Matchmaker Adjustment - 06/05/2014
#281
Posted 20 June 2014 - 08:45 AM
#282
Posted 20 June 2014 - 08:53 AM
Shar Wolf, on 20 June 2014 - 08:39 AM, said:
I remember that because he specifically mentioned Roadbeer.
Out of curiosity, do you understand why that statement rings so hollow?
#284
Posted 20 June 2014 - 08:59 AM
KuroNyra, on 20 June 2014 - 08:55 AM, said:
Isn't it a good thing?
well I don't know. They saw there was a problem all the way back in OB. That was nearly 2 years ago
Roland, on 20 June 2014 - 08:53 AM, said:
they've stated that 3 or 4 times since the launch module announcement. Every time they make the statement they drop it and then come back a few days later or a week or so and say "not going to happen"
BLOOD WOLF, on 20 June 2014 - 08:45 AM, said:
agree 100%
pointing out where they've screwed up in my eyes isn't attacking them. there's a huge difference.
#285
Posted 20 June 2014 - 08:59 AM
Sandpit, on 12 June 2014 - 05:26 PM, said:
You mean something like....
"Hardcore Queue" all group sizes plus solo who opt in
"Regular Queue" anyone not wanting to play with groups?
Nah, that's far too much trouble. it's far easier to...
Give players LESS options and tell anyone who doesn't like it "peace out" and "drop the mic" on them to show how "cool" you are to your "TRUE" supporters.
#287
Posted 20 June 2014 - 09:06 AM
Sandpit, on 20 June 2014 - 09:01 AM, said:
I can't think of any other successful shooter out there that doesn't have some sort of system like this in place.
In fairness, the "hardcore" queue should be eliminated and everyone who plays it in should be forced to play the game the fun way.
Granted, I do sort of like the idea of the masterkey ACTUALLY BEING ABLE TO GET KILLS, but theoretically with the dumb queue removed, the weapons could be rebalanced for the fun queue alone.
{Get kills under enough circumstances to justify taking it as anything other than a joke attachment).
#288
Posted 20 June 2014 - 09:09 AM
Sephlock, on 20 June 2014 - 09:06 AM, said:
Granted, I do sort of like the idea of the masterkey ACTUALLY BEING ABLE TO GET KILLS, but theoretically with the dumb queue removed, the weapons could be rebalanced for the fun queue alone.
{Get kills under enough circumstances to justify taking it as anything other than a joke attachment).
I honestly believe one of the reasons PGI won't do it is because their precious no-groups allowed queue would wither and die. Most players that I've talked to that PUG have stated (hell it was even very apparent in the feedback thread) prefer fighting alongside groups due to getting higher quality games more often. PGI knows best though *rolls eyes*
#289
Posted 20 June 2014 - 09:11 AM
Sandpit, on 20 June 2014 - 09:09 AM, said:
OTOH the people who group up are all terrible, evil people who kick kittens and enjoy those chinese videos where women do unspeakable things to puppies.
#290
Posted 20 June 2014 - 09:13 AM
Sephlock, on 20 June 2014 - 09:11 AM, said:
exactly
oddly enough, I'd like to know how the whole "we're not lifting group limits because we are stopping roflstomps" is going? I played a match this morning as a PUG and it was a 12-0 roflstomp that my team won. So I'd like to know again exactly how the launch module and group limits has stopped roflstomps.
#291
Posted 20 June 2014 - 09:18 AM
Sandpit, on 20 June 2014 - 09:13 AM, said:
exactly
oddly enough, I'd like to know how the whole "we're not lifting group limits because we are stopping roflstomps" is going? I played a match this morning as a PUG and it was a 12-0 roflstomp that my team won. So I'd like to know again exactly how the launch module and group limits has stopped roflstomps.
Biased sample and all that.
#292
Posted 20 June 2014 - 11:40 AM
Sandpit, on 20 June 2014 - 08:30 AM, said:
Tutorials? Nah, don't need them. We gave them 3pv, that's good enough. Things like this are exactly why they didn't get a clan pack out of me.
In their defense, there IS a tutorial now, and it does a much better job than the original one, which did a much better job than not having one at all.
If you notice, we are agreeing on things today, but look back at the difference in our posts. You are taking every chance you get to slander the company, while I am being critical without insults. I'm not saying my way is more effective - obviously it isn't, since they don't respond to my posts on Twitter at all and jump every time you and Road insult them - but I still prefer to be an encouragement to the community instead of cancerous.
Just want the thread to continue the discussion without devolving into another argument.
#293
Posted 20 June 2014 - 11:53 AM
Cimarb, on 20 June 2014 - 11:40 AM, said:
that's like saying adding buns to a burger makes it better. There initial "tutorial" consisted of a short video dude. It took fans all of a week to make better examples. It wasn't hard to improve the "tutorial". That doesn't make the new tutorial "good". You still have new players flailing around not knowing how to work basic controls on their mechs.
I am not slandering anything
http://dictionary.re.../browse/slander
slander: A malicious, FALSE, and defamatory statement.
Nothing Iv'e said is anywhere NEAR false. I've simply pointed out to those that are wanting to jump up and say "hey, they made the clan deadline! they made a promise come true! They are doing MUCH better now, give them some slack" (especially the players saying this that have only been around for 6 months or less) that I said the EXACT same thing for a year now. There's a reason why I'm no longer saying that and pointing out the FACTUAL list of reasons as to why many of us aren't buying (literally) into the "They gonna do better THIS time" tagline.
They had the opportunity to do this 3 months ago
6 months ago
1 year ago
2 years ago
The statements they're making are EXACTLY the same statements they made at launch
and phoenix pack announcement
and clan pack announcement
Huge difference in "slandering" them and merely pointing out the long laundry list of "we promise we'll do better this time" stuff that didn't change.
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