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#61 blood4blood

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Posted 26 June 2014 - 11:08 AM

I'll check for screen shots later when I'm at home, but here's some basic info: I got completely stuck on the bottom layer of HPG Manifold in Conquest mode piloting an Atlas. It was right next to one of the inner walls, just outside the capture zone in the center of the map. My legs were completely frozen so I could not move forward or reverse and could not turn the whole mech, but I could still torso twist, fire, select targets, etc. as normal. After I was killed, my mech spun upside-down and underneath the map (the surroundings all went to a fairly uniform grayscale, no buildings or anything).

#62 Svidro

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Posted 29 June 2014 - 09:43 AM

View Postblood4blood, on 26 June 2014 - 11:08 AM, said:

I'll check for screen shots later when I'm at home, but here's some basic info: I got completely stuck on the bottom layer of HPG Manifold in Conquest mode piloting an Atlas. It was right next to one of the inner walls, just outside the capture zone in the center of the map. My legs were completely frozen so I could not move forward or reverse and could not turn the whole mech, but I could still torso twist, fire, select targets, etc. as normal. After I was killed, my mech spun upside-down and underneath the map (the surroundings all went to a fairly uniform grayscale, no buildings or anything).

Same as the above two, but it isn't restricted to clan mechs. Was too annoyed at the time to screenshot the position with coordinates.

#63 flador

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Posted 30 June 2014 - 05:25 PM

The kind of collision issue. (What happened?)
Got stuck, hovering I think, in one of the apartment crate complexes
The map affected
Forest colony, snow and regular
The game mode used
ran into this in a conquest, and also confirmed it in testing grounds.
The grid tile affected.
D4
The Mech and/or weapon used to achieve the collision issue.
Summoner D and The Timberwolf S both stuck, didn't test with more
A screen or video capture to help locate the bug.
Posted Image

#64 Bulvar Jorgensson

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Posted 02 July 2014 - 12:24 AM

I have noticed on a fair amount of the Scenery that my mech can become GLUED to a small rock or pillar without the ability to get off this piece of scenery at all....All movement be it walking or using JJ becomes mute as the mech just will not budge.

How can this type of collision problem still be in the game after almost 2 years of playing????

We have all come across the boulders in Canyon network that will not let a 3 meter tall mech walk over them, or the River bed that needs to be skirted down till you get a nice gentle slope to walk up were my Gran (god rest her soul) could probably have Pogo jumped over the lip o the burn in RL.

I looked through the forums and found this Bug/issue thread started by PGi either telling what to look out for or players listing ones they have found, but not saying if they have actually done anything to fix it. Like remove a Rock or two, if it causes a mech to Glitch/Get stuck, it should not be there.

#65 Kyynele

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Posted 03 July 2014 - 08:26 AM

Walked on the friggin ROAD in river city night, Adder. No jumping, nothing weird whatsoever.

Got stuck at 2344.9 1382.4 26.5

Fell through the terrain after death.

Posted Image

I can't roll my eyes loud enough.

#66 Bobzilla

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Posted 05 July 2014 - 10:35 AM

Just got stuck, constant up and down bumping, JJ fuel did not replenish, fell through ground after death.
  • Jumping on spiky ridge spine
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#67 SgtMagor

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Posted 06 July 2014 - 03:01 PM

crimson strait- got stuck on the edge of a building, as I was jump jetting on it, in the test map.

2745.6
2873.3
226.5

#68 Sneevus

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Posted 07 July 2014 - 12:56 PM

[color=#00FFFF]Please attempt to respond to the following concerns in your responses:[/color]
  • The kind of collision issue. (What happened?)
Tried to be a smart arse. Jump jetted up to thin part of monorail, then became stuck on monorail. Not grounded, so no jets recovery. Attempt of friendly to nudge me off railing with collision resulted in leg movement becoming locked and unable to turn.
  • The map affected.
Crimson Straight
  • The game mode used.
Skirmish
  • The grid tile affected.
3248.5 2825.0 212.7
  • The Mech and/or weapon used to achieve the collision issue.
Trenchbucket Hero - Loup de Guerre (bloody French mechs)
  • A screen or video capture to help locate the bug.
Sorry, had plenty of time too. Please see coords above.

#69 Redbackz

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Posted 08 July 2014 - 04:01 AM

Terra Therma POS: 3074.5 4657.9 271.6

JJ mech stuck - not accessible without JJ.

Id post screenshot but after 20 minutes of errors uploading to photobucket I give up.

So many glitches on so few maps still :)

Edited by Redbackz, 08 July 2014 - 04:23 AM.


#70 VXJaeger

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Posted 08 July 2014 - 05:49 AM

Jumped on top of the low building and got stuck.
2237.0 2241.9 280.0

http://aijaa.com/LE4BbW

Edited by VXJaeger, 08 July 2014 - 05:50 AM.


