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#61 Osric Lancaster

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Posted 06 May 2014 - 04:26 PM

View PostNikolai Lubkiewicz, on 05 May 2014 - 10:01 PM, said:

The testing process may result in changes to current designs or values, and as such, we are not able to provide any more specific information at this time without running the risk of having to retract or modify that information later.


Come on Niko, how many people do you think actually care if you have to make a reasonable revision? Now how many do you think care about getting a finalized version crammed down their throats at the 11th hour? About not knowing what they're buying?

"This is how we were thinking of doing things, but we'll probably change a lot of this before any of it gets released."

" we were thinking of doing 'X' or 'Y' but, 'Z'" might happen too if we have time. "

That's all that needs to happen. No promises. Just discussion. There is no benefit to a complete information blockade unless you literally don't have any clue about what you're going to do, or you're hiding something. Seriously, how does this help sales? Would you buy a "mystery meat" sandwich? Would you buy one when the meat from the last sandwich he sold you is "still in the mail"?

I know there's a limit to what you can do Niko, but help us out here.

Spoiler

Edited by Osric Lancaster, 06 May 2014 - 04:37 PM.


#62 Zolaz

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Posted 06 May 2014 - 08:33 PM

Hmmm ... cant code a Match Maker in the last two patches? All that testing went down the tubes? Very shocking. :)

#63 Haakon Magnusson

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Posted 06 May 2014 - 09:47 PM

View PostFupDup, on 06 May 2014 - 08:56 AM, said:

Thanks for the answer. However, it's important to point out that the Clan package is coming literally next month. If testing takes too much longer, the it'll already be "too late" to inform potential or actual customers of what they're getting before they've already gotten it. And if they've already gotten it, well, then there's not much left to tell them.


PS: Some basic details about previous and current "prototypes" for the modules might be nice, and it'll be hard for people to cry foul about it if you put it in big bold (comic sans for good measure?) letters that those designs were just brainstorms and not finalized. It'll give us something to discuss/theorycraft/flamewar over while we wait. :)

PPS: Oh, and if it's not asking too much, are there any plans regarding the Clan ERPPC yet? So far we the forumites have heard about what's going to happen with the Ultras, LBX, Lasers, LRMs, and SSRMs, but the CERPPC is still a mystery. I have quite a vested interest in this because the weapon is the centerpiece on my favorite Clan light mech, and I want to know how deadly the mech would be if I were going to buy it...


Indeed, something to the tune of;
"Our vision is to have medallions speed up somewhat your climb in your factions relationship ladder"
"Warhorn, cosmetics... well audio really, you know warhorn"
"cERPPCs, sorry, balanced to 10 damage.. "

But now the medallions can end up being just as useless as Phoenix medals for the next year... tnx
And I think Paul is simply afraid to say to forums that it's gonna be like that (I know I would be.. I do not envy the man) oh the sweet shitstorm once they say it. (And I agree with the 10 damage btw... )

And all in all clan tech needs much more details (Not even specifics... some need something in the most generic level, like targeting computer=command module? ie nothing, I certainly hope this is not IGP saying that if you can't say anything good that helps sales, don't say anything)


But now, knowing even less than any other package... can't make informed choices, won't make uninformed.

#64 Osric Lancaster

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Posted 06 May 2014 - 10:39 PM

^ ^ ^
CerPPCs could certainly do 10 damage, as long as they generated 10 heat per shot with a re-fire rate increase 1.5x over standards. That would be the 'easy' way to keep clan PPCs from being hole-punching monsters while retaining greater relative dps. I still prefer the 8/1 isPPC to 9/3 CerPPC point/splash damage idea, but that only works in a system where splash damage is applied systematically instead of by CRY-engine's terrible AOE mechanic.

Edited by Osric Lancaster, 06 May 2014 - 10:42 PM.


#65 Lyoto Machida

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Posted 07 May 2014 - 12:13 AM

View PostDavidHurricane, on 05 May 2014 - 05:39 PM, said:


Take a screennshot. If they lie, handle it like a man. Sue them.


