Posted 12 May 2014 - 07:55 AM
I have played dozens of private matches with my friends, and from my experience strict tonnage matching doesn't guarantee a fair match. My friends and I have played mostly 4v4, and at first we just matched tonnage. We soon realized that if one team had 1 light and 1 assault plus med/heavies, while the other only had a mix of heavies and mediums, at equal tonnage, the team with the light had a distinct advantage almost every time. Spreading your tonnage to the extreme categories (Lights and Assaults) was more advantageous than bringing 4 mechs of similar tonnages.
What I think this boils down to is disparity in the capabilities of the mechs on the two teams. Having a light mech to scout the enemy position, and then harass and distract your enemy while your heavier mechs attack was way more successful than having say 2 mediums and 2 heavies. The light mech would draw the focus of at least one enemy, if not two, giving the team with the light either a tonnage advantage in a 3v3, or even worse, a 3v2. We then changed our rules to force each team to have one mech from each weight category, or to force all participants to pilot a mech from the same category. This resulted in much more balanced matches, and more fun for everyone involved.
Extrapolating this out to a full 12v12, you see the same thing, tonnage matching alone is not going to guarantee balanced matches. In the public matches we have now, the most successful teams are those with a mostly assaults, heavies, and a few lights, maybe the odd medium. 3/3/3/3 is a step in the right direction, but I think it is way too strict and is definitely a factor in the unacceptably long wait times experienced when it was implemented for a short time.
At the very least, I think we should have weight category matching between teams, so a 4/3/4/1 fights a 4/3/4/1. Personally, I think they should keep 3/3/3/3, but allow each category to be +/- 1, so at most you have 4 of one category, and the least you have would be 2. If they want to add tonnage matching after the "rough" category matching, then that would let some mechs at the bottom of their weight class (Dragons,Locusts, etc) be more viable in public matches. You would still have a worst case scenario of 4/4/2/2 vs. 2/2/4/4 in terms of tonnage disparity, but this would be mitigated by including tonnage restrictions to limit the tonnage difference between the teams.