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Star Citizen

Gameplay

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#1021 Heffay

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Posted 06 June 2014 - 06:57 AM

Overcorrecting is a problem mouse users suffer from as well. Having mouse movements control both the attitude of the ship and the aim of the weapons makes the controls very sloppy. Once you start chasing a target and finally get the crosshairs on him, the ship starts to rotate in that direction and you need to follow it back. It's not a very good system right now.

That really needs to be decoupled. Keyboard or joystick controls the ship, mouse controls the aiming.

#1022 CeeKay Boques

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Posted 06 June 2014 - 07:03 AM

So I can play this for 5 bucks?

#1023 Egomane

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Posted 06 June 2014 - 07:06 AM

I'm doing pretty well in the AC with my T.16000M. Reaching wave 11 regularly in the Vanduul Swarm scenario. I haven't tried the mouse and keyboard controls yet and I probably never will.

I couldn't care less what input method someone currently is prefering, as long as they are all equal when the game is released. Until then it is all testing and adjusting.

Most of the arguing on the CIG boards of which method needs to be primary control theme is black or white. Nearly everyone wants either M/K or joysticks favored over the other. The levelheaded ones in those arguments get mostly ignored.

#1024 Corbenik

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Posted 06 June 2014 - 07:12 AM

View PostShinVector, on 04 June 2014 - 12:18 AM, said:


Need to correct you there. This is the first public release... People are jumping up in enjoy...
Do recall what was initial intention to release back in Dec 2013 and they are releasing now 6 months later. I think the number of game modes is going to make you.. COUGH !!

Edit: Wanted to add...
OMG... An official 29 page User Guide !! *Rubs salt in wound... :P
https://robertsspace...-Guide-V0-8.pdf

Thank but I meant once the game officially goes Live, and new people trickle in and Game Habits start forming causing changes and whine from one side or another , Dont get me wrong game sounds looks nice but we all know there is always going to be those Eccentric Loud people xD

#1025 Heffay

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Posted 06 June 2014 - 07:41 AM

View PostTechnoviking, on 06 June 2014 - 07:03 AM, said:

So I can play this for 5 bucks?


If you have alpha access from earlier, you can play for free. Right now there is only 1 game mode (Vanduul swarm), and single player only. If you didn't get a game package, you can buy a pass for $5, but... it's probably better to hold off for now. It won't give you a very good first impression in its current state.

#1026 Vassago Rain

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Posted 06 June 2014 - 11:15 AM

View PostTechnoviking, on 06 June 2014 - 07:03 AM, said:

So I can play this for 5 bucks?


Yes, the doge fightan pass is only 5 dorrah.

#1027 Green Mamba

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Posted 06 June 2014 - 11:41 AM

View PostHeffay, on 06 June 2014 - 07:41 AM, said:


If you have alpha access from earlier, you can play for free. Right now there is only 1 game mode (Vanduul swarm), and single player only. If you didn't get a game package, you can buy a pass for $5, but... it's probably better to hold off for now. It won't give you a very good first impression in its current state.


2 game Modes Counting Free Flight(Training)
..LOL on the NOT Very good First Impression

Edited by Green Mamba, 06 June 2014 - 11:46 AM.


#1028 Iqfish

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Posted 06 June 2014 - 12:18 PM

View PostGreen Mamba, on 06 June 2014 - 11:41 AM, said:


2 game Modes Counting Free Flight(Training)
..LOL on the NOT Very good First Impression


Are you even trying?!

My god, how stubborn can people be T.T

#1029 Heffay

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Posted 06 June 2014 - 12:19 PM

View PostGreen Mamba, on 06 June 2014 - 11:41 AM, said:

2 game Modes Counting Free Flight(Training)
..LOL on the NOT Very good First Impression


If Star Citizen has 2 game modes, then technically MWO has 5.

#1030 Green Mamba

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Posted 06 June 2014 - 12:39 PM

View PostHeffay, on 06 June 2014 - 12:19 PM, said:


If Star Citizen has 2 game modes, then technically MWO has 5.


You can Select 2 different Modes in Star Citizen.Vandul Swarm and Free Flight

View PostIqfish, on 06 June 2014 - 12:18 PM, said:


Are you even trying?!

