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#1341 Lily from animove

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Posted 16 December 2015 - 02:27 AM

View PostGremlich Johns, on 15 December 2015 - 02:27 PM, said:

How adorable and naive you cretins are to equate anything with the scope and current capabilities of the Star Citizen project.

EVE? You: are the ship that flies in straight lines and you cannot walk around as an avatar in a game that permits unlimited griefing - Oh, and it requires time dilation. Elite: Dangerous? You are again the ship/rover and cannot get out of your selected vehicle - gameplay that hasn't changed since the early 1990's. (Still, it's a great game) Other games of this size have taken minimum 5 years to be completed. And money -- GTA 5 cost something like 190mil (without marketing!) and it's the same gameplay as the first. The 3000AD game Line of Defense has, for all intents and purposes, been in development for about 26 years - Derek Smart is calling all the patches he's made new games. Delusion at its finest.

The development of Squadron 42 and Star Citizen are proceeding in parallel and have taken less time to this point in development than all of the major games and MMOs out that that have fewer innovations and unique proprietary features - like ships with separate physics grids (which your minds obviously cannot grasp) -- grids which allow the manning of multi-crew ships (this would be a 32-bit FPU feature INSIDE of the ships) whilst the ships are operating in a 64-bit FPU environment. There is no other game featuring this. You can get out of your ship and EVA to another object, you can land on an asteroid and walk on its surface. No other game permits this and the game is, as Marok Dreck points out, an Alpha. Also, the flight model is "wooden" - how dense do you have to be to associate this 6DoF model with anything else - anything else is an arcade. Obviously pretty dense. But haters gonna hate and you tools are actually pretty good at it. PGI has kept MWO in Beta for how long whilst homogenizing all of the mechs so that the only thing distinguishing them is what they look like and what color their lasers are.

The argument that the 2.0 has no gameplay means that you actually do not have a basic understanding of what gameplay is - your definition is incorrect and uninformed on so many levels, probably like your definition of Pay to Win.

Can we move around freely within the confines of the 2.0 game environment? Yes, that's part of gameplay. Can you interact with the objects in the game environment? Yes, that's part of gameplay. Can I select a vessel then walk out to a landing pad and climb into it then fly away to another point in "space"? Yes, that's part of gameplay. Can I shoot other objects and have them blow up? Yes. Another ship with someone in it? Surprise!!! Gameplay!.

Yes, cretins, that's because this and the other examples are ALL tidied up under the actual definitions of gameplay. Pick a definition online from a game development company and NOT from you or any of your friends (because you obviously don't really know what it constitutes) A valid definition will include probably all that I've simply outlined above for you. Your own definitions don't matter because they are ill-informed or made-up to suit your whim at the moment - but are ultimately probably based on something someone else who is probably also wrong about it because I don't believe that you have the capacity for cogent argument (which requires you to actually research your thesis which, obviously, you have no time for).

I don't insist that anybody has sources, mates, but if you want to have any veracity (and you don't except for others who think like you do), you might need to get some instead of talking out of your third point of contact.

Cheers and see you in the verse - make sure you identify yourselves so we don't inappropriately greet you (meaning so we don't shoot your ship) as returned Citizens. Cuz we'll play nice even though you don't get it yet.
Posted Image
and here ya go, just in case you need help (I know you do, but I'm being nice cuz you like nice)




All they deliver atm is shiny graphics, if you look at your nice development time chart (which isn't even accurate and correct), GG if SC needs 5 more years all the now done graphcis are outdated until then. They focus too much on shiny graphics at a poitn where they should present a LOT more about mechanics of the game probably slapped over with lower grade graphics as placeholders. Thats is what a game after 3years should be able to present. But SC can't.
Reminds of titanfall, Big awesome showcase, huge hype, no substance and mechanics behind it. How many people still talk about and play Titanfail?
Or All Points Bulletin. $100million Huge ideas huge visions, but failed on the way because they did many things wrong. In the end it was sold for 1million$ to a studio containing some of the former devs making it into still a solig game. Yet it never reached what initially was in the vision.

And SC is at a similar point, it still has the potential to become awesome, yet also to horribly fail. And thats because they do nto rpesent anything of what this game promises. Just shiny graphics and some 90's walkaround and shooter feature.

Edited by Lily from animove, 16 December 2015 - 02:33 AM.


