Deathlike, on 20 May 2014 - 11:22 AM, said:
Even with respect to the actual match in question, they played "within the rules", which by logic is fine by me. There's nothing actually written in the rules to "force an engagement" or "camp"... simply have more kills than the other team to win.
If the rules were more refined by design, this would not be needed. Even in the playoffs on sports teams, where all these silly details like ties in US Football are defined, JUST IN CASE these situations come up. I ignore the minutia, until it actually affects my team.
And that's exactly why their call was a good call. It might have been "ok" with you but obviously It wasn't "ok" with "us", commentators, spectators and the hosts. I don't need to remind you that host(IGP/PGI) made the final call and reserves all rights to do so.
Here, I am referring especially to this situation and we are talking about this situation with the Match HoL vs SwK, because the entire issue was caused by the game-play displayed at the match. You're simply evading the issue at hand by generalizing and saying "not my team", and then putting it onto "they shouldn't have dealt with the situation in a reasonable manner?"
So this:
Deathlike, on 20 May 2014 - 11:10 AM, said:
A better (possibly more clever rule) is to determine the # of arties/airstrikes that were dropped by each team, and determine the winner by the one that DROPPED THE FEWEST. That would make things interesting.
is also an invalid proposal because it would obviously put the brawlers with their limited range into disadvantage? Simply because I can shoot across the map, hoping to do 1 damage with my ACs, according to Nicolas's logic.
Edited by Eglar, 20 May 2014 - 11:50 AM.