Stuck / Out-Of-World / Collision Feedback
#21
Posted 14 May 2014 - 11:41 PM
#23
Posted 15 May 2014 - 10:53 PM
#24
Posted 16 May 2014 - 06:38 PM
Sipder 5V
Grid D2
Tourmaline Desert
Happened right at the start of the map pretty much. Oddly I survived and....
#25
Posted 16 May 2014 - 07:39 PM
HPG Manifold
Invisible Walls:
http://imgur.com/a/GkFPs#0
Canyon Network
http://imgur.com/a/Bcyo4#0
Crimson Strait
Invisible Walls:
http://imgur.com/a/osDVO#0
Stuck:
Crimson Strait, I can see through the tunnel know what is on the outside.
More to come...
Edited by Jman5, 17 May 2014 - 09:00 AM.
#27
Posted 18 May 2014 - 03:08 PM
#28
Posted 18 May 2014 - 03:27 PM
#29
Posted 18 May 2014 - 03:40 PM
- The kind of collision issue. (What happened?)
- The map affected.
- The game mode used.
- The grid tile affected.
- The Mech and/or weapon used to achieve the collision issue.
- A screen or video capture to help locate the bug.
Mode: Training Grounds
Graphics Settings : Default Medium
Film Grain, motion blur, cockpit glass disabled.
HPG Map
Up Next: Forest Colony (day)
Edited by mwhighlander, 18 May 2014 - 04:36 PM.
#30
Posted 18 May 2014 - 11:32 PM
There's a slope of tourmaline you can jj up. When I got to the ridge where a mech can stand, it got stuck. No forward, reverse, jj dislodged it. Upon mech destruction it then fell through the bottom of the map into limbo. Good luck.
Edited by CtrlAltWheee, 19 May 2014 - 11:10 AM.
#31
Posted 19 May 2014 - 11:55 PM
If you are shooting down from the plattform a lot of hits get sucked by the ground's proxy objects.
#32
Posted 21 May 2014 - 05:10 AM
JR7-F
Sorry no screenshots.
I was running with two other lights at the start of the match up into the saddle. I used my jump jets to get on top of the small building there for a better view. Once I landed, I was stuck. I tried going every possible direction, and using my jump jets to no avail. I even tried powering down and back up again.
I was a sitting duck and when I died, it was like my mech fell through the planet as my screen starting streaking reds, browns, grays, and blacks in a downwards motion.
#34
Posted 21 May 2014 - 06:40 PM
- The kind of collision issue. (What happened?) People getting stuck, (Presumably in the ground from what I saw)
- The map affected. River City Day
- The game mode used. Assault (usually what I play)
- The grid tile affected. Random tiles, various spots
- The Mech and/or weapon used to achieve the collision issue. Random mechs, various mechs
- A screen or video capture to help locate the bug.
#35
Posted 23 May 2014 - 07:10 PM
http://youtu.be/qxHwMnlNlqI
Edited by nimdabew, 23 May 2014 - 07:11 PM.
#36
Posted 25 May 2014 - 01:01 PM
Nikolai Lubkiewicz, on 07 May 2014 - 05:14 PM, said:
- The kind of collision issue. (What happened?)
- The map affected.
- The game mode used.
- The grid tile affected.
- The Mech and/or weapon used to achieve the collision issue.
- A screen or video capture to help locate the bug.
I jumped onto one of the platforms near the sigma capture point in Conquest on Alpine and got stuck between the little building on top of it and the radio tower. I was in a SHD-2D2. Grid Tile J5, coordinate 2188, 3312.
#37
Posted 27 May 2014 - 08:34 AM
#38
Posted 27 May 2014 - 02:09 PM
Then my leg got shot off and I was falling through the ground into infinite space...
And next game I got stuck again, this time in toumaline. no out of world but two times in a row wtf
Edited by Jherek C, 27 May 2014 - 02:22 PM.
#39
Posted 28 May 2014 - 02:41 AM
-River City Night
-Assault
-exact location was: 1777.7 1300.8 26.1
-Catapult K2
I was going back and forth between 2 buildings and out again there to snipe on mechs in the water and lower city
screen:
#40
Posted 28 May 2014 - 11:07 AM
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