My god, how stubborn can people be T.T


Sorry, but I am not Understanding your Question.I thought the Game is Great for a Pre Alpha

#1031 Heffay

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Posted 06 June 2014 - 12:42 PM

View PostGreen Mamba, on 06 June 2014 - 12:39 PM, said:

You can Select 2 different Modes in Star Citizen.Vandul Swarm and Free Flight


In MWO, you can select Assault, Skirmish, Conquest, Training Grounds or Tutorial.

#1032 Green Mamba

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Posted 06 June 2014 - 12:45 PM

View PostHeffay, on 06 June 2014 - 12:42 PM, said:


In MWO, you can select Assault, Skirmish, Conquest, Training Grounds or Tutorial.


Lipstick On a Pig Comes to Mind

#1033 Mister Blastman

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Posted 06 June 2014 - 12:57 PM

View PostHeffay, on 06 June 2014 - 06:57 AM, said:

Overcorrecting is a problem mouse users suffer from as well. Having mouse movements control both the attitude of the ship and the aim of the weapons makes the controls very sloppy. Once you start chasing a target and finally get the crosshairs on him, the ship starts to rotate in that direction and you need to follow it back. It's not a very good system right now.

That really needs to be decoupled. Keyboard or joystick controls the ship, mouse controls the aiming.


I guess you've never flown any flight simulators or space simulators for that matter that properly model inertia. If you had... then Star Citizen would seem natural to you.

My only small complaint about it so far is the deadzone is far too big. I have the deadzone on my HOTAS turned off. There is no deadzone. Arena Commander still forces me to have a big one which is frustrating but I can deal with it just fine.

Go fly some DCS: Black Shark and get back to me afterwards. Star Citizen will seem like cake then. Helocopters have notoriously sluggish controls. In fact, even the F-18 has sluggish controls. Watch numerous in-cockpit videos on Youtube of pilots in these jets. They'll push the stick and then a half second later the jet will finally respond.

#1034 Egomane

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Posted 06 June 2014 - 01:13 PM

I'm now getting to wave 15 regularly.

The trick is to eject if the fighter is badly damaged.

Normaly you only get two respawns in the Vanduul swarm. Everytime you die, one of those respawns is subtracted. Once your third fighter dies, it's game over.

But if you eject, the respawn count is not adjusted. You get a fresh fighter and are able to get back into the fight as often as you need.

Usually I get to wave ten or eleven in my first fighter before I have to eject for the very first time. After that it depends mostly on how long my wingman manage to survive against the far superior Vanduul fighters. So far both of them always died before the final wave, which makes that one very, very tough to beat.

#1035 Iqfish

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Posted 06 June 2014 - 01:40 PM

View PostGreen Mamba, on 06 June 2014 - 12:39 PM, said:

Sorry, but I am not Understanding your Question.I thought the Game is Great for a Pre Alpha


Wooops, got you completely wrong, sorry.

#1036 Green Mamba

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Posted 06 June 2014 - 03:11 PM

View PostIqfish, on 06 June 2014 - 01:40 PM, said:


Wooops, got you completely wrong, sorry.


My Fault I should have explained more..I was Being Sarcastic to Heffey (Markemp)

#1037 Heffay

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Posted 06 June 2014 - 03:18 PM

Well, the 2 TNGS finalist ships are in everyone's hangar, and everyone got upgraded to the Deluxe one (I'm assuming temporarily). The good news is the new ships are pretty sharp looking, although everything is pretty dark and muddy as far as looks. The bad news is my Connie is a 15 minute walk away from the starting area... ugh.

#1038 Dymlos2003

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Posted 06 June 2014 - 04:39 PM

Ive yet to be able to launch.

#1039 AUSSIETROOPER4

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Posted 07 June 2014 - 12:57 AM

Game is really good fun. Just flew my hornet to level 5.

#1040 Heffay

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Posted 07 June 2014 - 05:47 AM

Well, glad I'm not the only one who is having problems with the control system. Even the guy who created it says he can't play the game with the current control system, and is trying to tweak it to be more responsive:

Quote

I personally cannot play the game as it was released.


https://forums.rober...Comment_2722695

Hope they figure these out, because sacrificing fun for realism is not a good long term strategy.





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