Screenshots, you say? Here's a fresh one...hot off the press:

Posted Image

View PostShar Wolf, on 05 May 2014 - 06:59 PM, said:

And every single post about how bad the game is, not to mention how evil and horrible PGI is.

Lets stop feeding the troll, shall we? :)


He's more than just a troll...

#66 Osric Lancaster

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Posted 07 May 2014 - 01:16 AM

^ ^ ^ That's technically name-and-shame dude. Against the rules. Send it to support, don't post it here.

Edited by Osric Lancaster, 07 May 2014 - 01:16 AM.


#67 Joseph Mallan

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Posted 07 May 2014 - 01:26 AM

View PostHaakon Magnusson, on 06 May 2014 - 09:47 PM, said:

But now the medallions can end up being just as useless as Phoenix medals for the next year... tnx
Command. Console...
That is all. :)

#68 Turist0AT

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Posted 07 May 2014 - 02:59 AM

MWO and companies like PGIGP made me loose trust in Free 2 Play game model.

#69 SubXulu

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Posted 07 May 2014 - 03:48 AM

View PostLostdragon, on 05 May 2014 - 08:55 PM, said:


I wonder how many less Phoenix packs they would have sold if people had known at that time that they had not even STARTED working on CW, despite the fact that they were saying it would be released 90 days after launch.


I would not have bought mine. The trust is long gone.

Edited by SubXulu, 07 May 2014 - 03:51 AM.


#70 Joseph Mallan

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Posted 07 May 2014 - 03:56 AM

I asked for ala Carte and or replacing my Atlas with a Battlemaster as it is the Mech I wanted t start with. I was of course told no... Politely, but you have to ask if you want something. :)

#71 Monkeystador

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Posted 07 May 2014 - 04:10 AM

The effect of the bonus stuff is obviously highly dependent on balancing. As if PGI could figure the effect of it out right now.. pfff. Thats like having experience and stuff. You cant buy that in the local McHack...

#72 John Archer

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Posted 07 May 2014 - 06:14 AM

Niko,

Do you think you could ask your upper echelon to give us an update on what has been done and what is left to be done with regards to the Clan packages?

I am now very very curious if you folks are going to meet the June 17th deadline.

#73 RG Notch

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Posted 07 May 2014 - 06:19 AM

View PostJohn Archer, on 07 May 2014 - 06:14 AM, said:

Niko,

Do you think you could ask your upper echelon to give us an update on what has been done and what is left to be done with regards to the Clan packages?

I am now very very curious if you folks are going to meet the June 17th deadline.

Umm this sells for real money, of course it will be on time. It's the things that don't sell for MC that arrive late or half assed and need to be fixed. They have priorities and those are get as much money as possible. Just remember, if it is instantly monetizable it will be on time, if not good luck.

#74 Amsro

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Posted 07 May 2014 - 06:30 AM

View PostRG Notch, on 07 May 2014 - 06:19 AM, said:

Umm this sells for real money, of course it will be on time.


But the real question is... will clan's be remotely balanced? Not likely, will this be a month or two of hotfixes and weapon adjustments further pushing other things back, most likely.

I wouldn't expect anything new until late fall this year.

The house of cards PGI is building is starting to get really tall.

#75 Sam Slade

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Posted 07 May 2014 - 07:00 AM

View PostSteven Dixon, on 05 May 2014 - 08:59 PM, said:

I'm a founder. I received everything I paid for (MCs, Founder mech, Premium time, ect)


I'm a Founder and I didn't get everything I paid for(Community Warfare, Design Pillers, etc...). The nature of the system that determins this(you'll have to look up the Canandian regulations on this yourself, easy toi find but I'm not posting them because I can be banned for it) allows for leeway in a customers understanding of the product being sold under the cavet of "reasonable expectation of service"(sic) to whit an implied or generally understood service can be understood to be included in a transaction or exchange; determination of the nature of the 'product' is not solely the purview of the vendor and is subject to the aforementiopned "reasonable expectation of service" .

