ShinVector, on 07 June 2014 - 10:17 PM, said:
Why are people complaining about something that can be done once key rebinding is in ???
this why i bought the logitech 3d joystick which works like my old microsoft 3d joystick... I have access to yaw if i need it..
Reading comprehension FTW? I'll copy/paste and bold it so you can pay attention to the keywords:
"for some reason, my joystick roll is for actual rolling instead of yaw in this game, which makes it highly inefficient for fighting in space.
I'll have to wait for customization to really use it."
and this sounded like complaining to you? I don't know, from my POV it sounded like plain old citing of facts. I didn't complain, I just said the current keybindings don't let me use my joystick efficiently and I'll have to wait for SC to fix AND I'M TOTALLY FINE WITH IT CONSIDERING IT'S A PRE ALPHA.
Helmstif, on 08 June 2014 - 02:34 AM, said:
I knew it. Those in-atmosphere flight evangelists would come, trying to make the flight model feel like in an actual plane. News flash: THERE'S NO AIR IN SPACE!
That's the thing - except for price tag - that kept me from getting into ED. I absolutely adore the artistic direction of ED, but look, if I wanna play a flight sim with an in-atmosphere flight model I would go and play DCS. And if you say the control of SC is not hardcore enough, how about, I dunno, you go try to control all 12 vector engines yourself?
Besides, isn't the whole "space turret" control scheme the default controlling setup in, like, ALL other space sims? (except for EVE of course)
yup, that's pretty sad, and they seem to be making a pretty big portion of the playerbase.
Master Maniac, on 07 June 2014 - 01:58 PM, said:
You can have all the "complex" damage models you want: the simple fact remains that Star Citizen's crafts control like turrets, which, disappointingly, is par for the course when it comes to a spaceflight game made by Chris Roberts.
I've played Wing Commander from the first game to the last, and that lame-duck "combat" has been a fixture. What a waste.
seems to me that the ships behave how they should in a vacuum like in space, but a dev said they're still working in the flight model.