#1342 Heffay

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Posted 16 December 2015 - 09:17 AM

View PostMarack Drock, on 15 December 2015 - 09:33 PM, said:

Why do you care that I care? You could ask Gremlich the same question as he is being practically verbally abusive to try and make a point that is so intolerant of other opinions that he literally said no other opinion matters except that which agrees with him.


So your defense is "He started it"?

I revise my "90 year old" comment with "9 year old".

#1343 Heffay

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Posted 16 December 2015 - 11:01 AM

View PostMarack Drock, on 16 December 2015 - 09:49 AM, said:

Why the hell do you care? You aren't involved, you haven't contributed, and it doesn't concern you at all. Why are you going completely off topic trying to spark a whole different argument?


I think the real question is: Why the hell do YOU care? You don't care for Star Citizen? So what? Move on with your life. You're sounding like the guys in the salt mine over at /r/mwo right about now. White knighting in an attempt to save the poor masses from accidentally trying out Star Citizen in the event they mistakenly enjoy the hell out of the game.

Edited by Heffay, 16 December 2015 - 11:01 AM.


#1344 Nero

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Posted 16 December 2015 - 11:19 AM

Obligatory poke into the mandatory SC thread on any game community forum.

Yep. People arguing about other people's money is still torture.

#1345 t Khrist

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Posted 16 December 2015 - 01:50 PM

As entertaining as this all has become, I don't think the people who would like to discuss SC without making demands, pointing fingers, or name-calling would like the thread to be thrown to the birds.

I propose no one posts again unless it is to DISCUSS the game. If someone asks a question, answer it with the least opinionated response. If you feel a certain way about the game, feel free to say such. Everyone else, reply appropriately.

So since I have little interest in the subject, but enough to follow along to see if that grows, could someone tell me what the developers endgame for the amount of systems you can travel to is? No context associated with the question; I do not care about a time-frame, just ultimate endgame, whenever, if ever.

Second question; is there any lore to SC?

Edit: Third Question

For those who play ED and SC, how do the ships handle when flown comparatively?

Edited by t Khrist, 16 December 2015 - 07:38 PM.


#1346 Heffay

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Posted 16 December 2015 - 01:58 PM

View Postt Khrist, on 16 December 2015 - 01:50 PM, said:

So since I have little interest in the subject, but enough to follow along to see if that grows, could someone tell me what the developers endgame for the amount of systems your can travel to is? No context associated with the question; I do not care about a time-frame, just ultimate endgame, whenever, if ever.

Second question; is there any lore to SC?

Edit: Third Question

For those who play ED and SC, how do the ships handle when flown comparatively?


First question: They've talked about 100 systems. Whether these are all in when it's launched is unknown. But if the game is a commercial success, they probably won't stop there. I guarantee expansion packs will be created as long as the game lives, just like... you know.. every game out there.

Second question: TONS of lore. I'm not sure why this is even a question. Why are you asking this? It doesn't seem like you're really asking a yes/no question.

Third question: I've flown ships in both, and they both feel pretty good, for different reasons. This is really a personal preference though. Again, not sure what you're looking for with this question. Compare how? Realism? Fun?

#1347 t Khrist

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Posted 16 December 2015 - 07:45 PM

View PostHeffay, on 16 December 2015 - 01:58 PM, said:


First question: They've talked about 100 systems. Whether these are all in when it's launched is unknown. But if the game is a commercial success, they probably won't stop there. I guarantee expansion packs will be created as long as the game lives, just like... you know.. every game out there.

Second question: TONS of lore. I'm not sure why this is even a question. Why are you asking this? It doesn't seem like you're really asking a yes/no question.

Third question: I've flown ships in both, and they both feel pretty good, for different reasons. This is really a personal preference though. Again, not sure what you're looking for with this question. Compare how? Realism? Fun?


That seems a reachable amount. If they hit that number with the scope they have I think it would be as big a success as WoW given the same amount of time.

Hadn't looked in to lore, so I thought I'd bug people here to give me a yes/no on if the universe was a new concept or if it had been around for awhile. Not interested in looking in to it any more than your answer at the moment. Thanks for your response :).

Well ED has a pretty smooth feel to it with the edge of realism, not that I've flown space fighters to compare to. Whereas what I've watched of SC, the flight seems.. blocky.. ridged.. unrefined. Which is understandable, they're far from being able to fine tune things. Just wondering if anyone else thought the same having actually played both.

