

#301
Posted 10 July 2013 - 10:45 AM
#302
Posted 10 July 2013 - 11:10 AM
I play games because I believe they are fun to play. The current F2P craze has allowed me to play far more games than I would have been able to if they were all P2P. In many of the F2P games that I play, I am apt to pay some money for the extra's that they provide. In a sense I am paying because I like the game. Now I would like to see all of the additional features in MW:O that everyone wants, but I still enjoy the game as is. SC looks like it is going to be a great game when it is finished, and chances are I will probably play it when it gets released. I guess my point is that no game is perfect because each individual player has their own idea of what the game should be like, not to mention the developers and producers.
Now I understand that since I don't have a founders tag and only started playing in late May many will disregard what I say since "He hasn't been around enough to know..." , but those that do read and take into account my post will hopefully understand the view that I am taking. If you love the game, then support it. If you don't like the game, then don't support it. You are in control of that.
See you on the battlefields with Big Stompy Robots,
Greywolf
#303
Posted 10 July 2013 - 11:40 AM
RF Greywolf, on 10 July 2013 - 11:10 AM, said:
See you on the battlefields with Big Stompy Robots,
Greywolf
A founders tag just shows you how much we spent to have bad opinions.
#304
Posted 10 July 2013 - 12:24 PM
#306
Posted 10 July 2013 - 03:21 PM
Adridos, on 10 July 2013 - 10:24 AM, said:
Besides, map editor for this game was public since the day it was announced. That is 1 year, 8 months, and 20 days without anyone doing a single complete map... and we've also had a massive initiative to promote such a thing on this very forum.
No one is gonna complete a map if they know its not gonna get used.
Last time they asked about it on mechs devs and beers they were still giving the "maybe sometime after launch and when we have nothing else to do" treatment.
#307
Posted 10 July 2013 - 07:21 PM
deforce, on 08 July 2013 - 05:54 PM, said:
Crazy thing is you would think I would have learned my lesson with this whole founder business with PGI, but I managed to still shell out $350 to RSI for a game over a year from launch lol......
RSI states a release of Dec 2013 (http://robertspaceindustries.com)
PGI states a release as NOT before full launch and possibly Q1 2014 (some random podcast with Russ)
Which do you believe?
Neither. What's Physics?
Edited by Lord of All, 10 July 2013 - 07:34 PM.
#310
Posted 10 July 2013 - 09:28 PM
MWO's main issue right now is game play balance and game modes that grow stale fast. And that is also the problem this game is having, it grows tiresome too fast. After playing for a good 2 months i believe, i have grown bored, i can't play more than 4 matches without shutting down the game.
Now i have read all the upcoming updates all the way even after release, and promised features that have no ETA. But i can't continue playing until then, nor am i enticed to throw money at upcoming promises that may not work as promised or expected. Also an issue SC may have as a side note.
When the Phoenix package came out i still had a lot of interest in the game to consider throwing $80 for a good deal, but sure enough about two weeks later my interest dropped sharply in the game, and any possible attempt at me getting to fork over $80, or $1 for that matter.
This game has potential, but the biggest problem is, "Does PGI have enough funds and players to reach that potential?". The game may die before it even sprouts it's wings. I know it's only beta, but with a decline of player base the game may not even live long enough to see the possible glories it would have presented players.
Hell even WoT which i still play and have for over two years, i have not forked over a dollar. And interestingly enough i have made over 40k in gold from events and clan funding, so may have also deterred me from 'needing' to pay. Still WoT has also grown stale, BUT it took years for that too happen, and has an ever growing player base. And the longer you can keep your players around, the more enticed other players will be to stay for social reasons which means better chances at them to fork over money for your game to keep growing and stay alive.
#311
Posted 11 July 2013 - 09:54 AM
xengk, on 10 July 2013 - 09:11 PM, said:
Mechs are suppose to look that, what with their faction paint or unit colour and all.
MWO's paint job are tone down to match "modern game".

Oh, I wasn't talking about the colors.
The all look like knock-off versions of Transformers. Of course, that could be the actual intent. :-\
#312
Posted 11 July 2013 - 11:57 AM
deforce, on 08 July 2013 - 05:54 PM, said:
RSI states a release of Dec 2013 (http://robertspaceindustries.com)
PGI states a release as NOT before full launch and possibly Q1 2014 (some random podcast with Russ)
Which do you believe?
There will be 3 waves of CW, the first will be a text box where you can write your unit name... my money is thats what they mean by CW launching.
#313
Posted 11 July 2013 - 12:44 PM
http://www.youtube.c...d&v=r0qXEAqYIH8
Here's a nice article on how much money it costs to create ships in his game. I find it interesting that for something with 7 million polys is only costing him 150 000$, kinda makes me wonder how many polys a mech has for PGI to be allegedly forking out 100 000$ for each one. I'm starting to get some perspective here.
http://www.joystiq.c...fighter-for-35/
MWO's mechs have around 20 to 30 thousand polys...............de fuq. Its also funny that MWO is out but i haven't played it seriously now for over 2 months if not more. Star Citizen will be my new main game if they don't pull off a PGI™ which i don't thing they will
Edited by NeoFighter, 11 July 2013 - 12:47 PM.
#314
Posted 11 July 2013 - 01:26 PM
NeoFighter, on 11 July 2013 - 12:44 PM, said:
http://www.youtube.c...d&v=r0qXEAqYIH8
Here's a nice article on how much money it costs to create ships in his game. I find it interesting that for something with 7 million polys is only costing him 150 000$, kinda makes me wonder how many polys a mech has for PGI to be allegedly forking out 100 000$ for each one. I'm starting to get some perspective here.
http://www.joystiq.c...fighter-for-35/
MWO's mechs have around 20 to 30 thousand polys...............de fuq.
So he wants to copy EVE's economy? Funny guy...
Also, what's funny about the cost of mechs in MW:O? They have to first remake the design to look good instead of the TT junk. Then they have to create orthos for said image. Then they have to design the looks of variants. Then they have to create hi-rez models from said sources. Once they have that, they have to create bump maps, dynamic textures, damage textures and so on. Then they have to create a low-poly model that won't cook our PC outright. While doing so, they hav eto design and model the whole cockpit, again with textures and everything. Then they have to create animations for said model under every circumstances and also have to program the thing with all the variations into the game, including effects. And I've probably missed some stuff...
If it's polycount you're after, they mentioned only the hi-poly model... you know, it's kinda stupid (no offense

