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Quickdraw Hero 'mech Iv-Four
#21
Posted 06 May 2014 - 07:48 PM
#22
Posted 06 May 2014 - 07:51 PM
MC for a Not-Quick-Enough-Draw...?
Nah. I already have a gimped Hero medium in the Golden Boy.
#23
Posted 06 May 2014 - 07:54 PM
And not to gripe, but i really dislike Hero Mechs getting things that no other mech in the Chassis has. it just sort of takes away from the Chassis flavor for me, and while not really Pay 2 Win due to other mechs having a similar load-out, it still just irks me.
#24
Posted 06 May 2014 - 08:16 PM
#25
Posted 06 May 2014 - 08:32 PM
#27
Posted 06 May 2014 - 09:23 PM
#28
Posted 07 May 2014 - 04:32 AM
#29
Posted 07 May 2014 - 04:50 AM
In addition, the paintjob is horrible. At least you can change the colors into something that doesn't convey the words "SHOOT THE CRAP OUT OF ME!"
#30
Posted 07 May 2014 - 04:50 AM
Think of the IV-Four as a Centurion with JJ. Yes, the IV is a Heavy and has ballistic in both arms, but I found it works best for me if I load it up similar to a CN9-A.
280XL
1 UAC/5
2 ML
2 SRM6
2 JJ
#31
Posted 07 May 2014 - 06:27 AM
#32
Posted 07 May 2014 - 07:09 AM
Gas Guzzler, on 06 May 2014 - 12:13 PM, said:
You'd be moving at about 60 kph. In a de facto oversized medium.
Low engine cap and ballistics? I hate that the recent heroes abandon the spirit of their chassis so completely.
And keep in mind the QKD has low-slung arms, so you won't be using those guns over anything. You'll have to get all the way up with both feet planted on top of the hill before you can fire.
#33
Posted 07 May 2014 - 07:11 AM
XL280 + 2 AC10
#34
Posted 07 May 2014 - 07:52 AM
#36
Posted 07 May 2014 - 07:55 AM
Xeno Phalcon, on 07 May 2014 - 06:27 AM, said:
PGI kicked lore in the junk when they allowed anyone to take Clan Mechs. I realize that this move was pragmatic, because all the kiddies will want the most OP and cool mechs (just like in TT when Clans first came out), so there would not be enough people playing IS for CW to work if they had not allowed anyone to get Clan Mechs (not to mention that they make more money this way).
Jody Von Jedi, on 07 May 2014 - 07:52 AM, said:
That's what JumpJets are for.
![:o](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Unfortunately any of the 55 tonners that have JJ can do everything this hero mech can, but better,
#37
Posted 07 May 2014 - 07:58 AM
Ed Steele, on 07 May 2014 - 07:52 AM, said:
Couldn't agree more. I'm running a 280 now, and I hate it. 290 will only get me 3 more kph after speed tweak. I run 320 - 360 in the other 3 variants. putting me between 90 - 106 kph. With a 290, it still is just shy of 90 with speed tweak. If they'd made the engine cap at least 320 I'd have been very happy.
It's slow and ugly, but I've been asking for a QKD with ballistics for some time. I'm gonna learn to love it.
![:o](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#38
Posted 07 May 2014 - 08:03 AM
#39
Posted 07 May 2014 - 08:09 AM
#40
Posted 07 May 2014 - 08:16 AM
focuspark, on 07 May 2014 - 08:09 AM, said:
The error in that logic is that it takes a lot of tonnage to fill in the ballistic slots. I'm not saying the Dragon or the hero Quickdraw is bad (well, they are) but it does eat a lot of tonnage to get them where they need to be. Even the tri-AC2 dakka Dragon is hard to field due to the amount of ammo you'd have to carry.
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