#71 X T R E M E

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Posted 11 July 2014 - 03:15 PM

Please try to resolve the following bugs ... you can not see an Atlas that is stopped by a statue! -.- and Lights die forgiveness armor!

Watch it in FullHD

Edited by XtremeAlex, 11 July 2014 - 04:03 PM.


#72 anonymous161

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Posted 11 July 2014 - 03:21 PM

Why haven't they fixed these known issues a couple years ago when people again gave screen shots and all the relevant info? I'm not going through that again. Not like it got fixed then either so...no point. I'm not being paid to be a game tester which is exactly what they are asking us to do but for free.

Pay me their salary and I'll help find stuff in the game, I've spent more than enough on this game to expect things to be fixed by now.

#73 B o S S

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Posted 11 July 2014 - 04:08 PM

Same problems, please fix these bugs!

#74 Mawai

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Posted 11 July 2014 - 05:43 PM

River City Night
Assault mode
Shadowhawk with jump jets.
Base in D4
Stuck between the base structure and the building in the direction of C5.
Fell through the bottom of the world when I was killed.
Jump jets would not regenerate and could not move.

#75 Bulletsponge0

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Posted 12 July 2014 - 11:43 AM

Collision Issue:

Invisible walls

Map Effected:

All

Gamemode:

All

Grid Effected:

All

Weapon/mech effected:

all

#76 Pjwned

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Posted 12 July 2014 - 12:19 PM

Brief summary here:
  • The kind of collision issue. (What happened?)
  • Stuck in the world after brief jumpjet usage

  • The map affected.
  • HPG Manifold

  • The game mode used.
  • Skirmish

  • The grid tile affected.
  • Between D5 and E5 in the lower section, exact coordinates are 2239.1 1982.5 142.7

  • The Mech and/or weapon used to achieve the collision issue.
  • SHD-5m

  • A screen or video capture to help locate the bug.
  • See below

Just now had a match in HPG Manifold ruined because I somehow got stuck in the bottom middle section, I don't even know how it happened but I guess I used my jumpjets really briefly and then next thing I know my damn mech is stuck and can't move.

Posted Image

Here you can see I was frantically trying to escape but couldn't, my jumpjet fuel is empty too and of course as usual it didn't regenerate since that's what happens when you get stuck like this. We might've won (or at least had a better chance) if I wasn't stuck too because it was pretty even as you can see in the screenshot, but nope the team was effectively down by 1 so they got picked off and then I just told the enemy where I was when I was the last one remaining, other people spectating me could also clearly see I was stuck.

You can see the coordinates in the screenshot but just to be extra clear I was at 2239.1 1982.5 142.7 when I got stuck. You can also see the coordinates change in the next screenshot (since I died) and I imagine those are outside the bounds of the normal playing area.

Posted Image

The death screen kind of blocks the view of my mech but (before the death screen popped up I got a clear view of it) the legs were stuck in the map and the edge of the world is visible because of that.

Pretty annoying.

Edited by Pjwned, 12 July 2014 - 12:26 PM.


#77 Hauser

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Posted 12 July 2014 - 05:28 PM

The kind of collision issue. (What happened?)

Jumped up and backwards into another mech standing behind me. Resulting collision got me stuck above ground (feet seemed to go through ground). Jumping or walking away would work for half a second and then I'd snap back to the original point.

After snapping back the falling animation would start and end with my feet standing on the ground. Jumpjet fuel would also recharge and be usable.

The map affected.

HPG.

The game mode used.

Assault.

The grid tile affected.

D4, right in the middle. POS: 1987.0 2269.0 208.3

The Mech and/or weapon used to achieve the collision issue.

GRF-1N(P)

A screen or video capture to help locate the bug.

Posted Image

Edited by Hauser, 12 July 2014 - 05:29 PM.


#78 Devilsfury

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Posted 17 July 2014 - 06:35 AM

just about every time you run into an enemy mech, i glitch at least 3 times. just this morning. I glitched 5 times bouncing back and forth into a DW while their team killed me. its pure frustration..

#79 X T R E M E

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Posted 19 July 2014 - 04:53 AM

Collision Issue:

Invisible walls
Posted Image

Map Effected:
CANYON NETWORK

Gamemode:
SKIRMISH

Grid Effected:
1527.3 1207.5 GROUND LEVEL

Weapon/mech effected:
MASAKARI

ABSOLUTELY NOT POSSIBLE THAT THERE ARE THESE PROBLEMS AND REMOVE ALL UNNECESSARY BY MAPS IF YOU ARE NOT ABLE TO MAKE THEM PLAYABLE!

Edited by XtremeAlex, 19 July 2014 - 04:57 AM.


#80 puckRfactor

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Posted 20 July 2014 - 12:45 AM

Collisions with other mechs and either teleporting or seeming to move up and down with out being able to do anything.
Gets old real quick on a brawler that also gets stuck trying to JJ over a small light and getting stuck on their head.
Australian latency on top of these issues is sucking the fun out of the game.





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