Here's a 20 mil poly gun (not pictured) that cost nothing, since it was a fan work... just in case.
#315
Posted 11 July 2013 - 02:03 PM
Adridos, on 11 July 2013 - 01:26 PM, said:
So he wants to copy EVE's economy? Funny guy...
Also, what's funny about the cost of mechs in MW:O? They have to first remake the design to look good instead of the TT junk. Then they have to create orthos for said image. Then they have to design the looks of variants. Then they have to create hi-rez models from said sources. Once they have that, they have to create bump maps, dynamic textures, damage textures and so on. Then they have to create a low-poly model that won't cook our PC outright. While doing so, they hav eto design and model the whole cockpit, again with textures and everything. Then they have to create animations for said model under every circumstances and also have to program the thing with all the variations into the game, including effects. And I've probably missed some stuff...
If it's polycount you're after, they mentioned only the hi-poly model... you know, it's kinda stupid (no offense

Here's a 20 mil poly gun (not pictured) that cost nothing, since it was a fan work... just in case.
and then they have to size it...o wait.

#316
Posted 11 July 2013 - 04:11 PM
Adridos, on 11 July 2013 - 01:26 PM, said:

Both games have both kind of models included into that money, and everything else you wrote.
#317
Posted 11 July 2013 - 05:46 PM
Arrachtas, on 09 July 2013 - 08:02 PM, said:
People have no patience any longer - not genuine patience. We're in a pretty stable Beta, here, with good ideas and a solid community, but people want to point at the twinkle-in-daddy's-eye down the street, convinced he'll be the new bad-*** on the block. This has happened dozens of times before, and it will happen again.
Hello there, great to see an old Mecher still around. You may not remember me but i Ran Smoke Jaguar in ML then 21st Centurai Lancers after the Era reset. You know at first i thought you were a PGI employee (are you?) Let me make few points about your comments. Some of us have lots of patience after all here we are 15 years down the road hoping to play MW again. The group (20+) that played ML way back then, well we still keep in contact, we all got Founders packages and heres the sad part NO ONE plays this anymore. PGIs broken promises and outright lies, bad decisions and comments like we are not their target audience along with bugs, delays and outright BS towards their primary fan base has driven us all away. So solid community you say? Stable beta? Solid ideas? The old Mech community is gone because of bad ideas, unresolved bugs, bad meta game and well just broken promises ( 3PV as eg) and well just rude Devs that just dont listen to their dedicated fan base. I hope they have great luck with the new fans they hope to recruit. Me? this is really sad and i know its mean but i hope they crash and burn sooner than later so MAYBE in the future we get someone to develop the game PGI promised us. We have patience we have waited 15 years we can wait some more.
#318
Posted 11 July 2013 - 06:08 PM
Adridos, on 11 July 2013 - 01:26 PM, said:
Then they have to create animations for said model under every circumstances and also have to program the thing with all the variations into the game, including effects. And I've probably missed some stuff...
If it's polycount you're after, they mentioned only the hi-poly model... you know, it's kinda stupid (no offense

Here's a 20 mil poly gun (not pictured) that cost nothing, since it was a fan work... just in case.
Do your research. That model has over 1 300 000 polys and every damn thing on it moves. You can also see everything move from the outside on the inside. I don't see pilots in cockpits or there stupid little MC bobble heads in MWO. Its also still in alpha and not complete so expect more detail. CR is a fanatic of immersion, immersion is in the details.
And everything you mentioned that must be done to the mechs, they do too, and 200x more. Sorry but its just the way it is sir
Edited by NeoFighter, 11 July 2013 - 06:20 PM.
#319
Posted 11 July 2013 - 09:05 PM
Those are the ones that I can think of off the top of my head. We've got a decent sized group of guys from Blackstone Knights interested as well. I know that I'm in 100%.
OMC is a good group of guys so I'll be looking forward to seeing you in SC when the alpha/game launches.
#320
Posted 11 July 2013 - 11:26 PM

We're definitely also looking forward to SC, and something of interest for us is finding reliable allies in the US timezone, so that will be something to look at when it launches.
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