To the latest bigger answers: It seems you got me wrong.
I am NOT complaining about losing games at all. I am complaining about how I win OR lose games. If I win with my team, I mostly win 1-3/12 the same goes for losing. You either stomp or be stomped.
This is simply not a fair game and it is frustrating for anyone who's on the losing side also it gets quite fad if you are on the winning side, when you meet no equal opponents but bad teams that fail on the whole level. The game is either easy mode or hard mode, depending on luck where you are dropped in by the MM. There is almost no in-between. A fair game would have more equal distribution, more close games.
And if this is because the game advantages the team who scores the first kill too much, then it is still a flaw in the game.
Also, what other said here is true too and was a side-topic in this thread: The game is too small. You have no proper in-game chat, no lobby, no interaction with other players after you are out of the match. You have to go to the forum or third-party sites to get all the features that actually should be IN game but are boldly missing and no where near to be implemented.
Mechwarrior offers many more opportunities, that are all unattented here and lots of gaps this game leaves are filled by thirdparty sites. This alone already indicates a badly designed product. It feels too much as a beta or even worse a proof of concept, not a full featured product.
Yesterday someone yelled at me, that I need to find a pre-made team to win and PUG is always losing on the long run. Defending the game this way pretty much shows what's wrong here: The intention of the MM is to drop random people into fair matches. If I need premade to benefit, the whole makeup is not working at all.
Edited by Jherek C, 09 May 2014 - 01:05 AM.