Simple version: "we changed our mind" doesn't mean anything when you've already been paid. Truth in advertising isn't an optional extra.

View PostRoland, on 06 May 2014 - 02:20 PM, said:

So you're selling stuff, but don't really have any idea exactly what it is that you're selling.


Doesn't matter Roland, you know what you paid for and, in the region the vendor is based, your "reasonable expectation" is a point valid in law(there you go Sharptooth Steiner... that's the "legal document" you asked for; welcome to Common Law)

#76 Roland

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Posted 07 May 2014 - 07:13 AM

Quote

Doesn't matter Roland, you know what you paid for and, in the region the vendor is based, your "reasonable expectation" is a point valid in law(there you go Sharptooth Steiner... that's the "legal document" you asked for; welcome to Common Law)

My comment is less about some ridiculous suggestion that PGI could be sued for false advertising, and instead just pointing out that selling crap that doesn't exist in even a notional form is kind of shady and a bad business practice.

It's not illegal.. but it's the reason they don't get any more of my money.

#77 Sam Slade

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Posted 07 May 2014 - 07:44 AM

it's also the reason for the last US financial crisis...

EDIT: this is not makig an insinuation that PGI is secretly behind the invention of the derivitives market but rather that Roland is correct.

Also fun fact, no one has to sue PGI. In fact you don't even need a laywer.

Edited by Sam Slade, 07 May 2014 - 07:46 AM.


#78 Rhaythe

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Posted 07 May 2014 - 08:02 AM

Oh. Sharptooth was calling me out on page one. Darn. I missed it.

#79 Almond Brown

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Posted 07 May 2014 - 08:23 AM

View PostSharpTooth Steiner, on 05 May 2014 - 07:54 PM, said:

No. But selling a big story and promise was incentive to purchase founder packs. At that time everyone was saying sure, $40 dollars per mech is kinda steep. But you are helping develop a wonderful project. Its not going to be a gimpy twitchy buggy 12 vs 12 pointless fps shooter for the next 3 years. Think of it as supporting the IP you love.

That is what sold 50 million dollars of founders accounts.


Can we get a Link to this supposed 50 million Founders monies please. Otherwise, gotta call BS on that like most of the rest of this thread.

View PostWhite Panther, on 05 May 2014 - 08:02 PM, said:

Nope, what sold me was the promise of CW. If I would have known it would have been "delayed" this long I would have never bought in the first place.


Is that an Overlord badge we see there. Hmmm. Apparently you are buying and then grousing. Wrong order dude. LOL! :huh:

View PostSharpTooth Steiner, on 05 May 2014 - 08:05 PM, said:

You dont speak for everyone. Just saying no to every point ive made... that wouldnt hold up in a court of law... well mabye the thing about 5 million not 50 million lol...

but ill tell you what. That 5 million could have purchased a work force who could have developed a worthwhile CW faster than they planned to implement it in the first place I know they made much more than they expected.


You have obviously no idea the start up cost for a new gaming Company. Do you think PGI just pocketed that 5-7 million? LOL! You are in for a real shocker when Mom let's you out from behind her skirt lad. :o

#80 Almond Brown

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Posted 07 May 2014 - 08:29 AM

View PostRoland, on 05 May 2014 - 08:08 PM, said:

Maybe pgi should have as well, and not kept promising to release software they hadn't even started designing.


Come on Roland.

The new reality is F2P, they begin to allow players in way to early as this thread proves, and in doing so ask for Funding help (Founders). Anyone who thought they would get the whole ball of wax in even 2 years time was kidding themselves.

Back in the day, players saw game code only after 2 -2.5 years of production. The funding was internal via investors. It ain't back in the day anymore. Coming to grips with that would go along way to alleviating that inner angst you somehow feel towards PGI.





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