Jherek C, on 09 May 2014 - 01:00 AM, said:
I am NOT complaining about losing games at all. I am complaining about how I win OR lose games. If I win with my team, I mostly win 1-3/12 the same goes for losing. You either stomp or be stomped.
Yes, because losing a mech isn't a simple linear advantage, it's an expodential advantage.
If you go from 12 v 12 to 12 v 11 your Team A v Team B ratio moves from 1 to 1.09 (+0.09 "edge"), if you go from there to 12 v 10 it moves from 1.09 to 1.2 (+0.11 "edge" on 12 v 11). One more kill an the edge is at 1.33, (+1.3 on 12v10). You don't gain one unit of edge per kill, you gain a growing amount per kill that gets bigger with each kill. As soon as a team is more than one kill ahead of the other team (12v10 or 11v9 or 10v8 etc) it's "stomp time" and you are far less likely to get a 'balanced' result.
The "balance" you are after is only going to happen if you meet in the middle, one mech vs one mech, at the start as that quickly takes you down to the 6v6 levels needed for a less stompy match with less 1v+1 situations. Anything else is going to result in edged/unbalanced engagements happneing where a mech gets blown up and the stomp begins. This is why the ball-of-death / not splitting from your group works well (your team either has the advantage in the engagements or meets a balanced force) and why freewill in PUG games is just so damn inconvenient.
TL:DR first kills give you an edge and PUGs are always going to be more stompy than team on team as people aren't working together so that edge becomes bigger quicker.