#1348 Lily from animove

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Posted 17 December 2015 - 01:25 AM

View PostHeffay, on 16 December 2015 - 09:17 AM, said:

I revise my "90 year old" comment with "9 year old".


View PostMarack Drock, on 16 December 2015 - 09:49 AM, said:

Why the hell do you care?


View PostHeffay, on 16 December 2015 - 11:01 AM, said:


I think the real question is: Why the hell do YOU care?


You! No You!

That sounds very 0year oldish at all :P


Posted Image


View Postt Khrist, on 16 December 2015 - 07:45 PM, said:


That seems a reachable amount. If they hit that number with the scope they have I think it would be as big a success as WoW given the same amount of time.


I don't think any Space game ever reaches this, the genre does not have enough fans to support such a playerbase at all.

#1349 ShinVector

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Posted 17 December 2015 - 01:29 AM

**Lie !! Hatzors.... Vapour Ware !! Will take 50 YEARS !!

Oh ok now just watch the stuff... Posted Image
Seems like a reversal on the previous statement that we won't have actual planet landings in SC...
Hmmmmm.......... I was thinking maybe not the capital planets where there is too many stuff in it.. But only the remote planets ?? Hmmm....



#1350 ShinVector

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Posted 17 December 2015 - 01:40 AM

View Postt Khrist, on 16 December 2015 - 07:45 PM, said:



Well ED has a pretty smooth feel to it with the edge of realism, not that I've flown space fighters to compare to. Whereas what I've watched of SC, the flight seems.. blocky.. ridged.. unrefined. Which is understandable, they're far from being able to fine tune things. Just wondering if anyone else thought the same having actually played both.



Just when did you last fly in SC ??

Just note of the 'real physics' that are inbuilt into the game...
When I went in recently flying the Light class fighter that is Gladius, it felt pretty good and typical..

Just can't expect that if you are flying the heavier classes of ship..

#1351 Wales Grey

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Posted 17 December 2015 - 04:02 AM

List of People fired/quit from CIG

Quote

Executive Producer Eric Peterson leaves - Just didn't want to change locations! Simple as that.

Executive Producer Alex Mayberry leaves - People change jobs! Fact of life!

Associate Producer Travis Day leaves - It's fine! Everything is fine!

Concierge Customer support Chelsea Day leaves - Well naturally she wanted to go work with him! That's normal!

Community Manager James Pugh leaves - Turnover is a regular occurrence at major development studios!

Associate Marketing Producer Alyssa Delhotal leaves - Just a- just a normal set of coincidences!

Production Coordinator Lisa Ohanian leaves - Probably just wasn't very good at the job!

The entire Foundry 42 character design team quits - Couldn't keep up with Chris's vision!

DevOps Engineer Jeffrey Parker/ Lead Character Artist David Jennison/Senior Gameplay Programmer Tom Davis/Senior 3D Artist Paul Forgy leave on the same day - Just right-sizing the company!

Lead Technical Designer Dan Tracy leaves - I SAID EVERYTHING IS FINE

Austin Team gets laid off exactly as predicted, months ago, but denied by CIG - WHY ARE YOU SPEWING GARBAGE DON'T BE A SENSATIONALIST

Edited by Wales Grey, 17 December 2015 - 04:03 AM.


#1352 Lily from animove

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Posted 17 December 2015 - 08:53 AM

View PostShinVector, on 17 December 2015 - 01:29 AM, said:

**Lie !! Hatzors.... Vapour Ware !! Will take 50 YEARS !!

Oh ok now just watch the stuff... Posted Image
Seems like a reversal on the previous statement that we won't have actual planet landings in SC...
Hmmmmm.......... I was thinking maybe not the capital planets where there is too many stuff in it.. But only the remote planets ?? Hmmm....





but it is again just a camera mode travlleing through a location. I still miss gameplay. Why at this point not showing someone walking into a ship and flying off the planet in real time and true inagme graphics?

Edited by Lily from animove, 17 December 2015 - 08:53 AM.


#1353 Iqfish

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Posted 17 December 2015 - 11:20 AM

haha,

I love that my little chart made it in here. It get's rehosted, edited and posted all over the internet. My first viral picture!

Posted Image

#1354 Heffay

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Posted 17 December 2015 - 11:41 AM

View PostLily from animove, on 17 December 2015 - 08:53 AM, said:

but it is again just a camera mode travlleing through a location. I still miss gameplay. Why at this point not showing someone walking into a ship and flying off the planet in real time and true inagme graphics?


They did show that on the Twitch stream. The other way around though. The developer flew in from space (launched at an orbiting station) all the way to the hangar, opened it up, and landed in there. 6000km of total travel I think. Well... tried to land. He was a bit unsteady at the process, overshot the base, hit some stuff on the way down, etc.

I haven't done any planetary landing in Elite: Dangerous yet, but it'll be interesting to see how they compare. The whole event in Star Citizen was incredibly smooth. No cut scenes, no zone transitions... just flying to the planet from orbit into your base. And at any time he could have poked his head out to have his character go from the ship grid to space grid. Really incredible stuff.

View PostIqfish, on 17 December 2015 - 11:20 AM, said:

haha, I love that my little chart made it in here. It get's rehosted, edited and posted all over the internet. My first viral picture!


What chart is that? Is that the development time chart for various games? This is my only viral pic. Made it a week ago, and it has almost 300k views! :)

http://i.imgur.com/5cwu2RQ.gifv

Edited by Heffay, 17 December 2015 - 11:44 AM.


#1355 t Khrist

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Posted 17 December 2015 - 02:04 PM

View PostLily from animove, on 17 December 2015 - 01:25 AM, said:

I don't think any Space game ever reaches this, the genre does not have enough fans to support such a playerbase at all.


I meant simply how many separate star systems that can be traveled to. ED has 100 billion+ that can be individually traveled to. It seems SC plans to have 150+. Reached.

Also last night ED was 60 or 70 something top game being played on Steam. Pretty good following. The UA thread series has something like 50,000 posts; and that's just one discipline of the game. Powerplay is HUGE.

View PostShinVector, on 17 December 2015 - 01:40 AM, said:

Just when did you last fly in SC ??


I have not played SC :), otherwise I would not have to ask anything here. Thanks for the information though. I really should have just tried it out for myself while I could.

It seems like they're going a similar development route to Frontier. Build up a mechanically sound platform tested on the live environment; once that's set, move the main focus to content, utilizing the already working mechanics in place. As long as a developer can keep the community interested through the first part, they can end up delivering a really good game that has both excellent core elements, underneath immersive and inviting content.

View PostHeffay, on 17 December 2015 - 11:41 AM, said:

I haven't done any planetary landing in Elite: Dangerous yet..


You should get on that. ;)

View PostHeffay, on 17 December 2015 - 11:41 AM, said:



Brilliant!

#1356 Iqfish

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Posted 17 December 2015 - 02:07 PM

View Postt Khrist, on 17 December 2015 - 02:04 PM, said:


I meant simply how many separate star systems that can be traveled to. ED has 100 billion+ that can be individually traveled to. It seems SC plans to have 150+. Reached.



To be fair, they are generated and pretty boring to look at after a while. The whole "more systems than you will ever be abled to visit" thing is a bit dull when they all look and feel the same

View PostLily from animove, on 17 December 2015 - 08:53 AM, said:


but it is again just a camera mode travlleing through a location. I still miss gameplay. Why at this point not showing someone walking into a ship and flying off the planet in real time and true inagme graphics?


Ah come on. The Gameplay argument? That's straight up Derek Smart Level ********.

You could've taken the time and actually look at their channel:

https://youtu.be/69ck049Bg_I?t=3m30s
(Pre recorded footage)

https://youtu.be/69ck049Bg_I?t=9m30s
(Live GAMEPLAY)

If they do a cinematic trailer, people ***** about not seeing gameplay
If they do a gameplay trailer, people ***** about the trailer not being as polished and professional

If they do both, people ***** because they are too lazy to look at both versions.

I wouldn't be abled to work with these guys for one day without having a tantrum.

Oh, and here is your gameplay.
The gameplay that you can download NOW and play.


Edited by Iqfish, 17 December 2015 - 02:11 PM.


#1357 ShinVector

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Posted 17 December 2015 - 02:47 PM

View Postt Khrist, on 17 December 2015 - 02:04 PM, said:


I have not played SC Posted Image, otherwise I would not have to ask anything here. Thanks for the information though. I really should have just tried it out for myself while I could.

It seems like they're going a similar development route to Frontier. Build up a mechanically sound platform tested on the live environment; once that's set, move the main focus to content, utilizing the already working mechanics in place. As long as a developer can keep the community interested through the first part, they can end up delivering a really good game that has both excellent core elements, underneath immersive and inviting content.



Ahhh... So you didn't know why SC in that sense...
The good and bad about SC is.. indeed Chris Roberts... As far I can see he intents to turn it into the ultimate SCI-FI simulator that is the spiritual successor to Wing Commander..

Along the way the feature creep bloated to immense proportions and I guess it is fortunate that the stretch goals finally was stopped.. Cuz... The money would not stop coming in...
This is probably the reason why many think that this project would never be completed...

Anyway... I won't say that content is not being develop right now...
In fact it is... Its called SQ42 single player campaign... Slated to be release next year...

However... This PU stuff.... This beastly thing is going to take time to be engineered. They are constantly trying to R&D cry-engine to providing the features they want for the game.. Else... They build it from scratch....

Just think about it from this perpective... Imagine if MWO has had to the cryengine code/tech that SC has right now ?

From better physics... to Mechs that you can blow up bit by bit right up the the Internal Structure bones.....
Anyway... Any engineer would know that with great tools and an amazing platform... You can build amazing things...

CR attracted a huge amount of talent for his game (He accounted for everything story writer, music, physics, movie stars, bugsmasher.. etc... You name it...)... And hopefully... Barring any major disasters... SC as a whole project, gets done in due time...

Edited by ShinVector, 17 December 2015 - 02:49 PM.


#1358 Lily from animove

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Posted 18 December 2015 - 04:12 AM

Well Ed may have a few billion of stars, but what for? way too much than needed actually.

@heffay, have you palyed evochron mercenary? thats a game made by one guy which got released in 2011 it also already had seamingless planetary landings.



this may not be the first game doing so, but it is bsically the same in ED and SC except from the level of graphics.

Edited by Lily from animove, 18 December 2015 - 04:18 AM.


#1359 Heffay

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Posted 18 December 2015 - 05:47 AM

There is a significant difference between SC and that. Aside from a possible loading screen around 1:25 (not sure what that transition was; could just be style decision) it's just a point transitioning through works space, using clever procedural terrain and lod work.

Star Citizen is doing that from the view of the ship grid, in multiplayer. It's orders of magnitude more complicated than what the video shows. The fact that other players can continue to function normally as it transitions (as well as external ships and people in the same instance) is pretty revolutionary. When SC first discussed planetary landing it was going to be an event on rails. They may be considering just making it a regular activity.

Which has its own concerns. Traveling from orbit to the surface takes time. If the landing event takes 10 minutes each time, that won't be compelling gameplay the 100th time you do it. But to say planetary landings have been done before is a bit of a stretch. It hasn't been done like this.

#1360 Lily from animove

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Posted 18 December 2015 - 06:13 AM

View PostHeffay, on 18 December 2015 - 05:47 AM, said:

There is a significant difference between SC and that. Aside from a possible loading screen around 1:25 (not sure what that transition was; could just be style decision) it's just a point transitioning through works space, using clever procedural terrain and lod work.

Star Citizen is doing that from the view of the ship grid, in multiplayer. It's orders of magnitude more complicated than what the video shows. The fact that other players can continue to function normally as it transitions (as well as external ships and people in the same instance) is pretty revolutionary. When SC first discussed planetary landing it was going to be an event on rails. They may be considering just making it a regular activity.

Which has its own concerns. Traveling from orbit to the surface takes time. If the landing event takes 10 minutes each time, that won't be compelling gameplay the 100th time you do it. But to say planetary landings have been done before is a bit of a stretch. It hasn't been done like this.


1:25 isn't laoding screen it was a jump attemp, for whatever nonsense reason he tried to do so.

I have troubles understanding the second part you wrote. Espeially this

Quote


Star Citizen is doing that from the view of the ship grid, in multiplayer. It's orders of magnitude more complicated than what the video shows. The fact that other players can continue to function normally as it transitions (as well as external ships and people in the same instance) is pretty revolutionary.


Can you explain that in a bit more simple english pls.





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